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BatrachophrenoandGitHub 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00

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#define DEFAULT_PRESSURE_DELTA 10000
#define EXTERNAL_PRESSURE_BOUND ONE_ATMOSPHERE
#define INTERNAL_PRESSURE_BOUND 0
#define PRESSURE_CHECKS 1
#define PRESSURE_CHECK_EXTERNAL 1
#define PRESSURE_CHECK_INTERNAL 2
/obj/machinery/atmospherics/unary/vent_pump
name = "air vent"
desc = "Has a valve and pump attached to it."
icon = 'icons/atmos/vent_pump.dmi'
icon_state = "map_vent"
use_power = POWER_USE_OFF
idle_power_usage = 150 //internal circuitry, friction losses and stuff
power_rating = 30000 //30000 W ~ 40 HP
connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_SUPPLY //connects to regular and supply pipes
var/area/initial_loc
level = 1
var/area_uid
var/id_tag = null
var/hibernate = 0 //Do we even process?
var/pump_direction = 1 //0 = siphoning, 1 = releasing
var/external_pressure_bound = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound = INTERNAL_PRESSURE_BOUND
var/pressure_checks = PRESSURE_CHECKS
//1: Do not pass external_pressure_bound
//2: Do not pass internal_pressure_bound
//3: Do not pass either
// Used when handling incoming radio signals requesting default settings
var/external_pressure_bound_default = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound_default = INTERNAL_PRESSURE_BOUND
var/pressure_checks_default = PRESSURE_CHECKS
var/welded = 0 // Added for aliens -- TLE
var/frequency = 1439
var/datum/radio_frequency/radio_connection
var/radio_filter_out
var/radio_filter_in
var/broadcast_status_next_process = FALSE
/obj/machinery/atmospherics/unary/vent_pump/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "This pumps the contents of the attached pipe out into the atmosphere, if needed."
. += "It can be controlled from an Air Alarm."
/obj/machinery/atmospherics/unary/vent_pump/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
if(distance <= 1)
. += "A small gauge in the corner reads [round(last_flow_rate, 0.1)] L/s at [round(last_power_draw)] W."
else
. += "You are too far away to read the gauge."
if(welded)
. += "It seems welded shut."
/obj/machinery/atmospherics/unary/vent_pump/on
use_power = POWER_USE_IDLE
icon_state = "map_vent_out"
/obj/machinery/atmospherics/unary/vent_pump/siphon
pump_direction = 0
frequency = 1441
/obj/machinery/atmospherics/unary/vent_pump/siphon/atmos
icon_state = "map_vent"
external_pressure_bound = 0
external_pressure_bound_default = 0
internal_pressure_bound = PRESSURE_ONE_THOUSAND * 2
internal_pressure_bound_default = PRESSURE_ONE_THOUSAND * 2
pressure_checks = 2
pressure_checks_default = 2
/obj/machinery/atmospherics/unary/vent_pump/siphon/on
use_power = POWER_USE_IDLE
icon_state = "map_vent_in"
/obj/machinery/atmospherics/unary/vent_pump/siphon/on/atmos
use_power = POWER_USE_IDLE
icon_state = "map_vent_in"
external_pressure_bound = 0
external_pressure_bound_default = 0
internal_pressure_bound = PRESSURE_ONE_THOUSAND * 2
internal_pressure_bound_default = PRESSURE_ONE_THOUSAND * 2
pressure_checks = 2
pressure_checks_default = 2
/obj/machinery/atmospherics/unary/vent_pump/aux
icon_state = "map_vent_aux"
icon_connect_type = "-aux"
connect_types = CONNECT_TYPE_AUX //connects to aux pipes
/obj/machinery/atmospherics/unary/vent_pump/Initialize(mapload)
if(mapload)
var/turf/T = loc
var/image/I = image(icon, T, icon_state, dir, pixel_x, pixel_y)
I.plane = ABOVE_LIGHTING_PLANE
I.color = color
I.alpha = 125
LAZYADD(T.blueprints, I)
. = ..()
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP
initial_loc = loc.loc
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
setup_radio()
/obj/machinery/atmospherics/unary/vent_pump/proc/setup_radio()
//some vents work his own special way
radio_filter_in = frequency == 1439 ? (RADIO_FROM_AIRALARM) : null
radio_filter_out = frequency == 1439 ? (RADIO_TO_AIRALARM) : null
if(frequency)
radio_connection = register_radio(src, frequency, frequency, radio_filter_in)
// Different from the above.
