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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-21 20:11:04 +01:00
V2 of [previous music playing PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no longer uses the connect_range component for implementation because it turned out a bit too inflexible for overlapping music players. Removes a NanoUI template for the [TGUI update](https://github.com/Aurorastation/Aurora.3/pull/21046). New changelog: - refactor: "Ported Jukebox's NanoUI interface to TGUI." - refactor: "Ported Jukebox audio playing functionality to a component." - refactor: "Sound keys refactored from singletons to datums, along with larger breakout of sound.dm to allow for easier SFX updates in future." - code_imp: "Expanded track datums to include track lengths." - code_imp: "Reorganized music file folders for more intuitive access." - rscadd: "Earphone status feedback text now includes track length." - rscadd: "Added autoplay functionality to earphones." - bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the end of the playlist when used while the first track is selected." - bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard -9.8 dB)." - bugfix: "Fixed y-offset of audioconsole-running overlay animation to line up with the actual screen." --------- Co-authored-by: VMSolidus <evilexecutive@gmail.com>
556 lines
15 KiB
Plaintext
556 lines
15 KiB
Plaintext
// State values:
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// [icon_base]: initial base icon_state without edges or corners.
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// if has_base_range is set, append 0-has_base_range ie.
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// [icon_base][has_base_range]
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// [icon_base]_broken: damaged overlay.
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// if has_damage_range is set, append 0-damage_range for state ie.
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// [icon_base]_broken[has_damage_range]
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// [icon_base]_edges: directional overlays for edges.
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// [icon_base]_corners: directional overlays for non-edge corners.
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/singleton/flooring
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var/name
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var/desc
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var/icon
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var/icon_base
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var/color
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var/has_base_range // basically if you want your turf to have variants, e.g. snow and grass. this number sets upper bound, starts at 0.
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var/has_damage_range = 7
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var/has_damage_state // if you've got unique damage sprites, hard-baked, not overlays. if you use overlays use the range system.
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var/has_burn_range = 4
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var/has_burn_state // same as damage state for burn.
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var/damage_uses_color = FALSE // see wood.
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var/damage_temperature
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var/apply_thermal_conductivity
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var/apply_heat_capacity
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///The type of floor that can make this, if it's not set (`null`), this flooring is unbuildable
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var/obj/item/stack/build_type // Unbuildable if not set. Must be /obj/item/stack.
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var/build_cost = 1 // Stack units.
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var/build_time = 0 // BYOND ticks.
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var/descriptor = "tiles"
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var/flags
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var/can_paint = FALSE
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var/footstep_sound = SFX_FOOTSTEP_TILES
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//How we smooth with other flooring
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var/decal_layer = DECAL_LAYER
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var/floor_smooth = SMOOTH_ALL
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var/list/flooring_whitelist = list() //Smooth with nothing except the contents of this list
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var/list/flooring_blacklist = list() //Smooth with everything except the contents of this list
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//How we smooth with walls
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var/wall_smooth = SMOOTH_ALL
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//There are no lists for walls at this time
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//How we smooth with space and openspace tiles
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var/space_smooth = SMOOTH_ALL
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//There are no lists for spaces
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/singleton/flooring/proc/on_remove()
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return
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/singleton/flooring/grass
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name = "grass"
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desc = "Do they smoke grass out in space, Bowie? Or do they smoke AstroTurf?"
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icon = 'icons/turf/flooring/grass.dmi'
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icon_base = "grass"
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has_base_range = 3
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has_damage_range = 0
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has_damage_state = TRUE
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damage_temperature = T0C+80
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flags = TURF_HAS_EDGES | TURF_OFFSET_EDGES | TURF_HAS_CORNERS | TURF_REMOVE_SHOVEL | TURF_CAN_BREAK | TURF_CAN_BURN
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build_type = /obj/item/stack/tile/grass
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footstep_sound = SFX_FOOTSTEP_GRASS
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floor_smooth = SMOOTH_NONE
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wall_smooth = SMOOTH_ALL
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space_smooth = SMOOTH_NONE
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/singleton/flooring/asteroid
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name = "coarse sand"
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desc = "Gritty and unpleasant."
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icon = 'icons/turf/flooring/asteroid.dmi'
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icon_base = "asteroid"
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flags = TURF_HAS_EDGES | TURF_OFFSET_EDGES | TURF_REMOVE_SHOVEL
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build_type = null
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footstep_sound = SFX_FOOTSTEP_ASTEROID
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/singleton/flooring/snow
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name = "snow"
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desc = "Free snowmen, some assembly required."
