Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

301 lines
8.6 KiB
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/obj/item/tank
name = "tank"
icon = 'icons/obj/tank.dmi'
contained_sprite = TRUE
drop_sound = 'sound/items/drop/gascan.ogg'
pickup_sound = 'sound/items/pickup/gascan.ogg'
var/gauge_icon = "indicator_tank"
var/last_gauge_pressure
var/gauge_cap = 6
obj_flags = OBJ_FLAG_CONDUCTABLE
slot_flags = SLOT_BACK
w_class = WEIGHT_CLASS_NORMAL
force = 11
throwforce = 10.0
throw_speed = 1
throw_range = 4
var/datum/gas_mixture/air_contents = null
var/distribute_pressure = ONE_ATMOSPHERE
var/integrity = 3
var/volume = 70
var/manipulated_by = null //Used by _onclick/hud/screen_objects.dm internals to determine if someone has messed with our tank or not.
//If they have and we haven't scanned it with a computer or handheld gas analyzer then we might just breath whatever they put in it.
/obj/item/tank/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
if(distance <= 0)
var/celsius_temperature = air_contents.temperature - T0C
switch(celsius_temperature)
if(300 to INFINITY)
. += SPAN_DANGER("\The [src] feels furiously hot.")
if(100 to 300)
. += SPAN_ALERT("\The [src] feels hot.")
if(80 to 100)
. += SPAN_NOTICE("\The [src] feels warm.")
if(40 to 80)
. += SPAN_NOTICE("\The [src] feels lukewarm.")
if(20 to 40)
. += SPAN_NOTICE("\The [src] feels room temperature.")
else
. += SPAN_NOTICE("\The [src] feels cold.")
/obj/item/tank/Initialize()
. = ..()
air_contents = new /datum/gas_mixture()
air_contents.volume = volume //liters
air_contents.temperature = T20C
START_PROCESSING(SSprocessing, src)
adjust_initial_gas()
update_gauge()
/obj/item/tank/Destroy()
QDEL_NULL(air_contents)
STOP_PROCESSING(SSprocessing, src)
if(istype(loc, /obj/item/transfer_valve))
var/obj/item/transfer_valve/TTV = loc
TTV.remove_tank(src)
return ..()
/obj/item/tank/attackby(obj/item/attacking_item, mob/user)
..()
if ((istype(attacking_item, /obj/item/analyzer)) && get_dist(user, src) <= 1)
var/obj/item/analyzer/A = attacking_item
A.analyze_gases(src, user)
if (istype(attacking_item, /obj/item/toy/balloon))
var/obj/item/toy/balloon/B = attacking_item
B.blow(src)
src.add_fingerprint(user)
if(istype(attacking_item, /obj/item/assembly_holder))
bomb_assemble(attacking_item, user)
/obj/item/tank/attack_self(mob/user as mob)
if (!(src.air_contents))
return
ui_interact(user)
/obj/item/tank/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Tank", ui_x=400, ui_y=180)
ui.open()
/obj/item/tank/ui_host(mob/user)
. = ..()
if(istype(loc,/obj/item/transfer_valve))
return loc
/obj/item/tank/ui_data(mob/user)
var/mob/living/carbon/location = null
if(istype(loc, /obj/item/rig))
if(istype(loc.loc, /mob/living/carbon))
location = loc.loc
else if(istype(loc, /mob/living/carbon))
location = loc
var/using_internal
if(istype(location))
if(location.internal==src)
using_internal = 1
var/list/data = list()
data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
data["releasePressure"] = round(distribute_pressure ? distribute_pressure : 0)
data["defaultReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE)
data["maxReleasePressure"] = round(TANK_MAX_RELEASE_PRESSURE)
data["valveOpen"] = using_internal ? 1 : 0
data["maskConnected"] = 0
if(istype(location))
var/mask_check = 0
if(location.internal == src) // if tank is current internal
mask_check = 1
else if(src in location) // or if tank is in the mobs possession
if(!location.internal) // and they do not have any active internals
mask_check = 1
else if(istype(src.loc, /obj/item/rig) && (src.loc in location)) // or the rig is in the mobs possession
if(!location.internal) // and they do not have any active internals
mask_check = 1
if(mask_check)
if(location.wear_mask && (location.wear_mask.item_flags & ITEM_FLAG_AIRTIGHT))
data["maskConnected"] = 1
else if(istype(location, /mob/living/carbon/human))
var/mob/living/carbon/human/H = location
if(H.head && (H.head.item_flags & ITEM_FLAG_AIRTIGHT))
data["maskConnected"] = 1
return data
/obj/item/tank/ui_act(action,params)
. = ..()
if(.)
