Files
7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00

139 lines
3.7 KiB
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GLOBAL_LIST_INIT_TYPED(bluespace_inhibitors, /obj/machinery/anti_bluespace, null)
/obj/machinery/anti_bluespace
name = "bluespace inhibitor"
desc = "Scrambles any bluespace related activity and displaces it away from the beacon's area of effect."
icon = 'icons/obj/telescience.dmi'
icon_state = "nopad"
anchored = 1
density = 1
active_power_usage = 5000
idle_power_usage = 1000
/obj/machinery/anti_bluespace/Initialize()
. = ..()
LAZYADD(GLOB.bluespace_inhibitors, src)
/obj/machinery/anti_bluespace/Destroy()
LAZYREMOVE(GLOB.bluespace_inhibitors, src)
return ..()
/obj/machinery/anti_bluespace/update_icon()
. = ..()
if(stat & BROKEN)
name = "modern art"
desc = "What used to be a useful machine that prevented intrusion into secure areas is now a modern art piece."
icon_state = "[initial(icon_state)]-broken"
else if(stat & NOPOWER)
name = initial(name)
desc = "[initial(desc)] Well, only if it was powered."
icon_state = "[initial(icon_state)]"
else
name = initial(name)
desc = initial(desc)
icon_state = "[initial(icon_state)]-on"
/obj/machinery/anti_bluespace/emag_act()
spark(src, 3)
playsound(src, SFX_SPARKS, 50, 1)
emp_act(EMP_HEAVY)
return TRUE
/obj/machinery/anti_bluespace/process()
. = ..()
update_icon()
/obj/machinery/anti_bluespace/dismantle()
return 0
/obj/machinery/anti_bluespace/default_part_replacement()
return 0
/obj/machinery/anti_bluespace/default_deconstruction_screwdriver(var/mob/user, var/obj/item/screwdriver/S)
return 0
/obj/machinery/anti_bluespace/default_deconstruction_crowbar(var/mob/user, var/obj/item/crowbar/C)
return 0
/obj/machinery/anti_bluespace/proc/do_break()
if(stat & BROKEN)
return
playsound(src.loc, 'sound/effects/grillehit.ogg', 100, 1)
visible_message(SPAN_WARNING("\The [src] breaks!"))
stat |= BROKEN
anchored = 0
update_icon()
/obj/machinery/anti_bluespace/attackby(obj/item/attacking_item, mob/user)
if(user.a_intent == I_HURT)
visible_message(SPAN_WARNING("\The [user] hits \the [src] with \the [attacking_item]!"))
else
visible_message(SPAN_NOTICE("\The [user] [pick("touches","pokes","prods")] \the [src] with \the [attacking_item]."))
if(prob(66))
return TRUE
do_break()
/obj/machinery/anti_bluespace/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
. = ..()
if(. != BULLET_ACT_HIT)
return .
if(!(hitting_projectile.damage_type == DAMAGE_BRUTE || hitting_projectile.damage_type == DAMAGE_BURN))
return BULLET_ACT_BLOCK
if(!hitting_projectile.damage)
return BULLET_ACT_BLOCK
do_break()
/obj/machinery/anti_bluespace/ex_act(severity)
switch(severity)
if(1.0)
if(prob(75))
qdel(src)
if(2.0)
if (prob(50))
qdel(src)
if(3.0)
if (prob(25))
qdel(src)
do_break()
return
/obj/machinery/anti_bluespace/emp_act(severity)
. = ..()
//THIS WILL BE FUN.
if(stat & BROKEN)
return
var/area/temp_area = get_area(src)
if(temp_area)
var/obj/machinery/power/apc/temp_apc = temp_area.get_apc()
if(temp_apc)
temp_apc.flicker_lights()
playsound(src.loc, 'sound/magic/lightning_chargeup.ogg', 100, 1, extrarange = 20)
visible_message(SPAN_DANGER("\The [src] goes haywire!"))
do_break()
addtimer(CALLBACK(src, PROC_REF(haywire_teleport)), 10 SECONDS)
/obj/machinery/anti_bluespace/proc/haywire_teleport()
var/area/temp_area = get_area(src)
if(temp_area)
var/obj/machinery/power/apc/temp_apc = temp_area.get_apc()
if(temp_apc)
temp_apc.drain_power(0,TRUE,100000)
for(var/atom/movable/AM in circle_range(get_turf(src),20))
if(AM.anchored)
continue
var/area/A = random_station_area()
var/turf/target = A.random_space()
to_chat(AM, SPAN_WARNING("Bluespace energy teleports you somewhere else!"))
do_teleport(AM, target)
AM.visible_message("\The [AM] phases in!")