mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-21 12:02:31 +01:00
This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
637 lines
23 KiB
Plaintext
637 lines
23 KiB
Plaintext
/obj/item/rig/combat
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name = "combat hardsuit control module"
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desc = "A sleek and dangerous hardsuit for active combat. This one is a Stellar Corporate Conglomerate design in color scheme and make."
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icon = 'icons/obj/item/clothing/rig/combat.dmi'
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icon_state = "combat_rig"
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icon_supported_species_tags = list("skr", "taj", "una", "ipc")
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suit_type = "combat hardsuit"
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_MAJOR,
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LASER = ARMOR_LASER_MEDIUM,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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offline_slowdown = 3
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offline_vision_restriction = TINT_HEAVY
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helm_type = /obj/item/clothing/head/helmet/space/rig/combat
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_TAJARA, BODYTYPE_UNATHI, BODYTYPE_IPC, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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/obj/item/clothing/head/helmet/space/rig/combat
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light_overlay = "helmet_light_dual_cyan"
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/obj/item/rig/combat/equipped
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/recharger
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)
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/obj/item/rig/military
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name = "vampire hardsuit control module"
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desc = "A Zavodskoi-manufactured hardsuit designed for the Solarian Armed Forces, the Type-9 \"Vampire\" is the suit issued to Alliance military specialists and team leaders."
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icon = 'icons/obj/item/clothing/rig/military.dmi'
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icon_state = "military_rig"
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suit_type = "military hardsuit"
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_MAJOR,
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LASER = ARMOR_LASER_MEDIUM,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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offline_slowdown = 3
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offline_vision_restriction = TINT_HEAVY
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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species_restricted = list(BODYTYPE_HUMAN)
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helm_type = /obj/item/clothing/head/helmet/space/rig/military
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/clothing/head/helmet/space/rig/military
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light_overlay = "helmet_light_dual_green"
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light_color = "#3e7c3e"
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/obj/item/rig/military/event
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/mounted/pulse,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher/frag,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/actuators/combat
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)
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/obj/item/rig/military/fsf
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/grenade_launcher/frag,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/vision/nvg
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)
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/obj/item/rig/military/equipped
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initial_modules = list(
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/grenade_launcher/frag,
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/obj/item/rig_module/vision/nvg
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)
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/obj/item/rig/military/ninja
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher/frag,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/device/door_hack
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/military/commando
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name = "nosferatu hardsuit control module"
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desc = "A Zavodskoi-manufactured hardsuit specially designed for the elite units of the Solarian SOCOM. A feared sight to behold, the most well-known usage of the Type-9A \"Nosferatu\" suits is by the forces of the Alliance's MARSOC operatives."
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icon = 'icons/obj/item/clothing/rig/sol_marsoc.dmi'
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armor = list(
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MELEE = ARMOR_MELEE_SHIELDED,
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BULLET = ARMOR_BALLISTIC_RIFLE,
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LASER = ARMOR_LASER_RIFLE,
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ENERGY = ARMOR_ENERGY_STRONG,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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emp_protection = 30
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slowdown = 0
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offline_slowdown = 3
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/vision/multi,
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/obj/item/rig_module/mounted/pulse,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/device/rfd_c,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/recharger
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA // all modules
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/obj/item/rig/retro
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name = "retrofitted military hardsuit control module"
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desc = "An old repurposed construction exoskeleton redesigned for combat. Its colors and insignias match those of the Tau Ceti Armed Forces."