/obj/machinery/atmospherics/unary/vent_pump/atmos_init()
..()
broadcast_status()
/obj/machinery/atmospherics/unary/vent_pump/Destroy()
unregister_radio(src, frequency)
if(initial_loc)
initial_loc.air_vent_info -= id_tag
initial_loc.air_vent_names -= id_tag
return ..()
/obj/machinery/atmospherics/unary/vent_pump/high_volume
name = "Large Air Vent"
power_channel = AREA_USAGE_EQUIP
power_rating = 45000 //45 kW ~ 60 HP
/obj/machinery/atmospherics/unary/vent_pump/high_volume/Initialize()
. = ..()
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP + 800
/obj/machinery/atmospherics/unary/vent_pump/high_volume/aux
icon_state = "map_vent_aux"
icon_connect_type = "-aux"
connect_types = CONNECT_TYPE_AUX //connects to aux pipes
/obj/machinery/atmospherics/unary/vent_pump/engine
name = "Reactor Core Vent"
power_channel = AREA_USAGE_ENVIRON
power_rating = 30000 //30 kW ~ 40 HP
/obj/machinery/atmospherics/unary/vent_pump/engine/Initialize()
. = ..()
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP + 500 //meant to match air injector
/obj/machinery/atmospherics/unary/vent_pump/update_icon(safety = 0)
if (!node)
update_use_power(POWER_USE_OFF)
var/vent_icon = ""
if(welded)
vent_icon += "weld"
else if(!powered())
vent_icon += "off"
else
vent_icon += "[use_power ? "[pump_direction ? "out" : "in"]" : "off"]"
icon_state = vent_icon
update_underlays()
/obj/machinery/atmospherics/unary/vent_pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(!T.is_plating() && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
return
else
if(node)
add_underlay(T, node, dir, node.icon_connect_type)
else
add_underlay(T,, dir)
underlays += "frame"
/obj/machinery/atmospherics/unary/vent_pump/hide()
queue_icon_update()
/obj/machinery/atmospherics/unary/vent_pump/proc/can_pump()
if(stat & (NOPOWER|BROKEN))
return 0
if(!use_power)
return 0
if(welded)
return 0
return 1
/obj/machinery/atmospherics/unary/vent_pump/process(seconds_per_tick)
..()
if (broadcast_status_next_process)
broadcast_status()
broadcast_status_next_process = FALSE
if (hibernate > world.time)
return 1
if (!node)
update_use_power(POWER_USE_OFF)
if(!can_pump())
return 0
if(!loc) return FALSE
var/datum/gas_mixture/environment = loc.return_air()
var/power_draw = -1
//Figure out the target pressure difference
var/pressure_delta = get_pressure_delta(environment)
//src.visible_message("DEBUG >>> [src]: pressure_delta = [pressure_delta]")
if((environment.temperature || air_contents.temperature) && pressure_delta > 0.5)
if(pump_direction) //internal -> external
var/transfer_moles = calculate_transfer_moles(air_contents, environment, pressure_delta)
power_draw = pump_gas(src, air_contents, environment, transfer_moles, power_rating)
else //external -> internal
var/transfer_moles = calculate_transfer_moles(environment, air_contents, pressure_delta, (network)? network.volume : 0)
//limit flow rate from turfs
transfer_moles = min(transfer_moles, environment.total_moles*air_contents.volume/environment.volume) //group_multiplier gets divided out here
power_draw = pump_gas(src, environment, air_contents, transfer_moles * seconds_per_tick, power_rating)
else
//If we're in an area that is fucking ideal, and we don't have to do anything, chances are we won't next tick either so why redo these calculations?
