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Batrachophreno 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00

137 lines
4.4 KiB
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//node1, air1, network1 correspond to input
//node2, air2, network2 correspond to output
/obj/machinery/atmospherics/binary/circulator
name = "circulator"
desc = "A gas circulator turbine and heat exchanger."
icon = 'icons/obj/power.dmi'
icon_state = "circ-unassembled"
anchored = FALSE
obj_flags = OBJ_FLAG_ROTATABLE
var/kinetic_efficiency = 0.04 //combined kinetic and kinetic-to-electric efficiency
var/volume_ratio = 0.2
var/recent_moles_transferred = 0
var/last_heat_capacity = 0
var/last_temperature = 0
var/last_pressure_delta = 0
var/last_worldtime_transfer = 0
var/last_stored_energy_transferred = 0
var/volume_capacity_used = 0
var/stored_energy = 0
var/temperature_overlay
density = TRUE
/obj/machinery/atmospherics/binary/circulator/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "This generates electricity, depending on the difference in temperature between each side of the machine."
. += "The meter in the center of the machine gives an indicator of how much elecrtricity is being generated."
/obj/machinery/atmospherics/binary/circulator/Initialize()
. = ..()
desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]."
air1.volume = 400
/obj/machinery/atmospherics/binary/circulator/proc/return_transfer_air()
var/datum/gas_mixture/removed
if(anchored && !(stat&BROKEN) && network1)
var/input_starting_pressure = air1.return_pressure()
var/output_starting_pressure = air2.return_pressure()
last_pressure_delta = max(input_starting_pressure - output_starting_pressure - 5, 0)
//only circulate air if there is a pressure difference (plus 5kPa kinetic, 10kPa static friction)
if(air1.temperature > 0 && last_pressure_delta > 5)
//Calculate necessary moles to transfer using PV = nRT
recent_moles_transferred = (last_pressure_delta*network1.volume/(air1.temperature * R_IDEAL_GAS_EQUATION))/3 //uses the volume of the whole network, not just itself
volume_capacity_used = min( (last_pressure_delta*network1.volume/3)/(input_starting_pressure*air1.volume) , 1) //how much of the gas in the input air volume is consumed
//Calculate energy generated from kinetic turbine
stored_energy += 1/ADIABATIC_EXPONENT * min(last_pressure_delta * network1.volume , input_starting_pressure*air1.volume) * (1 - volume_ratio**ADIABATIC_EXPONENT) * kinetic_efficiency
//Actually transfer the gas
removed = air1.remove(recent_moles_transferred)
if(removed)
last_heat_capacity = removed.heat_capacity()
last_temperature = removed.temperature
//Update the gas networks.
network1.update = 1
last_worldtime_transfer = world.time
else
recent_moles_transferred = 0
update_icon()
return removed
/obj/machinery/atmospherics/binary/circulator/proc/return_stored_energy()
last_stored_energy_transferred = stored_energy
stored_energy = 0
return last_stored_energy_transferred
/obj/machinery/atmospherics/binary/circulator/process()
..()
if(last_worldtime_transfer < world.time - 50)
recent_moles_transferred = 0
update_icon()
/obj/machinery/atmospherics/binary/circulator/update_icon()
icon_state = anchored ? "circ-assembled" : "circ-unassembled"
ClearOverlays()
if (stat & (BROKEN|NOPOWER) || !anchored)
return TRUE
if (last_pressure_delta > 0 && recent_moles_transferred > 0)
if (temperature_overlay)
AddOverlays(temperature_overlay)
if (last_pressure_delta > 5*ONE_ATMOSPHERE)
AddOverlays("circ-run")
else
AddOverlays("circ-slow")
else
AddOverlays("circ-off")
return TRUE
/obj/machinery/atmospherics/binary/circulator/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.tool_behaviour == TOOL_WRENCH)
attacking_item.play_tool_sound(get_turf(src), 50)
anchored = !anchored
user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \
"You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \
"You hear a ratchet.")
if(anchored)
temperature_overlay = null
if(dir & (NORTH|SOUTH))
initialize_directions = NORTH|SOUTH
else if(dir & (EAST|WEST))
initialize_directions = EAST|WEST
atmos_init()
build_network()
if (node1)
node1.atmos_init()
node1.build_network()
if (node2)
node2.atmos_init()
node2.build_network()
else
if(node1)
node1.disconnect(src)
qdel(network1)
if(node2)
node2.disconnect(src)
qdel(network2)
node1 = null
node2 = null
update_icon()
return TRUE
else
..()