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8998842f7a Large Variety Of Hard Dels (#21834)
I spent the entirety of today's event looking at hard dels with my new
digital minions. This was *nearly* every Hard Del that came up during
2/7/2026's event. It turns out that AI is extremely well suited to
hunting down circular references like this across an entire repo. This
PR was made with Antigravity-Gemini3Pro.

I have not yet tested this PR.

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Wildkins <john.wildkins@gmail.com>
2026-02-17 15:57:11 +00:00

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//Global list for housing active radiojammers:
GLOBAL_LIST_INIT_TYPED(active_radio_jammers, /obj/item/radiojammer, list())
// tests if an object is near a radio jammer
// if need_all_blocked is false, the jammer only needs to be on JAMMER_SYNTHETIC to work
/proc/within_jamming_range(var/atom/test, var/need_all_blocked = TRUE)
if(length(GLOB.active_radio_jammers))
var/turf/our_turf = get_turf(test)
for(var/obj/item/radiojammer/J in GLOB.active_radio_jammers)
var/turf/jammer_turf = get_turf(J)
if(our_turf.z != jammer_turf.z)
continue
if(get_dist(our_turf, jammer_turf) <= J.radius)
if(need_all_blocked && J.active != JAMMER_ALL)
continue
return TRUE
return FALSE
/obj/item/radiojammer
name = "radio jammer"
desc = "A small, inconspicious looking item with an 'ON/OFF' toggle."
icon = 'icons/obj/item/chameleon.dmi'
icon_state = "shield0"
item_state = "electronic"
w_class = WEIGHT_CLASS_SMALL
var/active = JAMMER_OFF
var/radius = 7
var/icon_state_active = "shield1"
var/icon_state_inactive = "shield0"
/obj/item/radiojammer/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "Use in-hand to activate or deactivate."
. += "Alt-click while adjacent or in-hand to toggle whether it blocks all signals or just stationbound wireless interfacing."
/obj/item/radiojammer/active
active = JAMMER_ALL
/obj/item/radiojammer/New()
..()
update_icon()
/obj/item/radiojammer/Destroy()
GLOB.active_radio_jammers -= src
return ..()
/obj/item/radiojammer/attack_self(mob/user)
ui_interact(user)
/obj/item/radiojammer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Jammer", "Radio Jammer", 200, 200)
ui.open()
/obj/item/radiojammer/ui_data(mob/user)
var/list/data = list()
data["active"] = active
return data
/obj/item/radiojammer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return TRUE
switch(action)
if("set_active")
active = text2num(params["set_active"])
update_icon()
. = TRUE
/obj/item/radiojammer/emp_act(severity)
. = ..()
toggle()
/obj/item/radiojammer/proc/toggle(var/mob/user)
if(active)
if(user)
to_chat(user, SPAN_NOTICE("You deactivate \the [src]."))
active = JAMMER_OFF
else
if(user)
to_chat(user, SPAN_NOTICE("You activate \the [src]."))
active = JAMMER_ALL
update_icon()
/obj/item/radiojammer/update_icon()
if(active > 0)
GLOB.active_radio_jammers += src
icon_state = icon_state_active
else
GLOB.active_radio_jammers -= src
icon_state = icon_state_inactive
/obj/item/radiojammer/improvised
name = "improvised radio jammer"
desc = "An awkward bundle of wires, batteries, and radio transmitters."
var/obj/item/cell/cell
var/obj/item/assembly_holder/assembly_holder
// 10 seconds of operation on a standard cell. 200 (roughly 3 minutes) on a super cap.
var/power_drain_per_second = 100
var/last_updated = null
radius = 5
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "improvised_jammer_inactive"
icon_state_active = "improvised_jammer_active"
/obj/item/radiojammer/improvised/mechanics_hints(mob/user, distance, is_adjacent)
. = list()
. += "Use in-hand to activate or deactivate."
/obj/item/radiojammer/improvised/New(var/obj/item/assembly_holder/incoming_holder, var/obj/item/cell/incoming_cell, var/mob/user)
..()
cell = incoming_cell
assembly_holder = incoming_holder
// Spawn() required to properly move the assembly. Why? No clue!
// This does not make any sense, but sure.
spawn(0)
incoming_holder.forceMove(src, 1)
incoming_cell.forceMove(src, 1)
user.put_in_active_hand(src)
/obj/item/radiojammer/improvised/Destroy()
STOP_PROCESSING(SSprocessing, src)
QDEL_NULL(cell)
QDEL_NULL(assembly_holder)
return ..()
/obj/item/radiojammer/improvised/process()
var/current = world.time // current tick
var/delta = (current - last_updated) / 10.0 // delta in seconds
last_updated = current
if (!cell.use(delta * power_drain_per_second))
active = JAMMER_OFF
cell.charge = 0 // drain the last of the battery
update_icon()
/obj/item/radiojammer/improvised/attackby(obj/item/attacking_item, mob/user)
if (attacking_item.tool_behaviour == TOOL_SCREWDRIVER)
to_chat(user, SPAN_NOTICE("You disassemble the improvised signal jammer."))
user.put_in_hands(assembly_holder)
assembly_holder.detached()
user.put_in_hands(cell)
qdel(src)
return TRUE
/obj/item/radiojammer/improvised/toggle(mob/user)
if(!active)
if(!cell)
if(user)
to_chat(user, SPAN_WARNING("\The [src] has no cell!"))
return
if(!cell.charge)
if(user)
to_chat(user, SPAN_WARNING("\The [src]'s battery is completely empty!"))
return
return ..()
/obj/item/radiojammer/improvised/update_icon()
if(active > 0)
GLOB.active_radio_jammers += src
icon_state = icon_state_active
START_PROCESSING(SSprocessing, src)
last_updated = world.time
else
GLOB.active_radio_jammers -= src
icon_state = initial(icon_state)
STOP_PROCESSING(SSprocessing, src)