mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-19 19:10:05 +01:00
Refactored directionals, ported lists of directions from TG, got rid of useless proc to get the reverse direction.
76 lines
2.3 KiB
Plaintext
76 lines
2.3 KiB
Plaintext
/datum/technomancer/spell/apportation
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name = "Apportation"
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desc = "This allows you to teleport objects into your hand, or to pull people towards you. If they're close enough, the function \
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will grab them automatically."
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enhancement_desc = "Range is unlimited."
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cost = 25
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ability_icon_state = "wiz_subj"
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obj_path = /obj/item/spell/apportation
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category = UTILITY_SPELLS
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/obj/item/spell/apportation
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name = "apportation"
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icon_state = "apportation"
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desc = "Allows you to reach through Bluespace with your hand, and grab something, bringing it to you instantly."
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cast_methods = CAST_RANGED
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aspect = ASPECT_TELE
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/obj/item/spell/apportation/on_ranged_cast(atom/hit_atom, mob/user)
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. = ..()
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if(istype(hit_atom, /atom/movable))
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var/atom/movable/AM = hit_atom
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if(!AM.loc) //Don't teleport HUD elements to us.
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return
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if(AM.anchored)
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to_chat(user, SPAN_WARNING("\The [hit_atom] is firmly secured and anchored, you can't move it!"))
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return
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if(!within_range(hit_atom) && !check_for_scepter())
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to_chat(user, SPAN_WARNING("\The [hit_atom] is too far away."))
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return
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//Teleporting an item.
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if(isitem(hit_atom))
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var/obj/item/I = hit_atom
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spark(I, 5, GLOB.cardinals)
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spark(user, 5, GLOB.cardinals)
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I.visible_message(SPAN_DANGER("\The [I] vanishes into thin air!"))
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I.forceMove(get_turf(user))
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user.drop_item(src)
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src.loc = null
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user.put_in_hands(I)
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user.visible_message(SPAN_NOTICE("\A [I] appears in \the [user]'s hand!"))
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log_and_message_admins("has stolen [I] with [src].")
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qdel(src)
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//Now let's try to teleport a living mob.
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else if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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to_chat(L, SPAN_DANGER("You are teleported towards \the [user]!"))
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spark(L, 5, GLOB.cardinals)
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spark(user, 5, GLOB.cardinals)
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L.throw_at(get_step(get_turf(src), get_dir(src, L)), 4, 1, src)
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addtimer(CALLBACK(src, PROC_REF(seize_mob), L, user), 1 SECOND)
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user.drop_item(src)
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src.loc = null
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/obj/item/spell/apportation/proc/seize_mob(var/mob/living/L, var/mob/user)
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if(!user.Adjacent(L))
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to_chat(user, SPAN_WARNING("\The [L] is out of your reach."))
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qdel(src)
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return
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L.Weaken(3)
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user.visible_message(SPAN_WARNING("<b>\The [user]</b> seizes [L]!"))
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var/obj/item/grab/G = new(user, L)
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user.put_in_hands(G)
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G.state = GRAB_PASSIVE
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G.icon_state = "grabbed1"
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G.synch()
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qdel(src)
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