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V2 of [previous music playing PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no longer uses the connect_range component for implementation because it turned out a bit too inflexible for overlapping music players. Removes a NanoUI template for the [TGUI update](https://github.com/Aurorastation/Aurora.3/pull/21046). New changelog: - refactor: "Ported Jukebox's NanoUI interface to TGUI." - refactor: "Ported Jukebox audio playing functionality to a component." - refactor: "Sound keys refactored from singletons to datums, along with larger breakout of sound.dm to allow for easier SFX updates in future." - code_imp: "Expanded track datums to include track lengths." - code_imp: "Reorganized music file folders for more intuitive access." - rscadd: "Earphone status feedback text now includes track length." - rscadd: "Added autoplay functionality to earphones." - bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the end of the playlist when used while the first track is selected." - bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard -9.8 dB)." - bugfix: "Fixed y-offset of audioconsole-running overlay animation to line up with the actual screen." --------- Co-authored-by: VMSolidus <evilexecutive@gmail.com>
62 lines
2.0 KiB
Plaintext
62 lines
2.0 KiB
Plaintext
GLOBAL_LIST_INIT(used_sound_channels, list(
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CHANNEL_MASTER_VOLUME,
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CHANNEL_LOBBYMUSIC,
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CHANNEL_ADMIN,
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CHANNEL_VOX,
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CHANNEL_JUKEBOX,
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CHANNEL_HEARTBEAT,
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CHANNEL_AMBIENCE,
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CHANNEL_BUZZ,
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CHANNEL_SOUND_EFFECTS,
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CHANNEL_SOUND_FOOTSTEPS,
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CHANNEL_WEATHER,
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CHANNEL_MACHINERY,
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CHANNEL_INSTRUMENTS,
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CHANNEL_MOB_SOUNDS,
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))
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GLOBAL_LIST_INIT(proxy_sound_channels, list(
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CHANNEL_SOUND_EFFECTS,
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CHANNEL_SOUND_FOOTSTEPS,
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CHANNEL_WEATHER,
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CHANNEL_MACHINERY,
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CHANNEL_INSTRUMENTS,
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CHANNEL_MOB_SOUNDS,
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))
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GLOBAL_DATUM_INIT(cached_mixer_channels, /list, list())
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/proc/guess_mixer_channel(soundin)
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var/sound_text_string
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if(istype(soundin, /sound))
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var/sound/bleh = soundin
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sound_text_string = "[bleh.file]"
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else
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sound_text_string = "[soundin]"
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if(GLOB.cached_mixer_channels[sound_text_string])
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return GLOB.cached_mixer_channels[sound_text_string]
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else if(findtext(sound_text_string, "effects/"))
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. = GLOB.cached_mixer_channels[sound_text_string] = CHANNEL_SOUND_EFFECTS
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else if(findtext(sound_text_string, "machines/"))
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. = GLOB.cached_mixer_channels[sound_text_string] = CHANNEL_MACHINERY
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else if(findtext(sound_text_string, "creatures/"))
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. = GLOB.cached_mixer_channels[sound_text_string] = CHANNEL_MOB_SOUNDS
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else if(findtext(sound_text_string, "/ai/"))
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. = GLOB.cached_mixer_channels[sound_text_string] = CHANNEL_VOX
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else if(findtext(sound_text_string, "chatter/"))
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. = GLOB.cached_mixer_channels[sound_text_string] = CHANNEL_MOB_SOUNDS
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else if(findtext(sound_text_string, "items/"))
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. = GLOB.cached_mixer_channels[sound_text_string] = CHANNEL_SOUND_EFFECTS
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else if(findtext(sound_text_string, "weapons/"))
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. = GLOB.cached_mixer_channels[sound_text_string] = CHANNEL_SOUND_EFFECTS
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else
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return FALSE
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/mob/proc/stop_sound_channel(chan)
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SEND_SOUND(src, sound(null, repeat = 0, wait = 0, channel = chan))
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/mob/proc/set_sound_channel_volume(channel, volume)
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var/sound/S = sound(null, FALSE, FALSE, channel, volume)
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S.status = SOUND_UPDATE
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SEND_SOUND(src, S)
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