//JESUS FUCK. THERE ARE LITERALLY 250 OF YOU MOTHERFUCKERS ON ZLEVEL ONE AND YOU DO THIS SHIT EVERY TICK WHEN VERY OFTEN THERE IS NO REASON TO
if(pump_direction && pressure_checks == PRESSURE_CHECK_EXTERNAL) //99% of all vents
hibernate = world.time + (rand(100,200))
if (power_draw >= 0)
last_power_draw = power_draw
use_power_oneoff(power_draw * seconds_per_tick)
if(network)
network.update = 1
return 1
/obj/machinery/atmospherics/unary/vent_pump/proc/get_pressure_delta(datum/gas_mixture/environment)
var/pressure_delta = DEFAULT_PRESSURE_DELTA
var/environment_pressure = environment.return_pressure()
if(pump_direction) //internal -> external
if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
pressure_delta = min(pressure_delta, external_pressure_bound - environment_pressure) //increasing the pressure here
if(pressure_checks & PRESSURE_CHECK_INTERNAL)
pressure_delta = min(pressure_delta, air_contents.return_pressure() - internal_pressure_bound) //decreasing the pressure here
else //external -> internal
if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
pressure_delta = min(pressure_delta, environment_pressure - external_pressure_bound) //decreasing the pressure here
if(pressure_checks & PRESSURE_CHECK_INTERNAL)
pressure_delta = min(pressure_delta, internal_pressure_bound - air_contents.return_pressure()) //increasing the pressure here
return pressure_delta
/obj/machinery/atmospherics/unary/vent_pump/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = TRANSMISSION_RADIO
signal.source = src
signal.data = list(
"area" = src.area_uid,
"tag" = src.id_tag,
"device" = "AVP",
"power" = use_power,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"internal" = internal_pressure_bound,
"external" = external_pressure_bound,
"timestamp" = world.time,
"sigtype" = "status",
"power_draw" = last_power_draw,
"flow_rate" = last_flow_rate
)
var/area/A = get_area(src)
if(!A.air_vent_names[id_tag])
var/new_name = "[A.name] Vent Pump #[A.air_vent_names.len+1]"
A.air_vent_names[id_tag] = new_name
src.name = new_name
A.air_vent_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
return 1
/obj/machinery/atmospherics/unary/vent_pump/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
hibernate = 0
//LOG_DEBUG("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["purge"] != null)
pressure_checks &= ~1
pump_direction = 0
if(signal.data["stabalize"] != null)
pressure_checks |= 1
pump_direction = 1
if(signal.data["power"] != null)
update_use_power(text2num(signal.data["power"]))
if(signal.data["power_toggle"] != null)
update_use_power(!use_power)
if(signal.data["checks"] != null)
if (signal.data["checks"] == "default")
pressure_checks = pressure_checks_default
else
pressure_checks = text2num(signal.data["checks"])
if(signal.data["checks_toggle"] != null)
pressure_checks = (pressure_checks?0:3)
if(signal.data["direction"] != null)
pump_direction = text2num(signal.data["direction"])
if(signal.data["set_internal_pressure"] != null)
if (signal.data["set_internal_pressure"] == "default")
internal_pressure_bound = internal_pressure_bound_default
else
internal_pressure_bound = between(
0,
text2num(signal.data["set_internal_pressure"]),
MAX_VENT_PRESSURE
)
if(signal.data["set_external_pressure"] != null)
if (signal.data["set_external_pressure"] == "default")
external_pressure_bound = external_pressure_bound_default
else
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
MAX_VENT_PRESSURE
)
if(signal.data["adjust_internal_pressure"] != null)
internal_pressure_bound = between(
0,
internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
MAX_VENT_PRESSURE
)
if(signal.data["adjust_external_pressure"] != null)
external_pressure_bound = between(
0,
external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
MAX_VENT_PRESSURE
)
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["status"] != null)
broadcast_status_next_process = TRUE
return //do not update_icon
broadcast_status_next_process = TRUE
update_icon()
/obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.tool_behaviour == TOOL_WELDER)
var/obj/item/weldingtool/WT = attacking_item
if (!WT.welding)
to_chat(user, SPAN_DANGER("\The [WT] must be turned on!"))
