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Fixes https://github.com/Aurorastation/Aurora.3/issues/18504 Fixes https://github.com/Aurorastation/Aurora.3/issues/21064 Fixes https://github.com/Aurorastation/Aurora.3/issues/21267 Fixes https://github.com/Aurorastation/Aurora.3/issues/21455 Fixes https://github.com/Aurorastation/Aurora.3/issues/21535 Miscellaneous bugfixes, code cleanup, etc. Smaller batches this time. changes: - spellcheck: "Renames 'gibber' to 'autobutcher'." - code_imp: "Cleans up a lot of old autobutcher code." - code_imp: "Simplifies and unifies a lot of circuit board naming code." - code_imp: "Updates various code comments to DMDocs format." - balance: "Slightly increased damage of beating someone with a ladder." - bugfix: "Fixes foreign speech displaying the translated versions in langchat for non-fluent listeners." - bugfix: "Fixes whispered speech langchat; whispers are now correctly italicized." - bugfix: "Fixes shouted speech langchat; shouts are now correctly biggified." - bugfix: "Adds missing Omni Gas Mixer, Gas Meter options from RFD-P." - bugfix: "Adds missing circuit boards for bioballistic delivery system, lysis-isolation centrifuge, and autobutcher to allow for construction and deconstruction." - bugfix: "Fixes empty algae chips bag having description set for its name." - bugfix: "Adds fallback_specific_heat values to several reagents that were missing them." - bugfix: "Fixes antimateriel projectiles being erroneously damage-capped when hitting walls." - bugfix: "Fixes laser beam effects not using the base colors of their beam VFX." - qol: "Added helpful feedback hint to move closer when someone speaks aloud within 4 tiles while you're in vacuum (as features go, this one felt more like a bug to experience)." - qol: "Updated various examine hints." --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
92 lines
2.7 KiB
Plaintext
92 lines
2.7 KiB
Plaintext
/obj/item/circuitboard/rig_assembly
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name = "rig circuit board"
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icon = 'icons/obj/module.dmi'
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icon_state = "std_mod"
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item_state = "electronic"
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board_type = "other"
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///////////////////////
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////CIVILIAN BOARDS////
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///////////////////////
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/obj/item/circuitboard/rig_assembly/civilian
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origin_tech = list(TECH_DATA = 4)
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/obj/item/circuitboard/rig_assembly/civilian/industrial
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name = T_BOARD_HARDSUIT("industrial")
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/obj/item/circuitboard/rig_assembly/civilian/eva
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name = T_BOARD_HARDSUIT("EVA")
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/obj/item/circuitboard/rig_assembly/civilian/eva/pilot
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name = T_BOARD_HARDSUIT("pilot")
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/obj/item/circuitboard/rig_assembly/civilian/ce
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name = T_BOARD_HARDSUIT("advanced void")
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origin_tech = list(TECH_DATA = 5)
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/obj/item/circuitboard/rig_assembly/civilian/hazmat
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name = T_BOARD_HARDSUIT("AMI")
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/obj/item/circuitboard/rig_assembly/civilian/medical
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name = T_BOARD_HARDSUIT("rescue")
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/////////////////////
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////COMBAT BOARDS////
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/////////////////////
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/obj/item/circuitboard/rig_assembly/combat
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origin_tech = list(TECH_DATA = 5)
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/obj/item/circuitboard/rig_assembly/combat/targeting
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origin_tech = list(TECH_DATA = 5, TECH_COMBAT = 4)
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/obj/item/circuitboard/rig_assembly/combat/hazard
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name = T_BOARD_HARDSUIT("hazard")
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origin_tech = list(TECH_DATA = 4)
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/obj/item/circuitboard/rig_assembly/combat/targeting/hazard
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name = T_BOARD_HARDSUIT_TARGETING("hazard")
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origin_tech = list(TECH_DATA = 4, TECH_COMBAT = 4)
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/obj/item/circuitboard/rig_assembly/combat/combat
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name = T_BOARD_HARDSUIT("combat")
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origin_tech = list(TECH_DATA = 7)
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/obj/item/circuitboard/rig_assembly/combat/targeting/combat
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name = T_BOARD_HARDSUIT_TARGETING("combat")
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origin_tech = list(TECH_DATA = 7, TECH_COMBAT = 6)
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/obj/item/circuitboard/rig_assembly/combat/falcata
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name = T_BOARD_HARDSUIT("falcata exoskeleton")
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origin_tech = list(TECH_COMBAT = 1)
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/obj/item/circuitboard/rig_assembly/combat/targeting/falcata
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name = T_BOARD_HARDSUIT_TARGETING("falcata exoskeleton")
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origin_tech = list(TECH_COMBAT = 1)
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//////////////////////
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////ILLEGAL BOARDS////
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//////////////////////
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/obj/item/circuitboard/rig_assembly/illegal
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origin_tech = list(TECH_DATA = 7, TECH_ILLEGAL = 4)
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/obj/item/circuitboard/rig_assembly/illegal/targeting
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origin_tech = list(TECH_DATA = 7, TECH_COMBAT = 4, TECH_ILLEGAL = 4)
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/obj/item/circuitboard/rig_assembly/illegal/hacker
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name = T_BOARD_HARDSUIT("cybersuit")
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/obj/item/circuitboard/rig_assembly/illegal/targeting/hacker
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name = T_BOARD_HARDSUIT_TARGETING("cybersuit")
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/obj/item/circuitboard/rig_assembly/illegal/stealth
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name = T_BOARD_HARDSUIT("stealth")
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origin_tech = list(TECH_DATA = 7, TECH_ILLEGAL = 6)
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/obj/item/circuitboard/rig_assembly/illegal/targeting/stealth
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name = T_BOARD_HARDSUIT_TARGETING("stealth")
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origin_tech = list(TECH_DATA = 7, TECH_COMBAT = 6, TECH_ILLEGAL = 6)
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