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icon = 'icons/turf/flooring/grass.dmi'
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icon_base = "snow"
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has_base_range = 2
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flags = TURF_HAS_EDGES | TURF_OFFSET_EDGES | TURF_REMOVE_SHOVEL
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footstep_sound = SFX_FOOTSTEP_SNOW
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//Carpet
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/singleton/flooring/carpet
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name = "carpet"
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desc = "Imported and comfy."
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icon = 'icons/turf/flooring/carpet.dmi'
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icon_base = "carpet"
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build_type = /obj/item/stack/tile/carpet
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damage_temperature = T0C+200
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flags = TURF_HAS_CORNERS | TURF_HAS_INNER_CORNERS | TURF_REMOVE_CROWBAR | TURF_CAN_BREAK | TURF_CAN_BURN | TURF_HAS_EDGES
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footstep_sound = SFX_FOOTSTEP_CARPET
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floor_smooth = SMOOTH_NONE
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wall_smooth = SMOOTH_NONE
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space_smooth = SMOOTH_NONE
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has_damage_range = 2
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/singleton/flooring/carpet/cyan
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name = "carpet"
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icon_base = "carpet_cyan"
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build_type = /obj/item/stack/tile/carpet/cyan
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/singleton/flooring/carpet/rubber
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name = "rubber carpet"
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desc = "Durable, easy to clean and provides extra grip. Perfect for industrial settings."
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icon_base = "rub_carpet"
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build_type = /obj/item/stack/tile/carpet/rubber
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/singleton/flooring/carpet/art
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icon_base = "artcarpet"
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build_type = /obj/item/stack/tile/carpet/art
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/singleton/flooring/carpet/black
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icon_base = "carpet_black"
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build_type = /obj/item/stack/tile/carpet/black
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/singleton/flooring/carpet/brown
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icon_base = "brown"
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build_type = /obj/item/stack/tile/carpet/brown
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/singleton/flooring/carpet/red
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icon_base = "red"
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build_type = /obj/item/stack/tile/carpet/red
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/singleton/flooring/carpet/darkblue
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icon_base = "blue1"
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build_type = /obj/item/stack/tile/carpet/darkblue
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/singleton/flooring/carpet/lightblue
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icon_base = "blue2"
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build_type = /obj/item/stack/tile/carpet/lightblue
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/singleton/flooring/carpet/aquablue
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icon_base = "blue3"
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build_type = /obj/item/stack/tile/carpet/aquablue
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/singleton/flooring/carpet/green
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icon_base = "green"
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build_type = /obj/item/stack/tile/carpet/green
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/singleton/flooring/carpet/magenta
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icon_base = "magenta"
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build_type = /obj/item/stack/tile/carpet/magenta
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/singleton/flooring/carpet/purple
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icon_base = "purple"
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build_type = /obj/item/stack/tile/carpet/purple
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/singleton/flooring/carpet/orange
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icon_base = "orange"
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build_type = /obj/item/stack/tile/carpet/orange
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/singleton/flooring/tiling
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name = "floor"
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desc = "A solid, heavy set of flooring plates."
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icon = 'icons/turf/flooring/tiles.dmi'
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icon_base = "tiled"
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color = COLOR_TILED
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damage_temperature = T0C+1400
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flags = TURF_REMOVE_CROWBAR | TURF_CAN_BREAK | TURF_CAN_BURN
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build_type = /obj/item/stack/tile/floor
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can_paint = TRUE
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footstep_sound = SFX_FOOTSTEP_TILES
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has_damage_range = 4
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has_burn_range = 1
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/singleton/flooring/tiling/mono
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icon_base = "monotile"
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build_type = /obj/item/stack/tile/mono
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/singleton/flooring/tiling/asteroid
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name = "floor"
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icon = 'icons/turf/flooring/asteroid.dmi'
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icon_base = "asteroidfloor"
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build_type = null
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/singleton/flooring/tiling/asteroid/plating
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icon_base = "asteroidfloor"
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/singleton/flooring/linoleum
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name = "linoleum"
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desc = "It's like the 2390's all over again."
