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https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
215 lines
9.6 KiB
Plaintext
215 lines
9.6 KiB
Plaintext
// Repairs robotic limbs and silicon mobs, with a limited number of uses.
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/obj/item/stack/nanopaste
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name = "nanopaste"
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singular_name = "nanite swarm"
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desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
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icon = 'icons/obj/item/stacks/nanopaste.dmi'
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icon_state = "tube"
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item_state = "tube"
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contained_sprite = TRUE
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origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
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amount = 10
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surgerysound = 'sound/items/surgery/bonegel.ogg'
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desc_extended = "It takes significantly longer to apply nanopaste to yourself than it does to apply it to others. Nanites are best enjoyed with a friend!"
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/// What materials does it take to fabricate nanopaste?
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var/list/construction_cost = list(DEFAULT_WALL_MATERIAL = 7000, MATERIAL_GLASS = 7000)
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/// How long does it take to apply nanopaste?
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var/time_to_apply = 2 SECONDS
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/// Multiplier applied to time_to_apply, if we want it to take longer in some situations.
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var/application_multiplier = 5
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/// Used to prevent applying nanopaste multiple times at once.
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var/application_in_progress = FALSE
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/obj/item/stack/nanopaste/update_icon()
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var/amount = round(get_amount() / 2)
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if(amount >= 5)
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icon_state = "[initial(icon_state)]"
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else if(amount > 0)
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icon_state = "[initial(icon_state)]-[amount]"
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else
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icon_state = "[initial(icon_state)]-empty"
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check_maptext(SMALL_FONTS(7, amount))
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/obj/item/stack/nanopaste/attack(mob/living/target_mob, mob/living/user, target_zone)
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var/application_time = time_to_apply // Local variant declared inside the proc so changes to it do not persist.
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if(!ismob(target_mob) || !istype(user))
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return FALSE
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if (!can_use(1, user))
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return FALSE
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if(isrobot(target_mob) || isAI(target_mob))
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if (isrobot(target_mob)) //Repairing cyborgs
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var/mob/living/silicon/robot/R = target_mob
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if (!R.getBruteLoss() && !R.getFireLoss())
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to_chat(user, SPAN_NOTICE("All [R]'s systems are nominal."))
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return FALSE
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else if (isAI(target_mob)) //Repairing AIs
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var/mob/living/silicon/ai/A = target_mob
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if (!A.getBruteLoss() && !A.getFireLoss())
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to_chat(user, SPAN_NOTICE("All of [A]'s systems are nominal."))
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return FALSE
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if(target_mob == user)
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application_time *= application_multiplier // It takes longer to apply nanopaste to yourself than to someone else.
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if (application_in_progress == FALSE)
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application_in_progress = TRUE
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.visible_message(SPAN_NOTICE("\The [user] begins to apply some [src] to \the [target_mob]."),\
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SPAN_NOTICE("You begin to apply some [src] to \the [target_mob]."))
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if(do_mob(user, target_mob, application_time))
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if(isrobot(target_mob))
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var/mob/living/silicon/robot/R = target_mob
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R.adjustBruteLoss(-15)
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R.adjustFireLoss(-15)
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R.updatehealth()
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else if(isAI(target_mob))
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var/mob/living/silicon/ai/A = target_mob
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A.adjustBruteLoss(-15)
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A.adjustFireLoss(-15)
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A.updatehealth()
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use(1)
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user.visible_message(SPAN_NOTICE("\The [user] successfully applies some [src] on [target_mob]'s damaged areas."),\
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SPAN_NOTICE("You successfully apply some [src] on [target_mob]'s damaged areas."))
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application_in_progress = FALSE
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else
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to_chat(user, SPAN_WARNING("You are too focused applying \the [src] to do it multiple times simultaneously!"))
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else if(ishuman(target_mob)) //Repairing robolimbs
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var/mob/living/carbon/human/H = target_mob
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var/obj/item/organ/external/S = H.get_organ(target_zone)
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if (S && (S.status & ORGAN_ASSISTED))
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var/datum/component/synthetic_endoskeleton/endoskeleton = H.GetComponent(/datum/component/synthetic_endoskeleton)
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if(istype(endoskeleton) && endoskeleton.damage)
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if(target_mob == user)
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if(endoskeleton.damage >= endoskeleton.max_damage * 0.5)
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to_chat(user, SPAN_WARNING("Your control over your limbs is too damaged to apply the nanopaste precisely!"))
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return
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application_time *= application_multiplier // It takes longer to apply nanopaste to yourself than to someone else.
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if (application_in_progress == FALSE)
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application_in_progress = TRUE
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user.visible_message(SPAN_NOTICE("\The [user] begins to apply nanite past to the broken support systems of [user != target_mob ? " \the [target_mob]'s" : "\the [user]'s"] endoskeleton..."), \
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SPAN_NOTICE("You begin to apply nanite paste to the broken support systems of [user != target_mob ? " \the [target_mob]'s" : "your"] [endoskeleton]..."))
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if(do_mob(user, target_mob, application_time))
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SEND_SIGNAL(target_mob, COMSIG_SYNTH_ENDOSKELETON_REPAIR, rand(15, 30))
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user.visible_message(SPAN_NOTICE("\The [user] mends the broken links in [user != target_mob ? " \the [target_mob]'s" : "\the [user]'s"] endoskeleton with \the [src]."),\
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SPAN_NOTICE("You successfully mend the broken links in[user == target_mob ? "your" : "[target_mob]'s"] endoskeleton with \the [src]."))
