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FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

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/obj/item/clothing/shoes/slippers
name = "bunny slippers"
desc = "Fluffy!"
icon = 'icons/obj/item/clothing/shoes/slippers.dmi'
icon_state = "slippers"
item_state = "slippers"
force = 0
contained_sprite = TRUE
species_restricted = list("exclude",BODYTYPE_VAURCA_BREEDER,BODYTYPE_VAURCA_WARFORM,BODYTYPE_TESLA_BODY)
silent = TRUE
cold_protection = FEET
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
w_class = WEIGHT_CLASS_SMALL
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
icon_auto_adapt = TRUE
icon_supported_species_tags = list("una")
/obj/item/clothing/shoes/slippers/worn
name = "worn bunny slippers"
desc = "Fluffy..."
icon_state = "slippers_worn"
item_state = "slippers_worn"
/obj/item/clothing/shoes/slippers/carp
name = "carp slippers"
desc = "Slippers made to look like baby carp, but on your feet! Squeeeeeee!!"
item_state = "carpslippers"
icon_state = "carpslippers"