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2024-05-19 16:37:29 +00:00

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/datum/technomancer/spell/unstable_aura
name = "Degen Aura"
desc = "Destabilizes your enemies, breaking their elements down to their basic levels, slowly killing them from the inside. \
For each person within <b>fourteen meters</b> of you, they suffer 1% of their current health every second. Your allies are \
unharmed."
spell_power_desc = "Radius is increased."
cost = 150
obj_path = /obj/item/spell/aura/unstable
ability_icon_state = "tech_unstableaura"
category = OFFENSIVE_SPELLS
/obj/item/spell/aura/unstable
name = "degen aura"
desc = "Breaks down your entities from the inside. Synthetics will take brute damage while organics will take fire damage."
icon_state = "generic"
cast_methods = null
aspect = ASPECT_UNSTABLE
glow_color = "#CC00CC"
/obj/item/spell/aura/unstable/process()
if(!pay_energy(200))
qdel(src)
var/list/nearby_mobs = range(calculate_spell_power(14),owner)
for(var/mob/living/L in nearby_mobs)
if(is_ally(L))
continue
if(L.loc == owner)
continue
var/damage_to_inflict = max(L.health / L.getMaxHealth(), 0) // Otherwise, those in crit would actually be healed.
var/armor_factor = L.modify_damage_by_armor(BP_CHEST, 30, DAMAGE_BURN, armor_pen = 40)
damage_to_inflict = damage_to_inflict * armor_factor
if(L.isSynthetic())
L.adjustBruteLoss(damage_to_inflict)
if(damage_to_inflict && prob(10))
to_chat(L, SPAN_DANGER("Your chassis seems to slowly be decaying and breaking down."))
else
L.adjustFireLoss(damage_to_inflict)
if(damage_to_inflict && prob(10))
to_chat(L, SPAN_DANGER("You feel almost like you're melting from the inside!"))
adjust_instability(2)