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Depends on #21458. Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original authors as: - https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the lighting controller (A-lexa) - https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the lighting (TiviPlus) - https://github.com/tgstation/tgstation/pull/54520 for the dir lighting component - https://github.com/tgstation/tgstation/pull/75018 for the out of bounds fix in lighting - https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the emissives (TiviPlus) The main driving reason behind this is that current lighting consumes way too much processing power, especially for things like odysseys/away sites where a billion light sources are processing/moving at once and the game slows down to a crawl. Hopefully this improves the situation by a good margin, but we will need some testmerging to confirm that. <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2" /> <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677" /> - [x] Resolve todos - [x] Look into open space fuckery (border objects) --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
30 lines
1.1 KiB
Plaintext
30 lines
1.1 KiB
Plaintext
/obj/aura/radiant_aura
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name = "radiant aura"
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icon = 'icons/effects/effects.dmi'
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icon_state = "at_shield1"
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alpha = 75
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layer = ABOVE_WINDOW_LAYER
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/obj/aura/radiant_aura/handle_bullet_act(datum/source, obj/projectile/projectile)
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if(projectile.check_armor == LASER)
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user.visible_message(SPAN_WARNING("\The [projectile] refracts, bending into \the [user]'s aura."))
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return COMPONENT_BULLET_BLOCKED
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/obj/aura/radiant_aura/added_to(mob/living/user)
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..()
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to_chat(user, SPAN_NOTICE("A bubble of light appears around you, exuding protection and warmth."))
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set_light_range_power_color(6, 6, COLOR_AMBER)
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set_light_on(TRUE)
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/obj/aura/radiant_aura/Destroy()
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to_chat(user, SPAN_WARNING("Your protective aura dissipates, leaving you feeling cold and unsafe."))
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return ..()
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/obj/aura/radiant_aura/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
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SHOULD_CALL_PARENT(FALSE) //Ancient coders deserve the rope
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if(hitting_projectile.check_armor == LASER)
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user.visible_message(SPAN_WARNING("\The [hitting_projectile] refracts, bending into \the [user]'s aura."))
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return AURA_FALSE
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return FALSE
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