Files
Aurora.3/code/game/objects/items/base_planning_blueprints.dm
Batrachophreno 7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00

58 lines
2.0 KiB
Plaintext

/obj/item/base_planning_blueprints
name = "base planning schematics"
desc = "A blueprint, detailing the structure plans for off-site operations."
icon = 'icons/obj/item/base_planning_blueprints.dmi'
icon_state = "blueprints"
attack_verb = list("attacked", "bapped", "hit")
w_class = WEIGHT_CLASS_SMALL
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
/// Whether the object is folded or not.
var/folded = TRUE
/// Z-levels that this object not allowed to function at, mainship Z-levels by default.
var/list/invalid_z_levels = list()
/obj/item/base_planning_blueprints/mechanics_hints()
. += ..()
. += "You can Alt-Click this item on a table to unfold it."
. += "These schematics can be used to plan away base structures, comes with pre-made room templates."
/obj/item/base_planning_blueprints/Initialize()
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/item/base_planning_blueprints/LateInitialize()
invalid_z_levels = SSmapping.levels_by_trait(ZTRAIT_STATION)
AddComponent(/datum/component/eye/base_planner)
/obj/item/base_planning_blueprints/AltClick(mob/user)
if(folded)
if(loc == user || !locate(/obj/structure/table) in get_turf(src))
to_chat(user, SPAN_WARNING("\The [src] needs to be placed on top of a table in order to be unfolded!"))
return
folded = FALSE
anchored = TRUE
icon_state = "blueprints_unfolded"
else
folded = TRUE
anchored = FALSE
icon_state = "blueprints"
playsound(loc, 'sound/items/bureaucracy/paperfold.ogg', 50, TRUE)
/obj/item/base_planning_blueprints/attack_hand(mob/user)
if(folded)
return ..()
if(user.z in invalid_z_levels)
to_chat(user, SPAN_WARNING("Upon inspection, these schematics contain only groundside architectural designs, which aren't useful for your whereabouts!"))
return
var/datum/component/eye/blueprints = GetComponent(/datum/component/eye)
if(blueprints)
if(blueprints.look(user))
to_chat(user, SPAN_NOTICE("You lean forward, inspecting \the [src] attentively."))
return