mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 04:22:39 +01:00
V2 of [previous music playing PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no longer uses the connect_range component for implementation because it turned out a bit too inflexible for overlapping music players. Removes a NanoUI template for the [TGUI update](https://github.com/Aurorastation/Aurora.3/pull/21046). New changelog: - refactor: "Ported Jukebox's NanoUI interface to TGUI." - refactor: "Ported Jukebox audio playing functionality to a component." - refactor: "Sound keys refactored from singletons to datums, along with larger breakout of sound.dm to allow for easier SFX updates in future." - code_imp: "Expanded track datums to include track lengths." - code_imp: "Reorganized music file folders for more intuitive access." - rscadd: "Earphone status feedback text now includes track length." - rscadd: "Added autoplay functionality to earphones." - bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the end of the playlist when used while the first track is selected." - bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard -9.8 dB)." - bugfix: "Fixed y-offset of audioconsole-running overlay animation to line up with the actual screen." --------- Co-authored-by: VMSolidus <evilexecutive@gmail.com>
115 lines
3.7 KiB
Plaintext
115 lines
3.7 KiB
Plaintext
/obj/item/clothing/shoes/cyborg
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name = "cyborg boots"
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desc = "Shoes for a cyborg costume"
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icon_state = "jackboots"
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item_state = "jackboots"
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/obj/item/clothing/shoes/swimmingfins
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desc = "Help you swim good."
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name = "swimming fins"
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icon = 'icons/obj/item/clothing/shoes/miscellaneous.dmi'
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contained_sprite = TRUE
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icon_state = "flippers"
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item_state = "flippers"
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item_flags = ITEM_FLAG_NO_SLIP
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slowdown = 1
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/obj/item/clothing/shoes/footwraps
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name = "cloth footwraps"
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desc = "A roll of treated cloth used for wrapping clawed feet."
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icon = 'icons/obj/item/clothing/shoes/miscellaneous.dmi'
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icon_state = "clothwrap"
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item_state = "clothwrap"
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contained_sprite = TRUE
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w_class = WEIGHT_CLASS_SMALL
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species_restricted = null
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icon_auto_adapt = TRUE
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silent = 1
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drop_sound = 'sound/items/drop/cloth.ogg'
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pickup_sound = 'sound/items/pickup/cloth.ogg'
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move_trail = null
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sprite_sheets = list(
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BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/shoes.dmi' //depreceated, only used for bulwarks due to their size
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)
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/obj/item/clothing/shoes/heels
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name = "high heels"
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desc = "A pair of high-heeled shoes. Fancy!"
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icon = 'icons/obj/item/clothing/shoes/miscellaneous.dmi'
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contained_sprite = TRUE
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icon_state = "heels"
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item_state = "heels"
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slowdown = 0
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force = 2
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sharp = TRUE
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/obj/item/clothing/shoes/heels/attack(mob/living/target_mob, mob/living/user, target_zone)
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var/mob/living/carbon/M = target_mob
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if(!istype(M) || user.a_intent == "help")
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return ..()
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if((target_zone != BP_EYES && target_zone != BP_HEAD) || M.eyes_protected(src, FALSE))
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return ..()
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if((user.is_clumsy()) && prob(50))
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M = user
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return eyestab(M,user)
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/obj/item/clothing/shoes/galoshes
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name = "galoshes"
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desc = "A waterproof overshoe, made of rubber."
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icon = 'icons/obj/item/clothing/shoes/miscellaneous.dmi'
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contained_sprite = TRUE
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icon_state = "galoshes"
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item_state = "galoshes"
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permeability_coefficient = 0.05
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item_flags = ITEM_FLAG_NO_SLIP
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slowdown = 1
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species_restricted = null
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icon_auto_adapt = TRUE
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icon_supported_species_tags = list("taj")
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drop_sound = 'sound/items/drop/rubber.ogg'
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pickup_sound = 'sound/items/pickup/rubber.ogg'
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sprite_sheets = list(
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BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/shoes.dmi' //depreceated, only used for bulwarks due to their size
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)
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/obj/item/clothing/shoes/galoshes/syndie
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name = "brown shoes"
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desc = "A pair of brown shoes. They seem to have extra grip."
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icon = 'icons/obj/item/clothing/shoes/sneakers.dmi'
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icon_state = "brown"
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item_state = "brown"
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contained_sprite = TRUE
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item_flags = ITEM_FLAG_NO_SLIP|ITEM_FLAG_LIGHT_STEP
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slowdown = 0
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origin_tech = list(TECH_ILLEGAL = 3)
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icon_auto_adapt = FALSE
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icon_supported_species_tags = null
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var/list/clothing_choices = list()
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siemens_coefficient = 0.75
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/obj/item/clothing/shoes/ancient_unathi
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name = "ancient bronze greaves"
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desc = "A set of bronze leg armor, corroded by age. It appears to be shaped for an Unathi."
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icon = 'icons/obj/unathi_ruins.dmi'
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icon_state = "ancient_boots"
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item_state = "ancient_boots"
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species_restricted = list(BODYTYPE_UNATHI)
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contained_sprite = TRUE
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armor = list( //not designed to hold up to bullets or lasers, but still better than nothing.
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_MINOR,
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LASER = ARMOR_LASER_SMALL
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)
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drop_sound = 'sound/items/drop/sword.ogg'
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pickup_sound = SFX_PICKUP_SWORD
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matter = list(MATERIAL_BRONZE = 1000)
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/obj/item/clothing/shoes/ancient_unathi/mador
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name = "\improper Sinta'Mador bronze greaves"
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desc = "A set of bronze leg armor, fitted for an Unathi and corroded by age. Those familiar with Moghresian archaeology may recognize these as being of Sinta'Mador design."
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icon_state = "mador_boots"
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item_state = "mador_boots"
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