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CometBlazeandGitHub 71af7f3f22 The Great Sprite Unification: Part 1 (#21006)
In an effort to make the way our sprites are organized make a little bit
more sense, this takes ALL the sprites in `icons/clothing` and moves
them over `icons/obj/item/clothing` or another appropriate file in the
case of non-clothing items.

A lot of these files had to be split since they lumped everything into
the same dmi which had to be changed since people, reasonably, expect to
find a hat in the folder named `hat` and not in the one where we're
supposed to keep uniforms in.

A lot of smaller files were also merged into already existing dmis where
it made sense.

Lastly, all the colourable items kept in `icons/obj/item/clothing` were
updated to the new palette. Those items were:

**Backpacks:**
- GD Sacred Icon

**Belts:**
- Fannypack

**Gloves:**
- Gloves
- Single Glove

**Hats:**
- GD Cowl
- GD Cube Hood
- Furred Crown
- Surgeon Cap
- Kippah
- Plain Hood

**Shoes:**
- Konyanger Gomusin

**Coats:**
- GD Eccentric Coat

**Uniforms:**
- Colourable Dress
- Shortsleeve Dress
- Evening Gown
- Open Shoulder Dress
- Assymetric Dress
- Tea Dress
- Long Sleeve Dress
- Colourable Scrubs
- Colourable Jumpsuit
2025-07-21 10:33:42 +00:00

75 lines
2.6 KiB
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/obj/item/clothing/mask/breath/infiltrator
name = "infiltration balaclava"
desc = "A close-fitting airtight balaclava that can be connected to an air supply."
icon = 'icons/obj/item/clothing/mask/breath/infiltrator.dmi'
icon_state = "mask"
item_state = "mask"
icon_auto_adapt = TRUE
icon_supported_species_tags = list("una", "taj")
contained_sprite = TRUE
adjustable = FALSE
item_flags = ITEM_FLAG_THICK_MATERIAL | ITEM_FLAG_INJECTION_PORT | ITEM_FLAG_AIRTIGHT
flags_inv = HIDEFACE|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
max_pressure_protection = SPACE_SUIT_MAX_PRESSURE
min_pressure_protection = 0
/obj/item/clothing/under/infiltrator
name = "infiltration suit"
desc = "A tight undersuit with thin pieces of armor bolted to it. It's airtight."
icon = 'icons/obj/item/clothing/under/infiltrator.dmi'
icon_state = "uniform"
item_state = "uniform"
contained_sprite = TRUE
item_flags = ITEM_FLAG_THICK_MATERIAL | ITEM_FLAG_INJECTION_PORT | ITEM_FLAG_AIRTIGHT
armor = list(
MELEE = ARMOR_MELEE_SMALL,
BULLET = ARMOR_BALLISTIC_SMALL,
LASER = ARMOR_LASER_SMALL
)
max_pressure_protection = SPACE_SUIT_MAX_PRESSURE
min_pressure_protection = 0
/obj/item/clothing/gloves/infiltrator
name = "infiltration gloves"
desc = "Tight insulated gloves with interwoven self-cleaning material. It's airtight."
icon = 'icons/obj/item/clothing/gloves/infiltrator.dmi'
icon_state = "gloves"
item_state = "gloves"
contained_sprite = TRUE
siemens_coefficient = 0
permeability_coefficient = 0.05
germ_level = 0
fingerprint_chance = 0
item_flags = ITEM_FLAG_THICK_MATERIAL | ITEM_FLAG_INJECTION_PORT | ITEM_FLAG_AIRTIGHT
max_pressure_protection = SPACE_SUIT_MAX_PRESSURE
min_pressure_protection = 0
species_restricted = null
/obj/item/clothing/shoes/infiltrator
name = "infiltration shoes"
desc = "Tight shoes with in-built Silent-Soles. It's airtight."
icon = 'icons/obj/item/clothing/shoes/miscellaneous.dmi'
icon_state = "infiltrator_shoes"
item_state = "infiltrator_shoes"
contained_sprite = TRUE
silent = TRUE
item_flags = ITEM_FLAG_THICK_MATERIAL | ITEM_FLAG_INJECTION_PORT | ITEM_FLAG_AIRTIGHT
max_pressure_protection = SPACE_SUIT_MAX_PRESSURE
min_pressure_protection = 0
species_restricted = null
/obj/item/storage/toolbox/infiltration
name = "infiltration case"
desc = "A case with an ominous red \"S\" painted on it. It seems pretty hefty."
icon_state = "syndiecase"
item_state = "syndiecase"
contained_sprite = TRUE
item_icons = null
starts_with = list(
/obj/item/clothing/mask/breath/infiltrator = 1,
/obj/item/clothing/under/infiltrator = 1,
/obj/item/clothing/gloves/infiltrator = 1,
/obj/item/clothing/shoes/infiltrator = 1
)