else if (WT.use(0,user))
to_chat(user, SPAN_NOTICE("Now welding the vent."))
if(attacking_item.use_tool(src, user, 30, volume = 50))
if(!src || !WT.isOn())
return TRUE
welded = !welded
update_icon()
playsound(src, 'sound/items/welder_pry.ogg', 50, 1)
user.visible_message(SPAN_NOTICE("\The [user] [welded ? "welds \the [src] shut" : "unwelds \the [src]"]."), \
SPAN_NOTICE("You [welded ? "weld \the [src] shut" : "unweld \the [src]"]."), \
"You hear welding.")
else
to_chat(user, SPAN_NOTICE("You fail to complete the welding."))
else
to_chat(user, SPAN_WARNING("You need more welding fuel to complete this task."))
return TRUE
else if(istype(attacking_item, /obj/item/melee/arm_blade))
if(!welded)
to_chat(user, SPAN_WARNING("\The [attacking_item] can only be used to tear open welded air vents!"))
return TRUE
user.visible_message(SPAN_WARNING("\The [user] starts using \the [attacking_item] to hack open \the [src]!"), SPAN_NOTICE("You start hacking open \the [src] with \the [attacking_item]..."))
user.do_attack_animation(src, attacking_item)
playsound(loc, 'sound/weapons/smash.ogg', 60, TRUE)
var/cut_amount = 3
for(var/i = 0; i <= cut_amount; i++)
if(!attacking_item || !do_after(user, 30, src))
return TRUE
user.do_attack_animation(src, attacking_item)
user.visible_message(SPAN_WARNING("\The [user] smashes \the [attacking_item] into \the [src]!"), SPAN_NOTICE("You smash \the [attacking_item] into \the [src]."))
playsound(loc, 'sound/weapons/smash.ogg', 60, TRUE)
if(i == cut_amount)
welded = FALSE
spark(get_turf(src), 3, GLOB.alldirs)
playsound(loc, 'sound/items/welder_pry.ogg', 50, TRUE)
update_icon()
else if(attacking_item.tool_behaviour == TOOL_WRENCH)
if(!(stat & NOPOWER) && use_power)
to_chat(user, SPAN_WARNING("You cannot unwrench \the [src], turn it off first."))
else
var/turf/T = src.loc
if(node && node.level==1 && isturf(T) && !T.is_plating())
to_chat(user, SPAN_WARNING("You must remove the plating first."))
else if(loc)
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if((int_air.return_pressure()-env_air.return_pressure()) > PRESSURE_EXERTED)
to_chat(user, SPAN_WARNING("You cannot unwrench \the [src], it is too exerted due to internal pressure."))
add_fingerprint(user)
else
to_chat(user, SPAN_NOTICE("You begin to unfasten \the [src]..."))
if(attacking_item.use_tool(src, user, istype(attacking_item, /obj/item/pipewrench) ? 80 : 40, volume = 50))
user.visible_message(SPAN_NOTICE("\The [user] unfastens \the [src]."), \
SPAN_NOTICE("You have unfastened \the [src]."), \
"You hear a ratchet.")
new /obj/item/pipe(loc, make_from=src)
qdel(src)
return ..()
/obj/machinery/atmospherics/unary/vent_pump/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
#undef DEFAULT_PRESSURE_DELTA
#undef EXTERNAL_PRESSURE_BOUND
#undef INTERNAL_PRESSURE_BOUND
#undef PRESSURE_CHECKS
#undef PRESSURE_CHECK_EXTERNAL
#undef PRESSURE_CHECK_INTERNAL