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Depends on #21458. Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original authors as: - https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the lighting controller (A-lexa) - https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the lighting (TiviPlus) - https://github.com/tgstation/tgstation/pull/54520 for the dir lighting component - https://github.com/tgstation/tgstation/pull/75018 for the out of bounds fix in lighting - https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the emissives (TiviPlus) The main driving reason behind this is that current lighting consumes way too much processing power, especially for things like odysseys/away sites where a billion light sources are processing/moving at once and the game slows down to a crawl. Hopefully this improves the situation by a good margin, but we will need some testmerging to confirm that. <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2" /> <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677" /> - [x] Resolve todos - [x] Look into open space fuckery (border objects) --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
48 lines
1.5 KiB
Plaintext
48 lines
1.5 KiB
Plaintext
/datum/technomancer/spell/chroma
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name = "Chroma"
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desc = "Creates light around you, or in a location of your choosing. You can choose what color the light is. This could be \
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useful to trick someone into believing you're casting a different spell, or perhaps just for fun."
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cost = 25
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ability_icon_state = "const_ambush"
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obj_path = /obj/item/spell/chroma
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category = UTILITY_SPELLS
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/obj/item/spell/chroma
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name = "chroma"
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desc = "The colors are dazzling."
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icon_state = "darkness"
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cast_methods = CAST_RANGED | CAST_USE
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aspect = ASPECT_LIGHT
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var/color_to_use = "#FFFFFF"
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/obj/item/spell/chroma/Initialize()
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. = ..()
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set_light_range_power_color(6, 5, color_to_use)
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set_light_on(TRUE)
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/obj/effect/temporary_effect/chroma
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name = "chroma"
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desc = "How are you examining what which cannot be seen?"
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invisibility = 101
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time_to_die = 2 MINUTES //Despawn after this time, if set.
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/obj/effect/temporary_effect/chroma/Initialize(var/mapload, var/new_color = "#FFFFFF")
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. = ..()
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set_light_range_power_color(6, 5, new_color)
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set_light_on(TRUE)
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/obj/item/spell/chroma/on_ranged_cast(atom/hit_atom, mob/user)
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. = ..()
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var/turf/T = get_turf(hit_atom)
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if(T)
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new /obj/effect/temporary_effect/chroma(T, color_to_use)
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to_chat(user, SPAN_NOTICE("You shift the light onto \the [T]."))
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qdel(src)
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/obj/item/spell/chroma/on_use_cast(mob/user)
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. = ..()
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var/new_color = input(user, "Choose the color you want your light to be.", "Color selection") as null|color
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if(new_color)
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color_to_use = new_color
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set_light_range_power_color(6, 5, new_color)
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