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icon = 'icons/turf/flooring/linoleum.dmi'
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icon_base = "lino"
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color = COLOR_LINOLEUM
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flags = TURF_REMOVE_CROWBAR | TURF_CAN_BREAK
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build_type = /obj/item/stack/tile/lino
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can_paint = TRUE
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footstep_sound = SFX_FOOTSTEP_CARPET
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/singleton/flooring/linoleum/diamond
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icon_base = "lino_diamond"
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build_type = /obj/item/stack/tile/lino/diamond
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/singleton/flooring/tiling/red
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name = "floor"
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icon_base = "white"
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build_type = /obj/item/stack/tile/floor_red
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/singleton/flooring/tiling/steel
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name = "floor"
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desc = "You wonder how something rusts in an oxygenless enviroment."
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build_type = /obj/item/stack/tile/floor/rust
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/singleton/flooring/tiling/white
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desc = "How sterile."
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icon_base = "white"
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color = COLOR_STERILE
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build_type = /obj/item/stack/tile/floor_white
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/singleton/flooring/tiling/yellow
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name = "floor"
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icon_base = "tiled_light"
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build_type = /obj/item/stack/tile/floor_yellow
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/singleton/flooring/tiling/dark
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desc = "How ominous."
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icon_base = "dark"
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color = COLOR_DARK_GUNMETAL
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build_type = /obj/item/stack/tile/floor_dark
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/singleton/flooring/tiling/dark/full
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icon_base = "monotile_dark"
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build_type = /obj/item/stack/tile/floor_dark/full
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/singleton/flooring/tiling/light
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icon_base = "tiled"
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color = COLOR_GRAY70
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build_type = null
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/singleton/flooring/tiling/light/full
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icon_base = "monotile"
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/singleton/flooring/tiling/gunmetal
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icon_base = "tiled"
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color = COLOR_GUNMETAL
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build_type = null
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/singleton/flooring/tiling/gunmetal/full
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icon_base = "monotile"
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/singleton/flooring/tiling/slate
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icon_base = "tiled"
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color = COLOR_SLATE
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build_type = null
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/singleton/flooring/tiling/slate/full
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icon_base = "monotile"
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/singleton/flooring/tiling/cargo
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icon_base = "cargo"
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color = COLOR_ALUMINIUM
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build_type = null
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/singleton/flooring/tiling/cargo/full
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icon_base = "cargo_monotile"
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/singleton/flooring/tiling/cargo/brass
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icon_base = "cargo"
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color = COLOR_BRASS
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build_type = null
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/singleton/flooring/tiling/cargo/brass/full
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icon_base = "cargo_monotile"
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/singleton/flooring/tiling/bitile
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icon_base = "bitile"
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color = COLOR_TILED
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build_type = null
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/singleton/flooring/tiling/bitile/middle
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icon_base = "bitile_middle"
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/singleton/flooring/tiling/bitile/light
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color = COLOR_GRAY70
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/singleton/flooring/tiling/bitile/light/middle
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icon_base = "bitile_middle"
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/singleton/flooring/tiling/gridded
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icon_base = "grid"
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color = COLOR_GRAY40
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build_type = null
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/singleton/flooring/tiling/ridged
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icon_base = "ridged"
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color = COLOR_GUNMETAL
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build_type = null
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/singleton/flooring/tiling/techmaint
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icon_base = "techmaint"
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color = COLOR_GRAY30
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build_type = null
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/singleton/flooring/tiling/techfloor
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icon_base = "techfloor"
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color = COLOR_GRAY40
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build_type = null
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/singleton/flooring/tiling/freezer
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name = "floor"
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desc = "Don't slip."
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icon_base = "freezer"
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color = null
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build_type = /obj/item/stack/tile/floor_freezer
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//Wood
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/singleton/flooring/wood
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name = "wooden floor"
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desc = "Polished wooden planks."
