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FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

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/obj/item/thermal_drill
name = "thermal safe drill"
desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof."
icon = 'icons/obj/safe_drill.dmi'
icon_state = "hardened_drill"
w_class = WEIGHT_CLASS_HUGE
force = 18
var/time_multiplier = 1
var/datum/looping_sound/thermal_drill/soundloop
/obj/item/thermal_drill/Initialize()
. = ..()
soundloop = new(src, FALSE)
/obj/item/thermal_drill/Destroy()
QDEL_NULL(soundloop)
return ..()
/obj/item/thermal_drill/diamond_drill
name = "diamond tipped thermal safe drill"
desc = "A diamond tipped thermal drill with magnetic clamps for the purpose of quickly drilling hardened objects. Guaranteed 100% jam proof."
icon_state = "diamond_drill"
time_multiplier = 2