Files
BatrachophrenoandGitHub 088a71aacd Bugfixes (#21460)
Fixes https://github.com/Aurorastation/Aurora.3/issues/14594
Fixes https://github.com/Aurorastation/Aurora.3/issues/19524
Fixes https://github.com/Aurorastation/Aurora.3/issues/19525
Fixes https://github.com/Aurorastation/Aurora.3/issues/19554
Fixes https://github.com/Aurorastation/Aurora.3/issues/19565
Fixes https://github.com/Aurorastation/Aurora.3/issues/19669
Fixes https://github.com/Aurorastation/Aurora.3/issues/19739
Fixes https://github.com/Aurorastation/Aurora.3/issues/19751
Fixes https://github.com/Aurorastation/Aurora.3/issues/20323
Fixes https://github.com/Aurorastation/Aurora.3/issues/20530
Fixes https://github.com/Aurorastation/Aurora.3/issues/21008
Fixes https://github.com/Aurorastation/Aurora.3/issues/21370
Fixes https://github.com/Aurorastation/Aurora.3/issues/21375
Fixes https://github.com/Aurorastation/Aurora.3/issues/21438
Fixes https://github.com/Aurorastation/Aurora.3/issues/21456

changes:
- balance: "Budget insulated gloves no longer able to be manually
restocked in YouTool (random insulation coefficient reroll exploit)."
- bugfix: "Replaces missing req_access values from D3 Medical Equipment
Storage."
- bugfix: "Emitters can be rotated again (alt-click lock toggling
disabled)."
  - bugfix: "Lights no longer explode when toggled off and on."
  - bugfix: "Langchat images now pop up for untranslated speech."
  - bugfix: "Cyborgs can no longer flip Plasteel Barricades remotely."
- bugfix: "Fixes ghost vision inconsistently toggling when Following
mobs."
- bugfix: "Removes deprecated 'Gender and Pronouns' section from
Appearance Changer (has been replaced by 'Pronouns' section)."
- bugfix: "Offship locations will not print Mining Yield Declarations
saying they're from SCCV Horizon."
- bugfix: "Simple mobs which target their surroundings (destroying
tables windows etc) will not do so if inside a container."
- bugfix: "Newscaster Announcements channel now logs announcements made
by heads of staff."
- bugfix: "Held phoron- or chlorine-contaminated items will respect if
you're wearing a sealed suit or thick gloves (that is to say, if the
gloves provide fire protection)."
  - bugfix: "Fixes runtime in Electrical Storm event."
- bugfix: "Fixes some bounties returning 0 credit reward due to rounding
issues."
  - bugfix: "Removes old fusion debug vars, fixed outdated maths."
- bugfix: "Fixes Horizon kitchen alt fridge being swapped w/ empty
freezer."
- bugfix: "Fixes chameleon projector sometimes turning user invisible."
- bugfix: "You are again able to push an object currently being pulled."
- bugfix: "Command Support roles which start with flash-protective
sunglasses can now also choose them in their loadout."
  - code_imp: "Updates more code comments to DMDocs."
  - code_imp: "Corrects poison/venom for greimorian variable naming."
  - rscadd: "Adds missing fire alarm to Paramedic Quarters."
  - rscadd: "Holomap now respects and displays outer hull structure."

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-10-30 18:14:42 +00:00

175 lines
8.6 KiB
Plaintext

// Eyes
/datum/gear/eyes
display_name = "eyepatch"
path = /obj/item/clothing/glasses/eyepatch
slot = slot_glasses
sort_category = "Glasses and Eyewear"
/datum/gear/eyes/whitepatch
display_name = "simple eyepatch (colorable)"
path = /obj/item/clothing/glasses/eyepatch/white
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
/datum/gear/eyes/glasses
display_name = "glasses selection"
description = "A selection of prescription glasses."
path = /obj/item/clothing/glasses/regular
/datum/gear/eyes/glasses/New()
..()
var/list/glasses = list()
glasses["glasses, regular"] = /obj/item/clothing/glasses/regular
glasses["glasses, hipster"] = /obj/item/clothing/glasses/regular/hipster
glasses["glasses, circle"] = /obj/item/clothing/glasses/regular/circle
glasses["glasses, jamjar"] = /obj/item/clothing/glasses/regular/jamjar
glasses["glasses, monocle"] = /obj/item/clothing/glasses/monocle
glasses["glasses, safety"] = /obj/item/clothing/glasses/safety/prescription
glasses["glasses, pince-nez"] = /obj/item/clothing/glasses/regular/pincenez
glasses["glasses, panto"] = /obj/item/clothing/glasses/regular/panto
glasses["contact lenses"] = /obj/item/clothing/glasses/regular/contacts
gear_tweaks += new /datum/gear_tweak/path(glasses)
/datum/gear/eyes/fakesunglasses
display_name = "sunglasses selection"
description = "A selection of sunglasses."
