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FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

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/*
Bandannas and the like
*/
/obj/item/clothing/accessory/bandanna
name = "red bandanna"
desc = "A plain red bandanna."
icon = 'icons/obj/clothing/ears.dmi'
icon_state = "band_r"
item_state = "band_r"
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_MASK | SLOT_EARS | SLOT_TIE
/obj/item/clothing/accessory/bandanna/get_ear_examine_text(var/mob/user, var/ear_text = "left")
return "around [user.get_pronoun("his")] neck"
/obj/item/clothing/accessory/bandanna/get_mask_examine_text(var/mob/user)
return "around [user.get_pronoun("his")] neck"
/obj/item/clothing/accessory/bandanna/blue
name = "blue bandanna"
desc = "A plain blue bandanna."
icon_state = "band_bl"
item_state = "band_bl"
/obj/item/clothing/accessory/bandanna/black
name = "black bandanna"
desc = "A plain black bandanna."
icon_state = "band_bk"
item_state = "band_bk"
/obj/item/clothing/accessory/bandanna/colorable
name = "neck bandanna"
desc = "A bandanna in 16,777,216 designer colors that goes around the neck."
icon_state = "band_wh"
item_state = "band_wh"
/obj/item/clothing/accessory/bandanna/colorable/knitted
name = "knitted neck bandanna"
desc = "A hand knitted neck bandanna. It looks quite soft."