mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-21 20:11:04 +01:00
In an effort to make the way our sprites are organized make a little bit more sense, this takes ALL the sprites in `icons/clothing` and moves them over `icons/obj/item/clothing` or another appropriate file in the case of non-clothing items. A lot of these files had to be split since they lumped everything into the same dmi which had to be changed since people, reasonably, expect to find a hat in the folder named `hat` and not in the one where we're supposed to keep uniforms in. A lot of smaller files were also merged into already existing dmis where it made sense. Lastly, all the colourable items kept in `icons/obj/item/clothing` were updated to the new palette. Those items were: **Backpacks:** - GD Sacred Icon **Belts:** - Fannypack **Gloves:** - Gloves - Single Glove **Hats:** - GD Cowl - GD Cube Hood - Furred Crown - Surgeon Cap - Kippah - Plain Hood **Shoes:** - Konyanger Gomusin **Coats:** - GD Eccentric Coat **Uniforms:** - Colourable Dress - Shortsleeve Dress - Evening Gown - Open Shoulder Dress - Assymetric Dress - Tea Dress - Long Sleeve Dress - Colourable Scrubs - Colourable Jumpsuit
75 lines
2.6 KiB
Plaintext
75 lines
2.6 KiB
Plaintext
/obj/item/clothing/mask/breath/infiltrator
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name = "infiltration balaclava"
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desc = "A close-fitting airtight balaclava that can be connected to an air supply."
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icon = 'icons/obj/item/clothing/mask/breath/infiltrator.dmi'
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icon_state = "mask"
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item_state = "mask"
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icon_auto_adapt = TRUE
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icon_supported_species_tags = list("una", "taj")
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contained_sprite = TRUE
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adjustable = FALSE
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item_flags = ITEM_FLAG_THICK_MATERIAL | ITEM_FLAG_INJECTION_PORT | ITEM_FLAG_AIRTIGHT
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flags_inv = HIDEFACE|BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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max_pressure_protection = SPACE_SUIT_MAX_PRESSURE
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min_pressure_protection = 0
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/obj/item/clothing/under/infiltrator
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name = "infiltration suit"
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desc = "A tight undersuit with thin pieces of armor bolted to it. It's airtight."
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icon = 'icons/obj/item/clothing/under/infiltrator.dmi'
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icon_state = "uniform"
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item_state = "uniform"
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contained_sprite = TRUE
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item_flags = ITEM_FLAG_THICK_MATERIAL | ITEM_FLAG_INJECTION_PORT | ITEM_FLAG_AIRTIGHT
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armor = list(
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MELEE = ARMOR_MELEE_SMALL,
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BULLET = ARMOR_BALLISTIC_SMALL,
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LASER = ARMOR_LASER_SMALL
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)
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max_pressure_protection = SPACE_SUIT_MAX_PRESSURE
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min_pressure_protection = 0
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/obj/item/clothing/gloves/infiltrator
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name = "infiltration gloves"
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desc = "Tight insulated gloves with interwoven self-cleaning material. It's airtight."
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icon = 'icons/obj/item/clothing/gloves/infiltrator.dmi'
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icon_state = "gloves"
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item_state = "gloves"
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contained_sprite = TRUE
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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germ_level = 0
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fingerprint_chance = 0
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item_flags = ITEM_FLAG_THICK_MATERIAL | ITEM_FLAG_INJECTION_PORT | ITEM_FLAG_AIRTIGHT
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max_pressure_protection = SPACE_SUIT_MAX_PRESSURE
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min_pressure_protection = 0
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species_restricted = null
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/obj/item/clothing/shoes/infiltrator
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name = "infiltration shoes"
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desc = "Tight shoes with in-built Silent-Soles. It's airtight."
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icon = 'icons/obj/item/clothing/shoes/miscellaneous.dmi'
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icon_state = "infiltrator_shoes"
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item_state = "infiltrator_shoes"
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contained_sprite = TRUE
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silent = TRUE
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item_flags = ITEM_FLAG_THICK_MATERIAL | ITEM_FLAG_INJECTION_PORT | ITEM_FLAG_AIRTIGHT
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max_pressure_protection = SPACE_SUIT_MAX_PRESSURE
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min_pressure_protection = 0
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species_restricted = null
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/obj/item/storage/toolbox/infiltration
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name = "infiltration case"
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desc = "A case with an ominous red \"S\" painted on it. It seems pretty hefty."
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icon_state = "syndiecase"
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item_state = "syndiecase"
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contained_sprite = TRUE
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item_icons = null
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starts_with = list(
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/obj/item/clothing/mask/breath/infiltrator = 1,
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/obj/item/clothing/under/infiltrator = 1,
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/obj/item/clothing/gloves/infiltrator = 1,
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/obj/item/clothing/shoes/infiltrator = 1
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)
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