path = /obj/item/clothing/glasses/sunglasses
/datum/gear/eyes/fakesunglasses/New()
..()
var/list/glasses = list()
glasses["sunglasses, regular"] = /obj/item/clothing/glasses/fakesunglasses
glasses["sunglasses, aviator"] = /obj/item/clothing/glasses/fakesunglasses/aviator
glasses["sunglasses, prescription"] = /obj/item/clothing/glasses/fakesunglasses/prescription
glasses["sunglasses, fat"] = /obj/item/clothing/glasses/fakesunglasses/big
glasses["sunglasses, visor"] = /obj/item/clothing/glasses/fakesunglasses/visor
gear_tweaks += new /datum/gear_tweak/path(glasses)
/datum/gear/eyes/sunglasses
display_name = "flash-proof sunglasses selection (Security/Command)"
description = "A selection of flash-proof sunglasses."
path = /obj/item/clothing/glasses/sunglasses
allowed_roles = list("Consular Officer", "Corporate Liaison", "Diplomatic Aide", "Diplomatic Bodyguard", "Security Officer", "Head of Security", "Warden", "Captain", "Executive Officer", "Operations Manager", "Investigator", "Bridge Crew", "Security Personnel")
/datum/gear/eyes/sunglasses/New()
..()
var/list/glasses = list()
glasses["flash-proof sunglasses, regular"] = /obj/item/clothing/glasses/sunglasses
glasses["flash-proof sunglasses, aviator"] = /obj/item/clothing/glasses/sunglasses/aviator
glasses["flash-proof sunglasses, prescription"] = /obj/item/clothing/glasses/sunglasses/prescription
glasses["flash-proof sunglasses, fat"] = /obj/item/clothing/glasses/sunglasses/big
glasses["flash-proof sunglasses, visor"] = /obj/item/clothing/glasses/sunglasses/visor
gear_tweaks += new /datum/gear_tweak/path(glasses)
/datum/gear/eyes/goggles
display_name = "goggles selection"
description = "A selection of safer eyewear."
path = /obj/item/clothing/glasses/safety/goggles
/datum/gear/eyes/goggles/New()
..()
var/list/goggles = list()
goggles["goggles, safety"] = /obj/item/clothing/glasses/safety/goggles
goggles["goggles, safety (prescription)"] = /obj/item/clothing/glasses/safety/goggles/prescription
goggles["goggles, scanning"] = /obj/item/clothing/glasses/regular/scanners
goggles["goggles, science"] = /obj/item/clothing/glasses/safety/goggles/science
goggles["goggles, orange"] = /obj/item/clothing/glasses/spiffygogs
gear_tweaks += new /datum/gear_tweak/path(goggles)
/datum/gear/eyes/medhuds
display_name = "medical HUD selection"
description = "A selection of medical HUDs."
path = /obj/item/clothing/glasses/hud/health/aviator
allowed_roles = list("Physician", "Surgeon", "Chief Medical Officer", "Pharmacist", "Paramedic", "Psychiatrist", "Medical Intern", "Medical Personnel")
/datum/gear/eyes/medhuds/New()
..()
var/list/medhud = list()
medhud["aviators, medical"] = /obj/item/clothing/glasses/hud/health/aviator
medhud["HUD, medical"] = /obj/item/clothing/glasses/hud/health
medhud["HUDpatch, medical"] = /obj/item/clothing/glasses/eyepatch/hud/medical
medhud["prescription HUD, medical"] = /obj/item/clothing/glasses/hud/health/prescription
medhud["visor sunglasses, medical"] = /obj/item/clothing/glasses/hud/health/aviator/visor
medhud["pincenez, medical"] = /obj/item/clothing/glasses/hud/health/aviator/pincenez
medhud["panto, medical"] = /obj/item/clothing/glasses/hud/health/aviator/panto
gear_tweaks += new /datum/gear_tweak/path(medhud)
/datum/gear/eyes/sechuds
display_name = "security HUD selection"
description = "A selection of security HUDs."
