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For a robust crafting system, I need a new materials framework. For a new materials framework, I need to clean up reagents. To clean up reagents, I need to pare down foods from reagent holders. To pare down foods from reagent holders, I need to port edibility components. To port edibility components, I need to port processing components. To port processing components, I need to port tool behaviors. This is all back-end code, no new features or functionality from this.
38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
/obj/item/stack/tile/light
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name = "light tile"
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singular_name = "light floor tile"
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desc = "A floor tile, made out of glass. It produces light."
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icon_state = "tile_e"
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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var/state = 0
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/obj/item/stack/tile/light/Initialize(mapload, new_amount, merge = TRUE)
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. = ..()
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if(prob(5))
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state = 3 //broken
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else if(prob(5))
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state = 2 //breaking
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else if(prob(10))
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state = 1 //flickering occasionally
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else
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state = 0 //fine
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/obj/item/stack/tile/light/attackby(obj/item/attacking_item, mob/user)
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if(attacking_item.tool_behaviour == TOOL_CROWBAR)
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amount--
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to_chat(user, SPAN_NOTICE("You pry off the steel sheet from the [name]."))
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attacking_item.play_tool_sound(get_turf(src), 100)
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new /obj/item/stack/material/glass/wired(user.loc)
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new /obj/item/stack/material/steel(user.loc)
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if(amount <= 0)
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qdel(src)
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else
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return ..()
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/obj/item/stack/tile/light/attack_self(mob/user)
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amount--
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 80, 1)
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new /obj/machinery/floor_light(user.loc)
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if(amount <= 0)
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qdel(src)
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