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color = WOOD_COLOR_GENCONTRAST
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icon = 'icons/turf/flooring/tiles.dmi'
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icon_base = "wood"
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has_damage_range = 7
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damage_uses_color = TRUE
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damage_temperature = T0C+200
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descriptor = "planks"
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build_type = /obj/item/stack/tile/wood
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flags = TURF_CAN_BREAK | TURF_IS_FRAGILE | TURF_REMOVE_SCREWDRIVER | TURF_CAN_BURN
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footstep_sound = SFX_FOOTSTEP_WOOD
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can_paint = TRUE
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/singleton/flooring/wood/birch
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color = WOOD_COLOR_BIRCH
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build_type = /obj/item/stack/tile/wood/birch
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/singleton/flooring/wood/mahogany
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color = WOOD_COLOR_RICH
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build_type = /obj/item/stack/tile/wood/mahogany
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/singleton/flooring/wood/maple
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color = WOOD_COLOR_PALE
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build_type = /obj/item/stack/tile/wood/maple
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/singleton/flooring/wood/bamboo
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color = WOOD_COLOR_PALE2
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build_type = /obj/item/stack/tile/wood/bamboo
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/singleton/flooring/wood/ebony
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color = WOOD_COLOR_BLACK
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build_type = /obj/item/stack/tile/wood/ebony
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/singleton/flooring/wood/walnut
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color = WOOD_COLOR_CHOCOLATE
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build_type = /obj/item/stack/tile/wood/walnut
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/singleton/flooring/wood/yew
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color = WOOD_COLOR_YELLOW
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build_type = /obj/item/stack/tile/wood/yew
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/singleton/flooring/reinforced
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name = "reinforced floor"
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desc = "Heavily reinforced with steel rods."
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icon = 'icons/turf/flooring/tiles.dmi'
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icon_base = "reinforced"
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flags = TURF_REMOVE_WRENCH | TURF_ACID_IMMUNE
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build_type = /obj/item/stack/rods
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build_cost = 2
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build_time = 30
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apply_thermal_conductivity = 0.025
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apply_heat_capacity = 325000
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can_paint = TRUE
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footstep_sound = SFX_FOOTSTEP_PLATING
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/singleton/flooring/reinforced/large
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icon = 'icons/turf/flooring/tiles.dmi'
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icon_base = "reinforced_large"
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build_type = null
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/singleton/flooring/reinforced/circuit
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name = "processing strata"
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desc = "A durable surface covered in various circuity and wiring."
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icon = 'icons/turf/flooring/circuit.dmi'
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icon_base = "bcircuit"
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build_cost = 1
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flags = TURF_ACID_IMMUNE | TURF_CAN_BREAK | TURF_REMOVE_CROWBAR
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can_paint = TRUE
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build_type = /obj/item/stack/tile/circuit_blue
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/singleton/flooring/reinforced/circuit/green
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name = "processing strata"
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icon_base = "gcircuit"
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build_type = /obj/item/stack/tile/circuit_green
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/singleton/flooring/reinforced/circuit/red
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name = "processing strata"
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icon_base = "rcircuit"
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build_type = /obj/item/stack/tile/circuit_red
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/singleton/flooring/reinforced/cult
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name = "engraved floor"
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desc = "Unsettling whispers waver from the surface..."
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icon = 'icons/turf/flooring/cult.dmi'
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icon_base = "cult"
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build_type = null
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has_damage_range = 6
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has_damage_state = TRUE
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flags = TURF_ACID_IMMUNE | TURF_CAN_BREAK
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can_paint = FALSE
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/singleton/flooring/reinforced/ramp
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name = "foot ramp"
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desc = "An archaic means of locomotion along the Z axis."
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icon = 'icons/turf/flooring/tiles.dmi'
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icon_base = "ramptop"
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build_type = null
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has_damage_state = TRUE
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flags = TURF_ACID_IMMUNE | TURF_CAN_BREAK
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can_paint = TRUE
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/singleton/flooring/reinforced/ramp/bottom
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icon_base = "rampbot"
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/singleton/flooring/diona
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name = "biomass"
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desc = "A mass of small intertwined aliens forming a floor... Creepy."
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icon = 'icons/turf/flooring/diona.dmi'
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icon_base = "diona"
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has_base_range = 4
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flags = TURF_ACID_IMMUNE | TURF_REMOVE_SHOVEL | TURF_REMOVE_WELDER
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footstep_sound = SFX_FOOTSTEP_GRASS
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//material turfs
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/singleton/flooring/silver
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name = "silver floor"
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desc = "A fancy floor with silver plating."
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icon = 'icons/turf/flooring/material.dmi'
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icon_base = "silver"
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has_base_range = 0
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has_damage_state = TRUE
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flags = TURF_REMOVE_CROWBAR | TURF_CAN_BREAK
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build_type = /obj/item/stack/tile/silver
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/singleton/flooring/gold
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name = "golden floor"
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desc = "A fancy floor with golden plating."
