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Depends on #21458. Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original authors as: - https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the lighting controller (A-lexa) - https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the lighting (TiviPlus) - https://github.com/tgstation/tgstation/pull/54520 for the dir lighting component - https://github.com/tgstation/tgstation/pull/75018 for the out of bounds fix in lighting - https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the emissives (TiviPlus) The main driving reason behind this is that current lighting consumes way too much processing power, especially for things like odysseys/away sites where a billion light sources are processing/moving at once and the game slows down to a crawl. Hopefully this improves the situation by a good margin, but we will need some testmerging to confirm that. <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2" /> <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677" /> - [x] Resolve todos - [x] Look into open space fuckery (border objects) --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
115 lines
3.8 KiB
Plaintext
115 lines
3.8 KiB
Plaintext
/datum/technomancer/spell/mark
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name = "Mark"
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desc = "This function places a specific 'mark' beacon under you, which is used by the Recall function as a destination. \
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Note that using Mark again will move the destination instead of creating a second destination, and only one destination \
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can exist, regardless of who casted Mark."
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cost = 25
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obj_path = /obj/item/spell/mark
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ability_icon_state = "tech_mark"
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category = UTILITY_SPELLS
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//The object to teleport to when Recall is used.
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/obj/effect/mark_spell
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name = "mark"
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desc = "This is a strange looking disturbance."
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opacity = 0
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density = 0
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anchored = 1
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//This is global, to avoid looping through a list of all objects, or god forbid, looping through world.
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GLOBAL_DATUM(mark_spell_ref, /obj/effect/mark_spell)
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/obj/item/spell/mark
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name = "mark"
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icon_state = "mark"
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desc = "Marks a specific location to be used by Recall."
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cast_methods = CAST_USE
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aspect = ASPECT_TELE
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/obj/item/spell/mark/on_use_cast(mob/living/user)
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. = ..()
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if(!allowed_to_teleport()) // Otherwise you could teleport back to the admin Z-level.
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to_chat(user, SPAN_WARNING("You can't teleport here!"))
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return 0
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if(pay_energy(1000))
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if(!GLOB.mark_spell_ref)
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GLOB.mark_spell_ref = new(get_turf(user))
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to_chat(user, SPAN_NOTICE("You mark \the [get_turf(user)] under you."))
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else
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GLOB.mark_spell_ref.forceMove(get_turf(user))
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to_chat(user, SPAN_NOTICE("Your mark is moved from its old position to \the [get_turf(user)] under you."))
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adjust_instability(5)
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return 1
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else
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to_chat(user, SPAN_WARNING("You can't afford the energy cost!"))
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return 0
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//Recall
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/datum/technomancer/spell/recall
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name = "Recall"
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desc = "This function teleports you to where you placed a mark using the Mark function. Without the Mark function, this \
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function is useless. Note that teleporting takes three seconds. Being incapacitated while teleporting will cancel it."
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enhancement_desc = "Recall takes two seconds instead of three."
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cost = 25
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obj_path = /obj/item/spell/recall
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ability_icon_state = "tech_recall"
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category = UTILITY_SPELLS
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/obj/item/spell/recall
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name = "recall"
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icon_state = "recall"
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desc = "This will bring you to your Mark."
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cast_methods = CAST_USE
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aspect = ASPECT_TELE
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/obj/item/spell/recall/on_use_cast(mob/living/user)
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. = ..()
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if(pay_energy(3000))
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if(!GLOB.mark_spell_ref)
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to_chat(user, SPAN_DANGER("There's no Mark!"))
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return 0
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else
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if(!allowed_to_teleport())
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to_chat(user, SPAN_WARNING("Teleportation doesn't seem to work here."))
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return
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visible_message(SPAN_WARNING("\The [user] starts glowing!"))
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var/light_intensity = 2
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var/time_left = 3
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if(check_for_scepter())
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time_left = 2
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set_light_on(TRUE)
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while(time_left)
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if(user.incapacitated())
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visible_message(SPAN_NOTICE("\The [user]'s glow fades."))
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to_chat(user, SPAN_DANGER("You cannot Recall while incapacitated!"))
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return 0
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light_intensity++
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set_light_range_power_color(light_intensity, light_intensity, "#006AFF")
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time_left--
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sleep(1 SECOND)
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var/turf/target_turf = get_turf(GLOB.mark_spell_ref)
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var/turf/old_turf = get_turf(user)
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for(var/obj/item/grab/G in user.contents) // People the Technomancer is grabbing come along for the ride.
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if(G.affecting)
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G.affecting.forceMove(locate( target_turf.x+rand(-1,1), target_turf.y+rand(-1,1), target_turf.z))
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to_chat(G.affecting, SPAN_WARNING("You are teleported along with [user]!"))
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user.forceMove(target_turf)
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to_chat(user, SPAN_NOTICE("You are teleported to your Mark."))
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playsound(target_turf, 'sound/effects/phasein.ogg', 25, 1)
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playsound(target_turf, 'sound/effects/sparks2.ogg', 50, 1)
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playsound(old_turf, 'sound/effects/sparks2.ogg', 50, 1)
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adjust_instability(25)
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qdel(src)
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return 1
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else
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to_chat(user, SPAN_WARNING("You can't afford the energy cost!"))
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return 0
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