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This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
63 lines
2.5 KiB
Plaintext
63 lines
2.5 KiB
Plaintext
#define BASE_COLOR "Base Color"
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#define ACCENT_COLOR "Accent Color"
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// Only works for clothes that are already recolorable.
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/obj/item/clothes_dyer
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name = "clothes dyer"
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desc = "This is a device designed to rapidly dye clothes to new colors. Naysayers say it isn't great for the fabric, but what do they know?"
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icon = 'icons/obj/item/paint_sprayer.dmi'
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icon_state = "paint_sprayer"
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item_state = "paint_sprayer"
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/// Controls whether the dyer changes the primary or accent color of the clothes item.
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var/selected_mode = BASE_COLOR
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/// Contains the colors the dyer is set to for each possible mode.
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var/list/colors_by_mode = list(BASE_COLOR = "#FFFFFF", ACCENT_COLOR = "#FFFFFF")
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/obj/item/clothes_dyer/mechanics_hints(mob/user, distance, is_adjacent)
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. += ..()
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. += "Select the desired color by using the item on yourself, and alternate between the primary and secondary colour of the item by alt-clicking the item. This only works on clothing items that are recolorable."
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// Changes the color of the selected mode.
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/obj/item/clothes_dyer/attack_self(mob/user)
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var/selected_color = input(user, "Please select dye color.", "Dye Color", colors_by_mode[selected_mode]) as color|null
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if (!selected_color)
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return
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colors_by_mode[selected_mode] = selected_color
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to_chat(user, SPAN_NOTICE("You adjust the color of <span style='color:[selected_color]'>[selected_mode]</span>."))
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// Switches the mode.
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/obj/item/clothes_dyer/AltClick(mob/user)
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if (!Adjacent(user))
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return
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var/new_selected_mode = tgui_input_list(user, "Please select which clothing aspect you would like to dye.", "Dyeing Mode", colors_by_mode, selected_mode)
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if (!new_selected_mode)
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return
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selected_mode = new_selected_mode
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to_chat(user, SPAN_NOTICE("You adjust the mode of the clothes dyer to <span style='color:[colors_by_mode[new_selected_mode]]'>[new_selected_mode]</span>."))
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// Changes the color on clothing.
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/obj/item/clothes_dyer/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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if (!proximity_flag)
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return
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if (!isclothing(target))
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return
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var/obj/item/clothing/target_clothing = target
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playsound(get_turf(target), 'sound/effects/spray3.ogg', 30, TRUE, -6)
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switch(selected_mode)
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if (BASE_COLOR)
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target_clothing.color = colors_by_mode[selected_mode]
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if (ACCENT_COLOR)
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target_clothing.accent_color = colors_by_mode[selected_mode]
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target_clothing.update_icon()
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target_clothing.update_clothing_icon()
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to_chat(user, SPAN_NOTICE("You dye the clothing."))
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#undef BASE_COLOR
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#undef ACCENT_COLOR
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