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FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

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/obj/item/clothing/ears/bulwark
name = "bulwark horn wear"
desc = "Some stuff worn by Bulwarks to adorn their horns."
icon = 'icons/obj/vaurca_items.dmi'
sprite_sheets = list(
BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/horns.dmi'
)
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_HEAD | SLOT_EARS
species_restricted = list(BODYTYPE_VAURCA_BULWARK)
/obj/item/clothing/ears/bulwark/get_ear_examine_text(var/mob/user, var/ear_text = "left")
return "around [user.get_pronoun("his")] horns"
/obj/item/clothing/ears/bulwark/get_head_examine_text(var/mob/user)
return "around [user.get_pronoun("his")] horns"
/obj/item/clothing/ears/bulwark/rings
name = "bulwark horn rings"
desc = "Rings worn by Bulwarks to decorate their horns."
icon_state = "horn_rings"
item_state = "horn_rings"
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'