Files
7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00

25 lines
613 B
Plaintext

/turf/unsimulated/beach
name = "Beach"
icon = 'icons/misc/beach.dmi'
footstep_sound = SFX_FOOTSTEP_SAND
/turf/unsimulated/beach/sand
name = "Sand"
icon_state = "sand"
footstep_sound = SFX_FOOTSTEP_SAND
/turf/unsimulated/beach/coastline
name = "Coastline"
icon = 'icons/misc/beach2.dmi'
icon_state = "sandwater"
footstep_sound = SFX_FOOTSTEP_SAND
/turf/unsimulated/beach/water
name = "Water"
icon_state = "water"
footstep_sound = SFX_FOOTSTEP_WATER
/turf/unsimulated/beach/water/Initialize()
. = ..()
AddOverlays(image("icon"='icons/misc/beach.dmi',"icon_state"="water2","layer"=MOB_LAYER+0.1))