Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

224 lines
7.6 KiB
Plaintext

/obj/item/rig/unathi
name = "NT breacher chassis control module"
desc = "A cheap NT knock-off of an Unathi battle-hardsuit. Looks like a fish, moves like a fish, steers like a cow."
suit_type = "NT breacher"
icon = 'icons/obj/item/clothing/rig/unathi_breacher_cheap.dmi'
icon_state = "breacher_rig_cheap"
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_RIFLE,
LASER = ARMOR_LASER_PISTOL,
ENERGY = ARMOR_ENERGY_RESISTANT,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_MINOR
)
siemens_coefficient = 0.1
emp_protection = -20
slowdown = 6
offline_slowdown = 10
vision_restriction = TINT_HEAVY
offline_vision_restriction = TINT_BLIND
boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
species_restricted = list(BODYTYPE_UNATHI)
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton,/obj/item/melee/energy)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT
/obj/item/rig/unathi/fancy
name = "breacher chassis control module"
desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
suit_type = "breacher chassis"
icon = 'icons/obj/item/clothing/rig/unathi_breacher.dmi'
icon_state = "breacher_rig"
armor = list(
MELEE = ARMOR_MELEE_VERY_HIGH,
BULLET = ARMOR_BALLISTIC_AP,
LASER = ARMOR_LASER_RIFLE,
ENERGY = ARMOR_ENERGY_STRONG,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.1
vision_restriction = TINT_NONE
slowdown = 4
glove_type = /obj/item/clothing/gloves/powerfist
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
/obj/item/rig/unathi/fancy/equipped
req_access = list(ACCESS_KATAPHRACT)
initial_modules = list(
/obj/item/rig_module/vision/nvg,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/drill,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/recharger
)
/obj/item/rig/unathi/fancy/ninja
req_access = list(ACCESS_SYNDICATE)
initial_modules = list(
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/device/drill,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/door_hack,
/obj/item/rig_module/mounted/energy_blade
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
/obj/item/rig/unathi/redsnout
name = "redsnout hardsuit control module"
desc = "A variation on the Unathi breacher chassis design, fielded by the elite unit of the Tau Ceti Armed Forces known as the Redsnouts."
suit_type = "redsnout hardsuit"
icon = 'icons/obj/item/clothing/rig/redsnout.dmi'
icon_state = "redsnout_rig"
armor = list(
MELEE = ARMOR_MELEE_VERY_HIGH,
BULLET = ARMOR_BALLISTIC_AP,
LASER = ARMOR_LASER_RIFLE,
ENERGY = ARMOR_ENERGY_STRONG,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL
)
vision_restriction = TINT_NONE
offline_vision_restriction = TINT_BLIND
slowdown = 4
offline_slowdown = 3
siemens_coefficient = 0.1
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
glove_type = /obj/item/clothing/gloves/powerfist
helm_type = /obj/item/clothing/head/helmet/space/rig/tcfl
/obj/item/rig/unathi/redsnout/equipped
req_access = list(ACCESS_LEGION)
initial_modules = list(
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/mounted/smg,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher/frag,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/vision/nvg,
/obj/item/rig_module/recharger
)
/obj/item/rig/vaurca
name = "combat exoskeleton control module"
desc = "An ancient piece of equipment from a bygone age, This highly advanced Vaurcan technology rarely sees use outside of a battlefield."
suit_type = "combat exoskeleton"
icon = 'icons/obj/item/clothing/rig/vaurca.dmi'
icon_state = "vaurca_rig"
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_MAJOR,
LASER = ARMOR_LASER_RIFLE,
ENERGY = ARMOR_ENERGY_SHIELDED,
BOMB = ARMOR_BOMB_SHIELDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_RESISTANT
)
siemens_coefficient = 0.1
vision_restriction = 0
slowdown = 2
offline_slowdown = 3
species_restricted = list(BODYTYPE_VAURCA)
helm_type = /obj/item/clothing/head/helmet/space/rig/vaurca
air_type = /obj/item/tank/phoron
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton,/obj/item/melee/energy)
initial_modules = list(
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/device/flash,
/obj/item/rig_module/chem_dispenser/vaurca,
/obj/item/rig_module/boring,
/obj/item/rig_module/lattice,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/recharger
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_VAURCA
/obj/item/rig/vaurca/minimal
initial_modules = list(/obj/item/rig_module/chem_dispenser/vaurca)
/obj/item/rig/vaurca/ninja
initial_modules = list(
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/device/flash,
/obj/item/rig_module/chem_dispenser/vaurca,
/obj/item/rig_module/boring,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/door_hack
)
/obj/item/clothing/head/helmet/space/rig/vaurca
light_overlay = "helmet_light_dual_green"
light_color = "#3e7c3e"
/obj/item/rig/tesla
name = "tesla suit control module"
desc = "A tajaran hardsuit designated to be used by the special forces of the Tesla Brigade."
desc_extended = "Formed in 2461, the Tesla Brigade is an experimental force composed of augmented veterans. Created after the intense casualties of the Das'nrra campaign and the \
severe loss of Republican Guard units. Additional funding and focus was placed on a previously shelved proposal for heavily armed shock and high technology assault troopers. A \
special unit designated to withstand the numerical disadvantages and prolonged engagements special forces of the Republic often faces."
suit_type = "tesla suit"
icon = 'icons/obj/item/clothing/rig/tesla.dmi'
icon_state = "tesla_rig"
armor = list(
MELEE = ARMOR_MELEE_VERY_HIGH,
BULLET = ARMOR_BALLISTIC_PISTOL,
LASER = ARMOR_LASER_SMALL,
ENERGY = ARMOR_ENERGY_MINOR,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_RESISTANT
)
siemens_coefficient = 0
vision_restriction = 0
slowdown = 2
offline_slowdown = 3
species_restricted = list(BODYTYPE_TAJARA)
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton,/obj/item/melee/energy)
initial_modules = list(
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/tesla_coil,
/obj/item/rig_module/mounted/tesla)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_UTILITY
/obj/item/rig/tesla/process()
..()
if(wearer)
var/obj/item/organ/internal/augment/tesla/T = wearer.internal_organs_by_name[BP_AUG_TESLA]
if(T && !T.is_broken())
if(cell)
cell.give(T.max_charges)
/obj/item/rig/tesla/ninja
initial_modules = list(
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/tesla_coil,
/obj/item/rig_module/mounted/tesla,
/obj/item/rig_module/device/door_hack)