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BatrachophrenoandGitHub 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00

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5.1 KiB
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//########################## CONTRABAND ;3333333333333333333 -Agouri ###################################################
/obj/item/contraband
name = "contraband item"
desc = "You probably shouldn't be holding this."
icon = 'icons/obj/contraband.dmi'
force = 0
/obj/item/contraband/poster
name = "rolled-up poster"
desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface."
icon_state = "rolled_poster"
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
/// Set this variable to a /singleton/poster_design specify a desired poster.
/// If unset, is randomly set on `Initialize()`
var/singleton/poster_design/poster_type
/obj/item/contraband/poster/Initialize(mapload, given_type)
. = ..()
if(!poster_type)
if(!given_type)
poster_type = pick(GET_SINGLETON_SUBTYPE_LIST(/singleton/poster_design))
else
poster_type = given_type
else
poster_type = GET_SINGLETON(poster_type)
name += " - [poster_type.name]"
//Places the poster on a wall
/obj/item/contraband/poster/afterattack(var/atom/A, var/mob/user, var/adjacent, var/clickparams)
if (!adjacent)
return
//must place on a wall and user must not be inside a closet/mecha/whatever
var/turf/W = A
if (!iswall(W) || !isturf(user.loc))
to_chat(user, SPAN_WARNING("You can't place this here!"))
return
var/placement_dir = get_dir(user, W)
if (!(placement_dir in GLOB.cardinals))
to_chat(user, SPAN_WARNING("You must stand directly in front of the wall you wish to place that on."))
return
//just check if there is a poster on or adjacent to the wall
var/stuff_on_wall = 0
if (locate(/obj/structure/sign/poster) in W)
stuff_on_wall = 1
//crude, but will cover most cases. We could do stuff like check pixel_x/y but it's not really worth it.
for (var/dir in GLOB.cardinals)
var/turf/T = get_step(W, dir)
if (locate(/obj/structure/sign/poster) in T)
stuff_on_wall = 1
break
if (stuff_on_wall)
to_chat(user, SPAN_NOTICE("There is already a poster there!"))
return
to_chat(user, SPAN_NOTICE("You start placing the poster on the wall...")) //Looks like it's uncluttered enough. Place the poster.)
var/obj/structure/sign/poster/P = new(user.loc, get_dir(user, W), poster_type)
flick("poster_being_set", P)
playsound(W, 'sound/items/package_wrap.ogg', 100, 1)
addtimer(CALLBACK(src, PROC_REF(place_on_wall), P, user, W), 28, TIMER_CLIENT_TIME)
/obj/item/contraband/poster/proc/place_on_wall(obj/structure/sign/poster/P, mob/user, turf/W)
if (QDELETED(P))
return
if (iswall(W) && !QDELETED(user) && P.loc == user.loc)
to_chat(user, SPAN_NOTICE("You place the poster!"))
else
P.roll_and_drop(P.loc)
qdel(src)
//############################## THE ACTUAL DECALS ###########################
/obj/structure/sign/poster
name = "poster"
desc = "A large piece of space-resistant printed paper. "
icon = 'icons/obj/contraband.dmi'
icon_state = "poster_map"
anchored = 1
/// Set this variable to a /singleton/poster_design to specify a desired poster.
/// If unset, is randomly set on `Initialize()`
var/singleton/poster_design/poster_type
var/ruined = FALSE
/obj/structure/sign/poster/Initialize(mapload, placement_dir = null, type = null)
. = ..()
if (poster_type)
poster_type = GET_SINGLETON(poster_type)
else if(type)
poster_type = type
else
poster_type = pick(GET_SINGLETON_SUBTYPE_LIST(/singleton/poster_design))
set_poster(poster_type)
switch (placement_dir)
if (NORTH)
pixel_x = 0
pixel_y = 32
if (SOUTH)
pixel_x = 0
pixel_y = -32
if (EAST)
pixel_x = 32
pixel_y = 0
if (WEST)
pixel_x = -32
pixel_y = 0
/obj/structure/sign/poster/proc/set_poster(var/singleton/poster_design/design)
name = "[initial(name)] - [design.name]"
desc = "[initial(desc)] [design.desc]"
icon_state = design.icon_state
/obj/structure/sign/poster/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.tool_behaviour == TOOL_WIRECUTTER)
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
if(ruined)
to_chat(user, SPAN_NOTICE("You remove the remnants of the poster."))
qdel(src)
else
to_chat(user, SPAN_NOTICE("You carefully remove the poster from the wall."))
roll_and_drop(user.loc)
return TRUE
/obj/structure/sign/poster/attack_hand(mob/user as mob)
if(ruined)
return
if(user.a_intent == I_HELP)
examinate(user, src)
return
if(alert("Do I want to rip the poster from the wall?","You think...","Yes","No") == "Yes")
if(ruined || !user.Adjacent(src))
return
visible_message(SPAN_WARNING("\The [user] rips \the [src] in a single, decisive motion!") )
playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, 1)
ruined = TRUE
icon_state = "poster_ripped"
name = "ripped poster"
desc = "You can't make out anything from the poster's original print. It's ruined."
add_fingerprint(user)
/obj/structure/sign/poster/proc/roll_and_drop(turf/newloc)
var/obj/item/contraband/poster/P = new(src, poster_type)
P.forceMove(newloc)
src.forceMove(P)
qdel(src)
/singleton/poster_design
/// Name suffix. Poster - [name]
var/name = ""
/// Description suffix
var/desc = ""
/// The actual design
var/icon_state = ""