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https://github.com/Aurorastation/Aurora.3.git
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Fixes https://github.com/Aurorastation/Aurora.3/issues/18504 Fixes https://github.com/Aurorastation/Aurora.3/issues/21064 Fixes https://github.com/Aurorastation/Aurora.3/issues/21267 Fixes https://github.com/Aurorastation/Aurora.3/issues/21455 Fixes https://github.com/Aurorastation/Aurora.3/issues/21535 Miscellaneous bugfixes, code cleanup, etc. Smaller batches this time. changes: - spellcheck: "Renames 'gibber' to 'autobutcher'." - code_imp: "Cleans up a lot of old autobutcher code." - code_imp: "Simplifies and unifies a lot of circuit board naming code." - code_imp: "Updates various code comments to DMDocs format." - balance: "Slightly increased damage of beating someone with a ladder." - bugfix: "Fixes foreign speech displaying the translated versions in langchat for non-fluent listeners." - bugfix: "Fixes whispered speech langchat; whispers are now correctly italicized." - bugfix: "Fixes shouted speech langchat; shouts are now correctly biggified." - bugfix: "Adds missing Omni Gas Mixer, Gas Meter options from RFD-P." - bugfix: "Adds missing circuit boards for bioballistic delivery system, lysis-isolation centrifuge, and autobutcher to allow for construction and deconstruction." - bugfix: "Fixes empty algae chips bag having description set for its name." - bugfix: "Adds fallback_specific_heat values to several reagents that were missing them." - bugfix: "Fixes antimateriel projectiles being erroneously damage-capped when hitting walls." - bugfix: "Fixes laser beam effects not using the base colors of their beam VFX." - qol: "Added helpful feedback hint to move closer when someone speaks aloud within 4 tiles while you're in vacuum (as features go, this one felt more like a bug to experience)." - qol: "Updated various examine hints." --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
89 lines
2.2 KiB
Plaintext
89 lines
2.2 KiB
Plaintext
/obj/effect/projectile/impact
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name = "beam impact"
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icon = 'icons/effects/projectiles/impact.dmi'
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/obj/effect/projectile/impact/laser
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name = "laser impact"
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icon_state = "impact_laser"
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light_color = LIGHT_COLOR_RED
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/obj/effect/projectile/impact/laser/scc
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icon_state = "impact_scc"
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light_color = COLOR_INDIGO
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/obj/effect/projectile/impact/laser/blue
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icon_state = "impact_blue"
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light_color = LIGHT_COLOR_BLUE
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/obj/effect/projectile/impact/disabler
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name = "disabler impact"
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icon_state = "impact_omni"
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light_color = LIGHT_COLOR_CYAN
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/obj/effect/projectile/impact/xray
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name = "xray impact"
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icon_state = "impact_xray"
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light_color = LIGHT_COLOR_GREEN
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/obj/effect/projectile/impact/pulse
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name = "pulse impact"
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icon_state = "impact_u_laser"
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light_color = LIGHT_COLOR_BLUE
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/obj/effect/projectile/impact/plasma_cutter
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name = "plasma impact"
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icon_state = "impact_plasmacutter"
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light_color = LIGHT_COLOR_CYAN
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/obj/effect/projectile/impact/stun
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name = "stun impact"
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icon_state = "impact_stun"
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light_color = LIGHT_COLOR_YELLOW
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/obj/effect/projectile/impact/heavy_laser
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name = "heavy laser impact"
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icon_state = "impact_beam_heavy"
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light_power = 3
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light_color = LIGHT_COLOR_RED
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/obj/effect/projectile/impact/cult
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name = "arcane blast"
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icon_state = "impact_cult"
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light_color = LIGHT_COLOR_VIOLET
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appearance_flags = NO_CLIENT_COLOR
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/obj/effect/projectile/impact/cult/heavy
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icon_state = "impact_hcult"
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light_power = 3
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appearance_flags = NO_CLIENT_COLOR
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/obj/effect/projectile/impact/solar
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name = "solar eruption"
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icon_state = "impact_solar"
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light_color = LIGHT_COLOR_FIRE
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/obj/effect/projectile/impact/eyelaser
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icon_state = "impact_eye"
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light_color = LIGHT_COLOR_RED
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/obj/effect/projectile/impact/emitter
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icon_state = "impact_emitter"
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light_color = COLOR_SPRING_GREEN
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/obj/effect/projectile/impact/tachyon
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name = "xray impact"
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icon_state = "impact_tachyon"
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light_color = LIGHT_COLOR_RED
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/obj/effect/projectile/impact/bfg
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icon_state = "impact_bfg"
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light_color = LIGHT_COLOR_GREEN
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/obj/effect/projectile/impact/hegemony
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icon_state = "impact_hegemony"
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light_color = LIGHT_COLOR_ORANGE
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/obj/effect/projectile/impact/tesla
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icon_state = "impact_lightning"
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light_color = LIGHT_COLOR_CYAN
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