Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

219 lines
6.7 KiB
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/obj/item/transfer_valve
name = "tank transfer valve"
desc = "Regulates the transfer of air between two tanks"
icon = 'icons/obj/assemblies.dmi'
icon_state = "valve_1"
var/obj/item/tank/tank_one
var/obj/item/tank/tank_two
var/obj/item/assembly/attached_device
var/mob/attacher = null
var/valve_open = 0
var/toggle = 1
movable_flags = MOVABLE_FLAG_PROXMOVE
/obj/item/transfer_valve/IsAssemblyHolder()
return 1
/obj/item/transfer_valve/attackby(obj/item/attacking_item, mob/user)
var/turf/location = get_turf(src) // For admin logs
if(istype(attacking_item, /obj/item/tank))
if(tank_one && tank_two)
to_chat(user, SPAN_WARNING("There are already two tanks attached, remove one first."))
return
if(!tank_one)
tank_one = attacking_item
user.drop_from_inventory(attacking_item,src)
to_chat(user, SPAN_NOTICE("You attach the tank to the transfer valve."))
else if(!tank_two)
tank_two = attacking_item
user.drop_from_inventory(attacking_item,src)
to_chat(user, SPAN_NOTICE("You attach the tank to the transfer valve."))
message_admins("[key_name_admin(user)] attached both tanks to a transfer valve. (<A href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
log_game("[key_name_admin(user)] attached both tanks to a transfer valve.")
update_icon()
update_static_data_for_all_viewers()
//TODO: Have this take an assemblyholder
else if(isassembly(attacking_item))
var/obj/item/assembly/A = attacking_item
if(A.secured)
to_chat(user, SPAN_NOTICE("The device is secured."))
return
if(attached_device)
to_chat(user, SPAN_WARNING("There is already an device attached to the valve, remove it first."))
return
user.remove_from_mob(attacking_item)
attached_device = A
A.forceMove(src)
to_chat(user, SPAN_NOTICE("You attach the [attacking_item] to the valve controls and secure it."))
A.holder = src
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
GLOB.bombers += "[key_name(user)] attached a [attacking_item] to a transfer valve."
message_admins("[key_name_admin(user)] attached a [attacking_item] to a transfer valve. (<A href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
log_game("[key_name_admin(user)] attached a [attacking_item] to a transfer valve.")
attacher = user
update_static_data_for_all_viewers()
return
/obj/item/transfer_valve/HasProximity(atom/movable/AM as mob|obj)
if(!attached_device)
return
attached_device.HasProximity(AM)
return
/obj/item/transfer_valve/attack_self(mob/user as mob)
ui_interact(user)
/obj/item/transfer_valve/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TransferValve", ui_x=540, ui_y=165)
ui.open()
/obj/item/transfer_valve/ui_data(mob/user)
var/list/data = list()
data["tankOne"] = tank_one ? tank_one.name : null
data["tankTwo"] = tank_two ? tank_two.name : null
data["valveAttachment"] = attached_device ? attached_device.name : null
data["valveOpen"] = valve_open ? 1 : 0
return data
/obj/item/transfer_valve/ui_act(action,params)
. = ..()
if(.)
return
src.add_fingerprint(usr)
if(action=="remove")
if(params["object"]=="tankOne")
remove_tank(tank_one,usr)
if(params["object"]=="tankTwo")
remove_tank(tank_two,usr)
if(params["object"]=="device")
attached_device.forceMove(get_turf(src))
usr.put_in_hands(attached_device)
attached_device.holder = null
attached_device = null
. = TRUE
update_icon()
if(action=="interact")
if(params["object"]=="tankOne")
tank_one.ui_interact(usr)
if(params["object"]=="tankTwo")
tank_two.ui_interact(usr)
if(params["object"]=="device")
attached_device.ui_interact(usr)
if(action=="open")
toggle_valve()
/obj/item/transfer_valve/proc/process_activation(var/obj/item/D)
if(toggle)
toggle = 0
toggle_valve()
spawn(50) // To stop a signal being spammed from a proxy sensor constantly going off or whatever
toggle = 1
/obj/item/transfer_valve/update_icon()
ClearOverlays()
underlays = null
if(!tank_one && !tank_two && !attached_device)
icon_state = "valve_1"
return
icon_state = "valve"
if(tank_one)
AddOverlays("[tank_one.icon_state]")
if(tank_two)
var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
J.Shift(WEST, 13)
underlays += J
if(attached_device)
AddOverlays("device")
/obj/item/transfer_valve/proc/remove_tank(obj/item/tank/T, mob/user)
if(tank_one == T)
split_gases()
tank_one = null
else if(tank_two == T)
split_gases()
tank_two = null
else
return
T.forceMove(get_turf(src))
if(user)
user.put_in_hands(T)
update_icon()
/obj/item/transfer_valve/proc/merge_gases()
if(valve_open)
return
tank_two.air_contents.volume += tank_one.air_contents.volume
var/datum/gas_mixture/temp
temp = tank_one.air_contents.remove_ratio(1)
tank_two.air_contents.merge(temp)
valve_open = 1
/obj/item/transfer_valve/proc/split_gases()
if(!valve_open)
return
valve_open = 0
if(QDELETED(tank_one) || QDELETED(tank_two) || !tank_one.air_contents || !tank_two.air_contents)
return
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
var/datum/gas_mixture/temp
temp = tank_two.air_contents.remove_ratio(ratio1)
tank_one.air_contents.merge(temp)
tank_two.air_contents.volume -= tank_one.air_contents.volume
/*
Exadv1: I know this isn't how it's going to work, but this was just to check
it explodes properly when it gets a signal (and it does).
*/
/obj/item/transfer_valve/proc/toggle_valve()
if(!valve_open && (tank_one && tank_two))
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
var/attacher_name = ""
if(!attacher)
attacher_name = "Unknown"
else
attacher_name = "[attacher.name]([attacher.ckey])"
var/log_str = "Bomb valve opened in <A href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name]</a> "
log_str += "with [attached_device ? attached_device : "no device"] attacher: [attacher_name]"
if(attacher)
log_str += "(<A href='byond://?_src_=holder;adminmoreinfo=[REF(attacher)]'>?</A>)"
var/mob/mob = get_mob_by_key(src.fingerprintslast)
var/last_touch_info = ""
if(mob)
last_touch_info = "(<A href='byond://?_src_=holder;adminmoreinfo=[REF(mob)]'>?</A>)"
log_str += " Last touched by: [src.fingerprintslast][last_touch_info]"
GLOB.bombers += log_str
message_admins(log_str, 0, 1)
log_game(log_str)
merge_gases()
else if(valve_open==1 && (tank_one && tank_two))
split_gases()
src.update_icon()
// this doesn't do anything but the timer etc. expects it to be here
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
/obj/item/transfer_valve/proc/c_state()
return