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1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00

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/datum/technomancer/spell/resurrect
name = "Resurrect"
desc = "This function injects various regenetive medical compounds and nanomachines, in an effort to restart the body, \
however this must be done soon after they die, as this will have no effect on people who have died long ago. It also doesn't \
resolve whatever caused them to die originally."
cost = 100
obj_path = /obj/item/spell/resurrect
ability_icon_state = "tech_resurrect"
category = SUPPORT_SPELLS
/obj/item/spell/resurrect
name = "resurrect"
icon_state = "radiance"
desc = "Perhaps this can save a trip to cloning?"
cast_methods = CAST_MELEE
aspect = ASPECT_BIOMED
/obj/item/spell/resurrect/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
. = ..()
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(L == user)
to_chat(user, SPAN_WARNING("Clever as you may seem, this won't work on yourself while alive."))
return 0
if(L.stat != DEAD)
to_chat(user, SPAN_WARNING("\The [L] isn't dead!"))
return 0
if(pay_energy(5000))
if(L.tod > world.time + 30 MINUTES)
to_chat(user, SPAN_DANGER("\The [L]'s been dead for too long, even this function cannot replace cloning at this point."))
return 0
to_chat(user, SPAN_NOTICE("You stab \the [L] with a hidden integrated hypo, attempting to bring them back..."))
if(istype(L, /mob/living/simple_animal))
var/mob/living/simple_animal/SM = L
SM.rejuvenate()
SM.health = SM.getMaxHealth() / 3
adjust_instability(15)
else if(ishuman(L))
var/mob/living/carbon/human/H = L
if(!H.client && H.mind) //Don't force the dead person to come back if they don't want to.
for(var/mob/abstract/ghost/observer/ghost in GLOB.player_list)
if(ghost.mind == H.mind)
sound_to(ghost, 'sound/effects/psi/power_feedback.ogg')
to_chat(ghost, "The Technomancer [user.real_name] is trying to revive you. Re-enter your body if you want to be revived!")
break
sleep(10 SECONDS)
if(H.client)
H.adjustBruteLoss(-40)
H.adjustFireLoss(-40)
L.basic_revival() //Restores your boy's brain to half health and makes them conscious. Doesn't touch anything internal: they'll immediately have a heart attack, good luck!
visible_message(SPAN_DANGER("\The [H]'s eyes open!"))
to_chat(user, SPAN_NOTICE("It's alive!"))
adjust_instability(50)
log_and_message_admins("has resurrected [H].")
else
to_chat(user, SPAN_WARNING("The body of \the [H] doesn't seem to respond, perhaps you could try again?"))
adjust_instability(10)