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FluffyandGitHub c24b4c7097 Projectile refactoring madness (#19878)
Refactored the projectile code, mostly in line with TG's now.
Refactored various procs that are used or depends on it.
Projectiles can now ricochet if enabled to.
Damage falloffs with distance.
Homing projectiles can now have accuracy falloff with distance.
Projectiles have a maximum range.
Muzzle flash is configurable per projectile.
Impact effect of the projectile is configurable per projectile.
Accuracy decreases with distance.
Projectiles work with signals and emits them, for easy hooking up from
other parts of the code.
Meatshielding is now less effective .
Impact sound is now configurable per projectile.

High risk.
2024-09-23 10:12:57 +00:00

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/datum/technomancer/spell/lightning
name = "Lightning Strike"
desc = "This uses a hidden electrolaser, which creates a laser beam to ionize the enviroment, allowing for ideal conditions \
for a directed lightning strike to occur. The lightning is very strong, however it requires a few seconds to prepare a \
strike. Lightning functions cannot miss due to distance."
cost = 150
ability_icon_state = "tech_chain_lightning"
obj_path = /obj/item/spell/projectile/lightning
category = OFFENSIVE_SPELLS
/obj/item/spell/projectile/lightning
name = "lightning strike"
icon_state = "lightning_strike"
desc = "Now you can feel like Zeus."
cast_methods = CAST_RANGED
aspect = ASPECT_SHOCK
spell_projectile = /obj/projectile/beam/lightning
energy_cost_per_shot = 2500
instability_per_shot = 10
cooldown = 20
pre_shot_delay = 10
fire_sound = 'sound/effects/psi/thunderstrike.ogg'
/obj/projectile/beam/lightning
name = "lightning"
icon_state = "lightning"
damage = 25
armor_penetration = 25
damage_type = DAMAGE_BURN
muzzle_type = /obj/effect/projectile/muzzle/tesla
tracer_type = /obj/effect/projectile/tracer/tesla
impact_type = /obj/effect/projectile/impact/tesla
var/power = 6000
/obj/projectile/beam/lightning/small
name = "shock"
damage = 15
armor_penetration = 15
power = 1000
/obj/projectile/beam/lightning/on_hit(atom/target, blocked, def_zone)
. = ..()
tesla_zap(target, 3, power)