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This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
219 lines
6.7 KiB
Plaintext
219 lines
6.7 KiB
Plaintext
/obj/item/transfer_valve
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name = "tank transfer valve"
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desc = "Regulates the transfer of air between two tanks"
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "valve_1"
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var/obj/item/tank/tank_one
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var/obj/item/tank/tank_two
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var/obj/item/assembly/attached_device
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var/mob/attacher = null
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var/valve_open = 0
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var/toggle = 1
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movable_flags = MOVABLE_FLAG_PROXMOVE
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/obj/item/transfer_valve/IsAssemblyHolder()
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return 1
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/obj/item/transfer_valve/attackby(obj/item/attacking_item, mob/user)
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var/turf/location = get_turf(src) // For admin logs
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if(istype(attacking_item, /obj/item/tank))
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if(tank_one && tank_two)
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to_chat(user, SPAN_WARNING("There are already two tanks attached, remove one first."))
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return
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if(!tank_one)
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tank_one = attacking_item
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user.drop_from_inventory(attacking_item,src)
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to_chat(user, SPAN_NOTICE("You attach the tank to the transfer valve."))
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else if(!tank_two)
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tank_two = attacking_item
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user.drop_from_inventory(attacking_item,src)
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to_chat(user, SPAN_NOTICE("You attach the tank to the transfer valve."))
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message_admins("[key_name_admin(user)] attached both tanks to a transfer valve. (<A href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
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log_game("[key_name_admin(user)] attached both tanks to a transfer valve.")
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update_icon()
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update_static_data_for_all_viewers()
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//TODO: Have this take an assemblyholder
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else if(isassembly(attacking_item))
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var/obj/item/assembly/A = attacking_item
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if(A.secured)
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to_chat(user, SPAN_NOTICE("The device is secured."))
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return
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if(attached_device)
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to_chat(user, SPAN_WARNING("There is already an device attached to the valve, remove it first."))
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return
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user.remove_from_mob(attacking_item)
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attached_device = A
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A.forceMove(src)
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to_chat(user, SPAN_NOTICE("You attach the [attacking_item] to the valve controls and secure it."))
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A.holder = src
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A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
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GLOB.bombers += "[key_name(user)] attached a [attacking_item] to a transfer valve."
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message_admins("[key_name_admin(user)] attached a [attacking_item] to a transfer valve. (<A href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
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log_game("[key_name_admin(user)] attached a [attacking_item] to a transfer valve.")
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attacher = user
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update_static_data_for_all_viewers()
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return
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/obj/item/transfer_valve/HasProximity(atom/movable/AM as mob|obj)
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if(!attached_device)
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return
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attached_device.HasProximity(AM)
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return
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/obj/item/transfer_valve/attack_self(mob/user as mob)
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ui_interact(user)
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/obj/item/transfer_valve/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "TransferValve", ui_x=540, ui_y=165)
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ui.open()
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/obj/item/transfer_valve/ui_data(mob/user)
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var/list/data = list()
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data["tankOne"] = tank_one ? tank_one.name : null
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data["tankTwo"] = tank_two ? tank_two.name : null
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data["valveAttachment"] = attached_device ? attached_device.name : null
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data["valveOpen"] = valve_open ? 1 : 0
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return data
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/obj/item/transfer_valve/ui_act(action,params)
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. = ..()
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if(.)
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return
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src.add_fingerprint(usr)
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if(action=="remove")
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if(params["object"]=="tankOne")
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remove_tank(tank_one,usr)
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if(params["object"]=="tankTwo")
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remove_tank(tank_two,usr)
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if(params["object"]=="device")
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attached_device.forceMove(get_turf(src))
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usr.put_in_hands(attached_device)
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attached_device.holder = null
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attached_device = null
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. = TRUE
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update_icon()
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if(action=="interact")
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if(params["object"]=="tankOne")
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tank_one.ui_interact(usr)
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if(params["object"]=="tankTwo")
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tank_two.ui_interact(usr)
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if(params["object"]=="device")
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attached_device.ui_interact(usr)
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if(action=="open")
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toggle_valve()
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/obj/item/transfer_valve/proc/process_activation(var/obj/item/D)
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if(toggle)
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toggle = 0
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toggle_valve()
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spawn(50) // To stop a signal being spammed from a proxy sensor constantly going off or whatever
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toggle = 1
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/obj/item/transfer_valve/update_icon()
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ClearOverlays()
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underlays = null
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if(!tank_one && !tank_two && !attached_device)
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icon_state = "valve_1"
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return
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icon_state = "valve"
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if(tank_one)
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AddOverlays("[tank_one.icon_state]")
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if(tank_two)
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var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
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J.Shift(WEST, 13)
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underlays += J
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if(attached_device)
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AddOverlays("device")
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/obj/item/transfer_valve/proc/remove_tank(obj/item/tank/T, mob/user)
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if(tank_one == T)
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split_gases()
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tank_one = null
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else if(tank_two == T)
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split_gases()
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tank_two = null
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else
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return
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T.forceMove(get_turf(src))
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if(user)
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user.put_in_hands(T)
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update_icon()
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/obj/item/transfer_valve/proc/merge_gases()
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if(valve_open)
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return
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tank_two.air_contents.volume += tank_one.air_contents.volume
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var/datum/gas_mixture/temp
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temp = tank_one.air_contents.remove_ratio(1)
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tank_two.air_contents.merge(temp)
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valve_open = 1
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/obj/item/transfer_valve/proc/split_gases()
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if(!valve_open)
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return
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valve_open = 0
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if(QDELETED(tank_one) || QDELETED(tank_two) || !tank_one.air_contents || !tank_two.air_contents)
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return
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var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
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var/datum/gas_mixture/temp
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temp = tank_two.air_contents.remove_ratio(ratio1)
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tank_one.air_contents.merge(temp)
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tank_two.air_contents.volume -= tank_one.air_contents.volume
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/*
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Exadv1: I know this isn't how it's going to work, but this was just to check
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it explodes properly when it gets a signal (and it does).
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*/
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/obj/item/transfer_valve/proc/toggle_valve()
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if(!valve_open && (tank_one && tank_two))
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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var/attacher_name = ""
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if(!attacher)
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attacher_name = "Unknown"
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else
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attacher_name = "[attacher.name]([attacher.ckey])"
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var/log_str = "Bomb valve opened in <A href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name]</a> "
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log_str += "with [attached_device ? attached_device : "no device"] attacher: [attacher_name]"
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if(attacher)
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log_str += "(<A href='byond://?_src_=holder;adminmoreinfo=[REF(attacher)]'>?</A>)"
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var/mob/mob = get_mob_by_key(src.fingerprintslast)
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var/last_touch_info = ""
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if(mob)
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last_touch_info = "(<A href='byond://?_src_=holder;adminmoreinfo=[REF(mob)]'>?</A>)"
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log_str += " Last touched by: [src.fingerprintslast][last_touch_info]"
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GLOB.bombers += log_str
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message_admins(log_str, 0, 1)
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log_game(log_str)
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merge_gases()
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else if(valve_open==1 && (tank_one && tank_two))
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split_gases()
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src.update_icon()
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// this doesn't do anything but the timer etc. expects it to be here
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// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
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/obj/item/transfer_valve/proc/c_state()
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return
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