mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-17 18:09:26 +01:00
Refactored hitby to be in line with TG's version. Refactored item weight defines to a more clear naming scheme, also in line with TG's version. Refactored how the movement bumps are handled, ported signals to handle them, in preparation for the movement update. Fixed disposal hit bouncing the hitting atom on the wall. Items do not push other items anymore if they are tiny.
88 lines
2.6 KiB
Plaintext
88 lines
2.6 KiB
Plaintext
/obj/item/stack/barricade
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name = "metal barricade kit"
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desc = "A kit of metal, pipes, nuts, and bolts. You can make a barricade with this."
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singular_name = "barricade kit"
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max_amount = 5
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icon = 'icons/obj/barricade_stacks.dmi'
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icon_state = "steel-kit"
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w_class = WEIGHT_CLASS_SMALL
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matter = list(DEFAULT_WALL_MATERIAL = 650, MATERIAL_PHORON = 100, MATERIAL_PLASTEEL = 150)
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var/barricade_name = "steel"
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var/barricade_type = /obj/structure/barricade/metal
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var/build_sound = 'sound/effects/clang.ogg'
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/obj/item/stack/barricade/attack_self(mob/living/user)
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..()
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add_fingerprint(user)
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if(!isturf(user.loc))
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return
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if(istype(user.loc, /turf/space))
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to_chat(user, SPAN_WARNING("The barricade must be constructed on a proper surface!"))
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return
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user.visible_message(SPAN_NOTICE("[user] starts assembling a [barricade_name] barricade."),
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SPAN_NOTICE("You start assembling a barricade."))
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if(!do_after(user, 3 SECONDS, do_flags = DO_REPAIR_CONSTRUCT))
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return
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for(var/obj/O in user.loc) //Objects, we don't care about mobs. Turfs are checked elsewhere
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if(O.density)
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if(!(O.atom_flags & ATOM_FLAG_CHECKS_BORDER) || O.dir == user.dir)
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return
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var/obj/structure/barricade/SB = new barricade_type(user.loc, user, user.dir)
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user.visible_message(SPAN_NOTICE("[user] assembles a [barricade_name] barricade."),
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SPAN_NOTICE("You assemble a [barricade_name] barricade."))
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SB.set_dir(user.dir)
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SB.add_fingerprint(user)
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playsound(SB, build_sound, 40)
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use(1)
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/obj/item/stack/barricade/random/Initialize(mapload)
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. = ..()
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amount = rand(1, 5)
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update_icon()
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/obj/item/stack/barricade/full/Initialize(mapload)
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. = ..()
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amount = 5
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update_icon()
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/obj/item/stack/barricade/plasteel
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name = "plasteel barricade kit"
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desc = "A kit of plasteel, pipes, nuts, and bolts. You can make a barricade with this."
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barricade_name = "plasteel"
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barricade_type = /obj/structure/barricade/plasteel
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icon_state = "plasteel-kit"
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/obj/item/stack/barricade/plasteel/random/Initialize(mapload)
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. = ..()
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amount = rand(1, 5)
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update_icon()
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/obj/item/stack/barricade/plasteel/full/Initialize(mapload)
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. = ..()
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amount = 5
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update_icon()
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/obj/item/stack/barricade/wood
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name = "wooden barricade kit"
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desc = "A kit of wooden planks, nails, and probably something to use as a hammer. You can make a barricade with this."
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barricade_name = "wood"
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barricade_type = /obj/structure/barricade/wooden
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icon_state = "wood-kit"
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build_sound = 'sound/effects/woodhit.ogg'
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/obj/item/stack/barricade/wood/random/Initialize(mapload)
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. = ..()
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amount = rand(1,5)
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update_icon()
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/obj/item/stack/barricade/wood/full/Initialize(mapload)
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. = ..()
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amount = 5
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update_icon()
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