mirror of
https://github.com/Aurorastation/Aurora.3.git
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For a robust crafting system, I need a new materials framework. For a new materials framework, I need to clean up reagents. To clean up reagents, I need to pare down foods from reagent holders. To pare down foods from reagent holders, I need to port edibility components. To port edibility components, I need to port processing components. To port processing components, I need to port tool behaviors. This is all back-end code, no new features or functionality from this.
171 lines
5.1 KiB
Plaintext
171 lines
5.1 KiB
Plaintext
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//########################## CONTRABAND ;3333333333333333333 -Agouri ###################################################
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/obj/item/contraband
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name = "contraband item"
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desc = "You probably shouldn't be holding this."
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icon = 'icons/obj/contraband.dmi'
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force = 0
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/obj/item/contraband/poster
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name = "rolled-up poster"
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desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface."
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icon_state = "rolled_poster"
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drop_sound = 'sound/items/drop/wrapper.ogg'
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pickup_sound = 'sound/items/pickup/wrapper.ogg'
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/// Set this variable to a /singleton/poster_design specify a desired poster.
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/// If unset, is randomly set on `Initialize()`
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var/singleton/poster_design/poster_type
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/obj/item/contraband/poster/Initialize(mapload, given_type)
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. = ..()
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if(!poster_type)
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if(!given_type)
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poster_type = pick(GET_SINGLETON_SUBTYPE_LIST(/singleton/poster_design))
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else
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poster_type = given_type
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else
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poster_type = GET_SINGLETON(poster_type)
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name += " - [poster_type.name]"
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//Places the poster on a wall
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/obj/item/contraband/poster/afterattack(var/atom/A, var/mob/user, var/adjacent, var/clickparams)
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if (!adjacent)
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return
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//must place on a wall and user must not be inside a closet/mecha/whatever
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var/turf/W = A
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if (!iswall(W) || !isturf(user.loc))
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to_chat(user, SPAN_WARNING("You can't place this here!"))
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return
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var/placement_dir = get_dir(user, W)
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if (!(placement_dir in GLOB.cardinals))
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to_chat(user, SPAN_WARNING("You must stand directly in front of the wall you wish to place that on."))
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return
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//just check if there is a poster on or adjacent to the wall
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var/stuff_on_wall = 0
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if (locate(/obj/structure/sign/poster) in W)
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stuff_on_wall = 1
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//crude, but will cover most cases. We could do stuff like check pixel_x/y but it's not really worth it.
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for (var/dir in GLOB.cardinals)
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var/turf/T = get_step(W, dir)
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if (locate(/obj/structure/sign/poster) in T)
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stuff_on_wall = 1
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break
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if (stuff_on_wall)
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to_chat(user, SPAN_NOTICE("There is already a poster there!"))
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return
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to_chat(user, SPAN_NOTICE("You start placing the poster on the wall...")) //Looks like it's uncluttered enough. Place the poster.)
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var/obj/structure/sign/poster/P = new(user.loc, get_dir(user, W), poster_type)
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flick("poster_being_set", P)
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playsound(W, 'sound/items/package_wrap.ogg', 100, 1)
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addtimer(CALLBACK(src, PROC_REF(place_on_wall), P, user, W), 28, TIMER_CLIENT_TIME)
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/obj/item/contraband/poster/proc/place_on_wall(obj/structure/sign/poster/P, mob/user, turf/W)
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if (QDELETED(P))
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return
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if (iswall(W) && !QDELETED(user) && P.loc == user.loc)
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to_chat(user, SPAN_NOTICE("You place the poster!"))
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else
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P.roll_and_drop(P.loc)
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qdel(src)
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//############################## THE ACTUAL DECALS ###########################
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/obj/structure/sign/poster
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name = "poster"
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desc = "A large piece of space-resistant printed paper. "
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icon = 'icons/obj/contraband.dmi'
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icon_state = "poster_map"
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anchored = 1
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/// Set this variable to a /singleton/poster_design to specify a desired poster.
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/// If unset, is randomly set on `Initialize()`
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var/singleton/poster_design/poster_type
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var/ruined = FALSE
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/obj/structure/sign/poster/Initialize(mapload, placement_dir = null, type = null)
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. = ..()
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if (poster_type)
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poster_type = GET_SINGLETON(poster_type)
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else if(type)
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poster_type = type
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else
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poster_type = pick(GET_SINGLETON_SUBTYPE_LIST(/singleton/poster_design))
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set_poster(poster_type)
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switch (placement_dir)
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if (NORTH)
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pixel_x = 0
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pixel_y = 32
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if (SOUTH)
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pixel_x = 0
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pixel_y = -32
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if (EAST)
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pixel_x = 32
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pixel_y = 0
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if (WEST)
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pixel_x = -32
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pixel_y = 0
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/obj/structure/sign/poster/proc/set_poster(var/singleton/poster_design/design)
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name = "[initial(name)] - [design.name]"
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desc = "[initial(desc)] [design.desc]"
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icon_state = design.icon_state
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/obj/structure/sign/poster/attackby(obj/item/attacking_item, mob/user)
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if(attacking_item.tool_behaviour == TOOL_WIRECUTTER)
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playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
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if(ruined)
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to_chat(user, SPAN_NOTICE("You remove the remnants of the poster."))
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qdel(src)
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else
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to_chat(user, SPAN_NOTICE("You carefully remove the poster from the wall."))
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roll_and_drop(user.loc)
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return TRUE
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/obj/structure/sign/poster/attack_hand(mob/user as mob)
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if(ruined)
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return
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if(user.a_intent == I_HELP)
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examinate(user, src)
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return
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if(alert("Do I want to rip the poster from the wall?","You think...","Yes","No") == "Yes")
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if(ruined || !user.Adjacent(src))
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return
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visible_message(SPAN_WARNING("\The [user] rips \the [src] in a single, decisive motion!") )
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playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, 1)
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ruined = TRUE
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icon_state = "poster_ripped"
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name = "ripped poster"
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desc = "You can't make out anything from the poster's original print. It's ruined."
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add_fingerprint(user)
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/obj/structure/sign/poster/proc/roll_and_drop(turf/newloc)
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var/obj/item/contraband/poster/P = new(src, poster_type)
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P.forceMove(newloc)
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src.forceMove(P)
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qdel(src)
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/singleton/poster_design
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/// Name suffix. Poster - [name]
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var/name = ""
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/// Description suffix
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var/desc = ""
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/// The actual design
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var/icon_state = ""
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