return
if(action=="toggleReleaseValve")
if(istype(loc,/mob/living/carbon))
var/mob/living/carbon/location = loc
if(location.internal == src)
location.internal = null
location.internals.icon_state = "internal0"
to_chat(usr, SPAN_NOTICE("You close the tank release valve."))
if (location.internals)
location.internals.icon_state = "internal0"
else
var/can_open_valve
if(location.wear_mask && (location.wear_mask.item_flags & ITEM_FLAG_AIRTIGHT))
can_open_valve = 1
else if(istype(location,/mob/living/carbon/human))
var/mob/living/carbon/human/H = location
if(H.head && (H.head.item_flags & ITEM_FLAG_AIRTIGHT))
can_open_valve = 1
if(can_open_valve)
location.internal = src
to_chat(usr, SPAN_NOTICE("You open \the [src] valve."))
if (location.internals)
location.internals.icon_state = "internal1"
else
to_chat(usr, SPAN_WARNING("You need something to connect to \the [src]."))
. = TRUE
update_icon()
if(action=="setReleasePressure")
distribute_pressure = min(max(round(text2num(params["release_pressure"])), 0), TANK_MAX_RELEASE_PRESSURE)
. = TRUE
/obj/item/tank/remove_air(amount)
return air_contents.remove(amount)
/obj/item/tank/return_air()
return air_contents
/obj/item/tank/assume_air(datum/gas_mixture/giver)
air_contents.merge(giver)
check_status()
return 1
/obj/item/tank/proc/remove_air_volume(volume_to_return)
if(!air_contents)
return null
var/tank_pressure = air_contents.return_pressure()
if(tank_pressure < distribute_pressure)
distribute_pressure = tank_pressure
var/moles_needed = distribute_pressure*volume_to_return/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
return remove_air(moles_needed)
/obj/item/tank/process()
//Allow for reactions
air_contents.react() //cooking up air tanks - add phoron and oxygen, then heat above PHORON_MINIMUM_BURN_TEMPERATURE
if(gauge_icon)
update_gauge()
check_status()
/obj/item/tank/proc/adjust_initial_gas()
return
/obj/item/tank/proc/update_gauge()
var/gauge_pressure = 0
if(air_contents)
gauge_pressure = air_contents.return_pressure()
if(gauge_pressure > TANK_IDEAL_PRESSURE)
gauge_pressure = -1
else
gauge_pressure = round((gauge_pressure/TANK_IDEAL_PRESSURE)*gauge_cap)
if(gauge_pressure == last_gauge_pressure)
return
last_gauge_pressure = gauge_pressure
ClearOverlays()
// SSoverlay will handle icon caching.
AddOverlays("[gauge_icon][(gauge_pressure == -1) ? "overload" : gauge_pressure]")
/obj/item/tank/proc/percent()
var/gauge_pressure = 0
if(air_contents)
gauge_pressure = air_contents.return_pressure()
return 100.0*gauge_pressure/TANK_IDEAL_PRESSURE
/obj/item/tank/proc/check_status()
//Handle exploding, leaking, and rupturing of the tank
if(!air_contents)
return 0
var/pressure = air_contents.return_pressure()
if(pressure > TANK_FRAGMENT_PRESSURE)
if(!istype(src.loc,/obj/item/transfer_valve))
message_admins("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].")
log_game("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].")
//Give the gas a chance to build up more pressure through reacting
air_contents.react()
air_contents.react()
air_contents.react()
pressure = air_contents.return_pressure()
var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
explosion(
get_turf(loc),
round(min(BOMBCAP_DVSTN_RADIUS, range*0.25)),
round(min(BOMBCAP_HEAVY_RADIUS, range*0.50)),
round(min(BOMBCAP_LIGHT_RADIUS, range*1.00)),
round(min(BOMBCAP_FLASH_RADIUS, range*1.50))
)
qdel(src)
else if(pressure > TANK_RUPTURE_PRESSURE)
#ifdef ZASDBG
log_subsystem_zas("[x],[y] tank is rupturing: [pressure] kPa, integrity [integrity]")
#endif
if(integrity <= 0)
var/turf/simulated/T = get_turf(src)
if(!T)
return
T.assume_air(air_contents)
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
qdel(src)
else
integrity--
else if(pressure > TANK_LEAK_PRESSURE)
#ifdef ZASDBG
log_subsystem_zas("[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]")
#endif
if(integrity <= 0)
var/turf/simulated/T = get_turf(src)
if(!T)
return
var/datum/gas_mixture/leaked_gas = air_contents.remove_ratio(0.25)
T.assume_air(leaked_gas)
else
integrity--
else if(integrity < 3)
integrity++
/obj/item/tank/proc/remove_air_by_flag(flag, amount)
. = air_contents.remove_by_flag(flag, amount)
update_icon()