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icon = 'icons/turf/flooring/material.dmi'
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icon_base = "gold"
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has_base_range = 0
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has_damage_state = TRUE
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flags = TURF_REMOVE_CROWBAR | TURF_CAN_BREAK
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build_type = /obj/item/stack/tile/gold
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/singleton/flooring/uranium
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name = "uranium floor"
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desc = "An unsafe floor with uranium plating."
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icon = 'icons/turf/flooring/material.dmi'
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icon_base = "uranium"
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has_base_range = 0
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has_damage_state = TRUE
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flags = TURF_REMOVE_CROWBAR | TURF_CAN_BREAK
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build_type = /obj/item/stack/tile/uranium
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/singleton/flooring/phoron
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name = "phoron floor"
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desc = "A flammable floor with phoron plating."
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icon = 'icons/turf/flooring/material.dmi'
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icon_base = "plasma"
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has_base_range = 0
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|
has_damage_state = TRUE
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flags = TURF_REMOVE_CROWBAR | TURF_CAN_BREAK | TURF_CAN_BURN
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build_type = /obj/item/stack/tile/phoron
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|
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/singleton/flooring/diamond
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name = "diamond floor"
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desc = "An expensive floor with diamond plating."
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icon = 'icons/turf/flooring/material.dmi'
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icon_base = "diamond"
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has_base_range = 0
|
|
has_damage_state = TRUE
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|
flags = TURF_REMOVE_CROWBAR | TURF_CAN_BREAK
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build_type = /obj/item/stack/tile/diamond
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|
|
|
/singleton/flooring/marble
|
|
name = "marble floor"
|
|
desc = "A robust floor made from marble."
|
|
color = COLOR_GRAY80
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|
icon = 'icons/turf/flooring/tiles.dmi'
|
|
icon_base = "textured"
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|
flags = TURF_REMOVE_CROWBAR
|
|
build_type = /obj/item/stack/tile/marble
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|
|
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/singleton/flooring/marble/dark
|
|
color = COLOR_DARK_GRAY
|
|
build_type = /obj/item/stack/tile/marble/dark
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|
|
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/singleton/flooring/concrete
|
|
name = "concrete"
|
|
desc = "Stone-like artificial material. Brutalist and utilitarian."
|
|
icon = 'icons/turf/flooring/concrete.dmi'
|
|
icon_base = "concrete"
|
|
has_base_range = 2
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|
|
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/singleton/flooring/concrete/square
|
|
has_base_range = 0
|
|
|
|
//Shuttle turfs
|
|
|
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/singleton/flooring/shuttle
|
|
name = "shuttle floor"
|
|
desc = "Typical shuttle flooring."
|
|
icon = 'icons/turf/shuttle.dmi'
|
|
icon_base = "floor"
|
|
flags = TURF_ACID_IMMUNE
|
|
apply_thermal_conductivity = 0.025
|
|
apply_heat_capacity = 325000
|
|
can_paint = TRUE
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|
|
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/singleton/flooring/shuttle/yellow
|
|
icon_base = "floor2"
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|
|
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/singleton/flooring/shuttle/white
|
|
icon_base = "floor3"
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|
|
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/singleton/flooring/shuttle/red
|
|
icon_base = "floor4"
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|
|
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/singleton/flooring/shuttle/dark_red
|
|
icon_base = "floor6"
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|
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/singleton/flooring/shuttle/black
|
|
icon_base = "floor7"
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|
|
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/singleton/flooring/shuttle/tan
|
|
icon_base = "floor8"
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|
|
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/singleton/flooring/shuttle/dark_blue
|
|
icon_base = "floor9"
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|
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/singleton/flooring/shuttle/advanced
|
|
icon_base = "advanced_plating"
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|
|
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/singleton/flooring/shuttle/advanced/alt
|
|
icon_base = "advanced_plating_alt"
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|
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/singleton/flooring/shuttle/skrell
|
|
desc = "Typical flooring of skrell vessels, soft and springy to the touch."
|
|
icon_base = "skrell_purple"
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|
|
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/singleton/flooring/shuttle/skrell/blue
|
|
icon_base = "skrell_blue"
|
|
|
|
/singleton/flooring/shuttle/skrell/ramp
|
|
name = "footramp"
|
|
icon_base = "skrellramp-bottom"
|
|
|
|
/singleton/flooring/shuttle/skrell/ramp/top
|
|
icon_base = "skrellramp-top"
|