mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-20 04:17:33 +01:00
14b3228582
- Reworked prices, wages and balances of (almost) everything ingame. - Added coinage and decimal support to cash, ruthlessly sanitized to avoid floating-point errors. Reflected in cash-related things like ATMs. - Tweaked how cash bundles are made and distributed to support decimalization. - Adjusted the starting money individuals and departments receive in their accounts. - Adjusted the funding Tajara, Unathi, Diona, Vaurca, and IPCs receive in their accounts. Should earn more on average than they used to. Credit values are now roughly 1/10th what they were before, across the board. Coins were added too! These have names: - Unie: 0.01 credits - Quin: 0.05 credits - Dece: 0.10 credits - Quarter: 0.25 credits These can be seen cameo'd in the screenshots below. Values, wages, etc, are based on the wiki page https://wiki.aurorastation.org/index.php?title=Guide_to_Wages_and_Pay . Values are not anchored to any singular real-world currency. Example price differences: | Example Item | Old Price | New Price | | --- | --- | --- | | Comet Cola | 15.00 | 1.50 | | Cup Ramen | 20.00 | 2.00 | | Jyalara | 38.00 | 3.00 | | Trans-Stellar Cigarettes | 76.00 | 9.00 | | Zo'ra Soda | 29.00 | 2.50 | | Gumball | 5.00 | 0.25 | | 50x plasteel sheets | 700.00 | 120.00 | | 5x meat (cargo) | 160.00 | 55.00 | | 50x phoron crystals (cargo) | 2200.00 | 400.00 | Wages and account balances have also been tweaked: | Type | Old Amount | New Amount | | --- | --- | --- | | Ship Account | 75,000.00 | 35,000.00 | | Departmental Accounts | 10,000.00 | 15,000.00 | | Personal Account (avg) | 200.00 - 20,000.00 | 20.00 - 2,000.00 | Might break the economy; prices will likely need some adjusting depending on gameplay constraints. Can be adjusted in TMs. A little testing never hurt anyone.   --------- Signed-off-by: naut <55491249+nauticall@users.noreply.github.com> Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
121 lines
4.1 KiB
Plaintext
121 lines
4.1 KiB
Plaintext
/datum/bounty/item/science/experimental_welding_tool
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name = "Experimental Welding Tool"
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description = "A recent accident has left most of %BOSSSHORT's welding tools exploded. Ship replacements to be rewarded."
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reward_low = 520
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reward_high = 600
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required_count = 3
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random_count = 1
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wanted_types = list(/obj/item/weldingtool/experimental)
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/datum/bounty/item/science/cryostasis_beaker
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name = "Cryostasis Beaker"
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description = "Chemists at %BOSSNAME have discovered a new chemical that can only be held in cryostasis beakers. The only problem is they don't have any! Rectify this to receive a station bonus."
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reward_low = 520
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reward_high = 600
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required_count = 3
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random_count = 1
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wanted_types = list(/obj/item/reagent_containers/glass/beaker/noreact)
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/datum/bounty/item/science/borgbody
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name = "Robot Endoskeleton"
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description = "The %DOCKSHORT has decided to rely more on cyborgs for dangerous tasks. Ship us a fully assembled robot endoskeletons without a mmi/posibrain inside of it."
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reward_low = 500
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reward_high = 650
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required_count = 1
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wanted_types = list(/obj/item/robot_parts/robot_suit)
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/datum/bounty/item/science/borgbody/applies_to(var/obj/item/robot_parts/robot_suit/O)
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if(!..())
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return FALSE
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if(!istype(O))
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return FALSE
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if(O.check_completion())
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return TRUE
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return FALSE
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/datum/bounty/item/science/forcegloves
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name = "Force Gloves"
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description = "%PERSONNAME has been challenged to a sparring duel in the holodeck. Ship them a pair of forcegloves so there can be a fair fight."
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reward_low = 250
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reward_high = 350
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wanted_types = list(/obj/item/clothing/gloves/force)
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/datum/bounty/item/science/fossil
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name = "Fossil"
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description = "We want to set up a display in one of the libraries on the %DOCKSHORT. Ship us a unique discovery when you are done displaying it on-station."
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reward_low = 750
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reward_high = 850
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required_count = 1
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random_count = 1 //wants one or two
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wanted_types = list(/obj/item/fossil, /obj/skeleton)
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/datum/bounty/item/science/circuitboard
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name = "Telecomms Monitor Circuitboard"
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description = "Due to a hardware failure, %COMPNAME requires a new circuit board to replace the spare that was used to fix the problem."
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reward_low = 350
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reward_high = 450
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required_count = 1
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wanted_types = list(/obj/item/circuitboard/comm_monitor)
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/datum/bounty/item/science/circuitboard/commserver
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name = "Telecomms Server Monitor Circuitboard"
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wanted_types = list(/obj/item/circuitboard/comm_server)
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/datum/bounty/item/science/circuitboard/messagemonitor
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name = "Message Monitor Circuitboard"
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wanted_types = list(/obj/item/circuitboard/message_monitor)
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/datum/bounty/item/science/circuitboard/aiupload
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name = "AI Upload Circuitboard"
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wanted_types = list(/obj/item/circuitboard/aiupload)
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/datum/bounty/item/science/circuitboard/borgupload
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name = "Borg Upload Circuitboard"
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wanted_types = list(/obj/item/circuitboard/borgupload)
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/datum/bounty/item/science/circuitboard/robotics
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name = "Robotics Control Circuitboard"
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wanted_types = list(/obj/item/circuitboard/robotics)
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/datum/bounty/item/science/circuitboard/dronecontrol
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name = "Drone Control Circuitboard"
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wanted_types = list(/obj/item/circuitboard/drone_control)
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/datum/bounty/item/science/battery
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name = "Heavy-Duty Power Cell"
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description = "%COMPNAME has requested some power cells to fill their supply closet. Please fully charge them first."
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reward_low = 350
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reward_high = 450
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required_count = 4
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random_count = 1
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wanted_types = list(/obj/item/cell/apc)
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/datum/bounty/item/science/battery/applies_to(var/obj/item/cell/O)
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if(!..())
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return FALSE
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if(!istype(O))
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return FALSE
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if(O.charge == O.maxcharge)
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return TRUE
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return FALSE
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/datum/bounty/item/science/battery/high
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name = "High-Capacity power Cell"
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reward_low = 450
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reward_high = 500
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wanted_types = list(/obj/item/cell/high)
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/datum/bounty/item/science/battery/super
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name = "Super-Capacity power Cell"
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reward_low = 450
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reward_high = 500
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required_count = 3
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wanted_types = list(/obj/item/cell/super)
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/datum/bounty/item/science/battery/hyper
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name = "Hyper-Capacity power Cell"
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reward_low = 500
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reward_high = 600
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required_count = 3
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wanted_types = list(/obj/item/cell/hyper)
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