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Matt Atlas 94d92803b4 Replaces our lighting system with CM's. (#21465)
Depends on #21458.

Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original
authors as:

- https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the
lighting controller (A-lexa)
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and
https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the
lighting (TiviPlus)
- https://github.com/tgstation/tgstation/pull/54520 for the dir lighting
component
- https://github.com/tgstation/tgstation/pull/75018 for the out of
bounds fix in lighting
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the
emissives (TiviPlus)

The main driving reason behind this is that current lighting consumes
way too much processing power, especially for things like odysseys/away
sites where a billion light sources are processing/moving at once and
the game slows down to a crawl. Hopefully this improves the situation by
a good margin, but we will need some testmerging to confirm that.
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677"
/>


- [x] Resolve todos
- [x] Look into open space fuckery (border objects)

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
2025-11-04 21:27:42 +00:00

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/obj/item/clothing/glasses/hud
name = "HUD"
desc = "A heads-up display that provides important info in (almost) real time."
item_flags = 0 //doesn't protect eyes because it's a monocle, duh
origin_tech = list(TECH_MAGNET = 3, TECH_BIO = 2)
var/list/icon/current = list() //the current hud icons
/obj/item/clothing/glasses/proc/process_hud(var/mob/M)
if(hud)
hud.process_hud(M)
/obj/item/clothing/glasses/hud/process_hud(var/mob/M)
return
/obj/item/clothing/glasses/hud/health
name = "health scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
icon = 'icons/obj/item/clothing/eyes/med_hud.dmi'
icon_state = "healthhud"
item_state = "healthhud"
body_parts_covered = 0
contained_sprite = TRUE
/obj/item/clothing/glasses/hud/health/process_hud(var/mob/M)
process_med_hud(M, 1)
/obj/item/clothing/glasses/hud/health/is_med_hud()
return active
/obj/item/clothing/glasses/hud/health/pmc
name = "\improper PMCG health scanner HUD"
desc = "A heads-up display in Private Military Contracting Group colours."
icon_state = "healthhud_pmc"
item_state = "healthhud_pmc"
/obj/item/clothing/glasses/hud/health/pmc/alt
name = "\improper EPMC health scanner HUD"
desc = "A heads-up display in Eridani Private Military Contracting colours."
icon_state = "healthhud_pmc_alt"
item_state = "healthhud_pmc_alt"
/obj/item/clothing/glasses/hud/health/nt
name = "\improper NanoTrasen health scanner HUD"
desc = "A heads-up display in NanoTrasen colours."
icon_state = "healthhud_nt"
item_state = "healthhud_nt"
/obj/item/clothing/glasses/hud/health/zeng
name = "\improper Zeng-Hu health scanner HUD"
desc = "A heads-up display in Zeng-Hu Pharmaceuticals colours."
icon_state = "healthhud_zeng"
item_state = "healthhud_zeng"
/obj/item/clothing/glasses/hud/health/prescription
name = "prescription glasses/HUD assembly"
desc = "A medical HUD clipped onto the side of prescription glasses."
prescription = 7
icon_state = "healthhudpresc"
item_state = "healthhudpresc"
var/glasses_type = /obj/item/clothing/glasses/regular
/obj/item/clothing/glasses/hud/health/prescription/attack_self(mob/user)
to_chat(user, SPAN_NOTICE("You detach a set of medical HUDs from your glasses."))
playsound(src.loc, 'sound/weapons/blade_close.ogg', 50, 1)
var/obj/item/clothing/glasses/regular/R = new glasses_type(user.loc)
R.color = src.color
user.put_in_hands(R)
var/obj/item/clothing/glasses/hud/health/H = new /obj/item/clothing/glasses/hud/health(user.loc)
user.put_in_hands(H)
user.drop_item(src)
qdel(src)
/obj/item/clothing/glasses/hud/security
name = "security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
icon = 'icons/obj/item/clothing/eyes/sec_hud.dmi'
icon_state = "securityhud"
item_state = "securityhud"
body_parts_covered = 0
var/global/list/jobs[0]
contained_sprite = TRUE
/obj/item/clothing/glasses/hud/security/is_sec_hud()
return active
/obj/item/clothing/glasses/hud/security/zavod
name = "\improper Zavodskoi security HUD"
desc = "A heads-up display in the colours of Zavodskoi Interstellar."
icon_state = "securityhud_zavod"
item_state = "securityhud_zavod"
/obj/item/clothing/glasses/hud/security/pmc
name = "\improper PMCG security HUD"
desc = "A heads-up display in Private Military Contracting Group colours."
icon_state = "securityhud_pmc"
item_state = "securityhud_pmc"
/obj/item/clothing/glasses/hud/security/pmc/alt
name = "\improper EPMC security HUD"
desc = "A heads-up display in Eridani Private Military Contractor colours."
icon_state = "securityhud_pmc_alt"
item_state = "securityhud_pmc_alt"
/obj/item/clothing/glasses/hud/security/idris
name = "\improper Idris security HUD"
desc = "A heads-up display in Idris Incorporated colours."
icon_state = "securityhud_idris"
item_state = "securityhud_idris"
/obj/item/clothing/glasses/hud/security/prescription
name = "prescription glasses/HUD assembly"
desc = "A security HUD clipped onto the side of prescription glasses."
prescription = 7
icon_state = "sechudpresc"
item_state = "sechudpresc"
var/glasses_type = /obj/item/clothing/glasses/regular
/obj/item/clothing/glasses/hud/security/prescription/attack_self(mob/user)
to_chat(user, SPAN_NOTICE("You detach a set of security HUDs from your glasses."))
playsound(src.loc, 'sound/weapons/blade_close.ogg', 50, 1)
var/obj/item/clothing/glasses/regular/R = new glasses_type(user.loc)
R.color = src.color
user.put_in_hands(R)
var/obj/item/clothing/glasses/hud/security/S = new /obj/item/clothing/glasses/hud/security(user.loc)
user.put_in_hands(S)
user.drop_item(src)
qdel(src)
/obj/item/clothing/glasses/hud/security/jensenshades
name = "augmented shades"
desc = "Polarized bioneural eyewear, designed to augment your vision."
icon_state = "jensenshades"
item_state = "jensenshades"
vision_flags = SEE_MOBS
lighting_alpha = LIGHTING_PLANE_ALPHA_SOMEWHAT_INVISIBLE
/obj/item/clothing/glasses/hud/security/process_hud(var/mob/M)
process_sec_hud(M, 1)