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use(1)
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application_in_progress = FALSE
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if(S.get_damage())
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if(S.limb_name == BP_HEAD)
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if(H.head && istype(H.head,/obj/item/clothing/head/helmet/space))
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to_chat(user, SPAN_WARNING("You can't apply [src] through [H.head]!"))
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return
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else
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if(H.wear_suit && istype(H.wear_suit,/obj/item/clothing/suit/space))
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to_chat(user, SPAN_WARNING("You can't apply [src] through [H.wear_suit]!"))
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return
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if(target_mob == user)
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application_time *= application_multiplier // It takes longer to apply nanopaste to yourself than to someone else.
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if (application_in_progress == FALSE)
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application_in_progress = TRUE
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user.visible_message(SPAN_NOTICE("\The [user] begins to apply some nanite paste at[user != target_mob ? " \the [target_mob]'s" : " \the [user]"] [S.name] with \the [src]."),\
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SPAN_NOTICE("You begin to apply some nanite paste at[user != target_mob ? " \the [target_mob]'s" : " \the [user]"] [S.name] with \the [src]."))
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if(do_mob(user, target_mob, application_time))
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S.heal_damage(15, 15, robo_repair = 1)
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H.updatehealth()
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use(1)
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user.visible_message(SPAN_NOTICE("\The [user] successfully applies some nanite paste at[user != target_mob ? " \the [target_mob]'s" : " \the [user]"] [S.name] with \the [src]."),\
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SPAN_NOTICE("You successfully apply some nanite paste at [user == target_mob ? "your" : "[target_mob]'s"] [S.name]."))
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application_in_progress = FALSE
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else
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to_chat(user, SPAN_WARNING("You are too focused applying \the [src] to do it multiple times simultaneously!"))
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else
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to_chat(user, SPAN_NOTICE("Nothing to fix here."))
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else
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if (can_operate(H))
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if (do_surgery(H,user,src))
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return
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else
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to_chat(user, SPAN_NOTICE("Nothing to fix in here."))
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// Antagonist-specific nanopaste. Functions similarly to usual nanopaste, except that it also applies a surge protection organ to the target.
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// This organ protects the target from a specific number of EMPs. Intended to provide antagonist IPCs counterplay to ions.
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/obj/item/stack/nanopaste/surge
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name = "modified nanopaste"
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singular_name = "nanite swarm"
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desc = "A tube of paste containing swarms of repair nanites. This one appears to contain different nanites."
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icon_state = "tube-surge"
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item_state = "tube-surge"
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origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4, TECH_MAGNET = 5, TECH_POWER = 5, TECH_COMBAT = 3, TECH_ILLEGAL = 4)
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amount = 20
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var/used = FALSE
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construction_cost = null
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/obj/item/stack/nanopaste/surge/attack(mob/living/target_mob, mob/living/user, target_zone)
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var/mob/living/carbon/human/M = target_mob
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if (!istype(M) || !istype(user))
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return FALSE
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if(used)
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to_chat(user, SPAN_WARNING("[src] has depleted it's nanites."))
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return FALSE
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if (isipc(M))
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var/obj/item/organ/internal/machine/surge/s = M.internal_organs_by_name[BP_SURGE_PROTECTOR]
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if(isnull(s))
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user.visible_message(
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SPAN_NOTICE("[user] is trying to apply [src] to [(M == user) ? ("itself") : (M)]!"),
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SPAN_NOTICE("You start applying [src] to [(M == user) ? ("yourself") : (M)]!")
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)
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if (!do_mob(user, M, 2))
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return FALSE
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s = new /obj/item/organ/internal/machine/surge()
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M.internal_organs += s
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M.internal_organs_by_name[BP_SURGE_PROTECTOR] = s
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user.visible_message(
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SPAN_NOTICE("[user] applies some nanite paste to [(M == user) ? ("itself") : (M)]!"),
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SPAN_NOTICE("You apply [src] to [(M == user) ? ("youself") : (M)].")
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)
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to_chat(M, SPAN_NOTICE("You can feel nanites inside you creating something new. An internal OS voice states \"Warning: surge prevention module has been installed, it has [s.surge_left] preventions left!\""))
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amount = 0
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used = TRUE
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return TRUE
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else
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if(!s.surge_left)
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user.visible_message(
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SPAN_NOTICE("[user] is trying to apply [src] to [(M == user) ? ("itself") : (M)]!"),
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SPAN_NOTICE("You start applying [src] to [(M == user) ? ("yourself") : (M)]!")
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)
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if (!do_mob(user, M, 2))
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return FALSE
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s.surge_left = rand(2, 5)
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s.broken = 0
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s.icon_state = "surge_ipc"
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user.visible_message(
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SPAN_NOTICE("[user] applies some nanite paste to [(M == user) ? ("itself") : (M)]!"),
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SPAN_NOTICE("You apply [src] to [(M == user) ? ("yourself") : (M)].")
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)
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to_chat(M, SPAN_NOTICE("You can feel nanites inside you regenerating your surge prevention module. An internal OS voice states \"Warning: surge prevention module repaired, it has [s.surge_left] preventions left!\""))
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amount = 0
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used = TRUE
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return TRUE
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to_chat(user, SPAN_WARNING("[(M == user) ? ("You already have") : ("[M] already has")] fully functional surge prevention module installed."))
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return FALSE
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else
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to_chat(user, SPAN_WARNING("[src]'s nanites refuse to work on [(M == user) ? ("you") : (M)]."))
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return FALSE
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