path = /obj/item/clothing/glasses/sunglasses/sechud/aviator
allowed_roles = list("Security Officer", "Head of Security", "Warden", "Security Cadet", "Investigator", "Security Personnel")
/datum/gear/eyes/sechuds/New()
..()
var/list/sechud = list()
sechud["sunglasses, security"] = /obj/item/clothing/glasses/sunglasses/sechud
sechud["fat sunglasses, security"] = /obj/item/clothing/glasses/sunglasses/sechud/big
sechud["aviators, security"] = /obj/item/clothing/glasses/sunglasses/sechud/aviator
sechud["HUD, security"] = /obj/item/clothing/glasses/hud/security
sechud["HUDpatch, security"] = /obj/item/clothing/glasses/eyepatch/hud/security
sechud["prescription HUD, security"] = /obj/item/clothing/glasses/hud/security/prescription
sechud["visor sunglasses, security"] = /obj/item/clothing/glasses/sunglasses/sechud/aviator/visor
sechud["pincenez, security"] = /obj/item/clothing/glasses/sunglasses/sechud/aviator/pincenez
sechud["panto, security"] = /obj/item/clothing/glasses/sunglasses/sechud/aviator/panto
gear_tweaks += new /datum/gear_tweak/path(sechud)
/datum/gear/eyes/hudpatch
display_name = "iPatch"
path = /obj/item/clothing/glasses/eyepatch/hud
/datum/gear/eyes/scipatch
display_name = "HUDpatch, Science"
path = /obj/item/clothing/glasses/eyepatch/hud/science
cost = 1
/datum/gear/eyes/circuitry
display_name = "goggles, circuitry (empty)"
path = /obj/item/clothing/glasses/circuitry
/datum/gear/eyes/blindfolds
display_name = "blindfold selection"
description = "A selection of blindfolds."
path = /obj/item/clothing/glasses/sunglasses/blindfold
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
/datum/gear/eyes/blindfolds/New()
..()
var/list/blindfold = list()
blindfold["blindfold"] = /obj/item/clothing/glasses/sunglasses/blindfold/white
blindfold["blindfold, transparent"] = /obj/item/clothing/glasses/sunglasses/blindfold/white/seethrough
gear_tweaks += new /datum/gear_tweak/path(blindfold)
/datum/gear/eyes/goon_goggles
display_name = "tactical HUD goggles selection (security)"
description = "A selection of tactical eyewear. Note that factional ones can only be taken by members of that faction."
path = /obj/item/clothing/glasses/safety/goggles/goon
/datum/gear/eyes/goon_goggles/New()
..()
allowed_roles = security_positions
var/list/goggles = list()
goggles["goggles, tactical"] = list(/obj/item/clothing/glasses/safety/goggles/goon, null)
goggles["goggles, tactical (PMCG)"] = list(/obj/item/clothing/glasses/safety/goggles/goon/pmc, "Private Military Contracting Group")
goggles["goggles, tactical (Zavodskoi)"] = list(/obj/item/clothing/glasses/safety/goggles/goon/zavod, "Zavodskoi Interstellar")
goggles["goggles, tactical (Idris)"] = list(/obj/item/clothing/glasses/safety/goggles/goon/idris, "Idris Incorporated")
gear_tweaks += new /datum/gear_tweak/path/faction(goggles)
/datum/gear/eyes/medical_goggles
display_name = "HUD goggles selection (medical)"
description = "A selection of medical goggles. Note that factional ones can only be taken by members of that faction."
path = /obj/item/clothing/glasses/safety/goggles/medical
allowed_roles = list("Paramedic", "Medical Personnel")
/datum/gear/eyes/medical_goggles/New()
..()
var/list/goggles = list()
goggles["goggles, medical"] = list(/obj/item/clothing/glasses/safety/goggles/medical, null)
goggles["goggles, medical (PMCG)"] = list(/obj/item/clothing/glasses/safety/goggles/medical/pmc, "Private Military Contracting Group")
goggles["goggles, medical (Zeng-Hu)"] = list(/obj/item/clothing/glasses/safety/goggles/medical/zeng, "Zeng-Hu Pharmaceuticals")
gear_tweaks += new /datum/gear_tweak/path/faction(goggles)
/datum/gear/eyes/colorable
display_name = "colorable glasses"
path = /obj/item/clothing/glasses/colorable
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION | GEAR_HAS_ALPHA_SELECTION | GEAR_HAS_ACCENT_COLOR_SELECTION