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icon = 'icons/obj/item/clothing/rig/legion.dmi'
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icon_state = "legion_rig"
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icon_supported_species_tags = list("ipc", "skr", "taj", "una", "vau", "vaw")
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suit_type = "retrofitted military hardsuit"
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_PISTOL,
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LASER = ARMOR_LASER_PISTOL,
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ENERGY = ARMOR_ENERGY_RESISTANT,
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BOMB = ARMOR_BOMB_RESISTANT,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_RESISTANT
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)
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siemens_coefficient = 0.35
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slowdown = 2
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offline_slowdown = 4
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offline_vision_restriction = TINT_HEAVY
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helm_type = /obj/item/clothing/head/helmet/space/rig/tcfl
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(
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/obj/item/flashlight,
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/obj/item/tank,
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/obj/item/suit_cooling_unit,
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/obj/item/gun,
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/obj/item/ammo_magazine,
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/obj/item/ammo_casing,
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/obj/item/melee/baton,
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/obj/item/melee/energy/sword,
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/obj/item/handcuffs,
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/obj/item/material/twohanded/fireaxe,
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/obj/item/rfd/construction,
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/obj/item/material/twohanded/pike/flag
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)
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species_restricted = list(BODYTYPE_HUMAN,BODYTYPE_TAJARA,BODYTYPE_UNATHI, BODYTYPE_SKRELL, BODYTYPE_IPC, BODYTYPE_VAURCA)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/retro/equipped
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req_one_access = list(ACCESS_TCAF_SHIPS, ACCESS_LEGION)
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initial_modules = list(
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/obj/item/rig_module/actuators,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/cooling_unit,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/recharger
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)
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/obj/item/clothing/head/helmet/space/rig/tcfl
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camera = /obj/machinery/camera/network/tcfl
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/obj/item/rig/gunslinger
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name = "gunslinger hardsuit control module"
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desc = "A favorite of the Frontier Rangers, the Gunslinger suit is a Xanan-designed hardsuit meant to provide the user absolute situational awareness, while remaining sturdy under fire."
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icon = 'icons/obj/item/clothing/rig/gunslinger.dmi'
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icon_state = "gunslinger"
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suit_type = "gunslinger hardsuit"
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icon_supported_species_tags = list("ipc", "skr", "taj")
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_MAJOR,
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LASER = ARMOR_LASER_MEDIUM,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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offline_slowdown = 2
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offline_vision_restriction = TINT_HEAVY
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_SKRELL, BODYTYPE_TAJARA)
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/obj/item/rig/gunslinger/equipped
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req_access = list(ACCESS_SYNDICATE)
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initial_modules = list(
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/mounted/taser
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)
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/obj/item/rig/gunslinger/equipped/ert
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req_access = list(ACCESS_DISTRESS)
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/obj/item/rig/gunslinger/ninja
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initial_modules = list(
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/mounted/taser,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/fabricator/energy_net
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/strike
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name = "strike hardsuit control module"
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desc = "An expensive hardsuit utilized by Eridani security contractors to field heavy weapons and coordinate non-lethal takedowns directly. Usually seen spearheading police raids."
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icon = 'icons/obj/item/clothing/rig/strikesuit.dmi'
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icon_state = "strikesuit"
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suit_type = "strike hardsuit"
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_MAJOR,
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LASER = ARMOR_LASER_MEDIUM,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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offline_slowdown = 2
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offline_vision_restriction = TINT_HEAVY
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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species_restricted = list(BODYTYPE_HUMAN)
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/obj/item/rig/strike/equipped
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req_access = list(ACCESS_SYNDICATE)
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initial_modules = list(
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/nvg
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)
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/obj/item/rig/strike/distress
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req_access = list(ACCESS_DISTRESS)
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initial_modules = list(
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/mounted/taser,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/sechud
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)
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/obj/item/rig/strike/ninja
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initial_modules = list(
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/obj/item/rig_module/vision/nvg,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/device/drill
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/elyran
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name = "elyran battlesuit control module"
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desc = "An advanced Elyran hardsuit specialized in scorched earth tactics."
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icon = 'icons/obj/item/clothing/rig/elyran_battlesuit.dmi'
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icon_state = "elyran_rig"
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suit_type = "elyran battlesuit"
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_MAJOR,
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LASER = ARMOR_LASER_MEDIUM,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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offline_slowdown = 2
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offline_vision_restriction = TINT_HEAVY
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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species_restricted = list(BODYTYPE_HUMAN)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 10000
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/obj/item/rig/elyran/equipped
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req_access = list(ACCESS_SYNDICATE)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/actuators/combat
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)
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/obj/item/rig/elyran/ninja
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req_access = list(ACCESS_SYNDICATE)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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|
/obj/item/rig_module/fabricator/energy_net,
|
|
/obj/item/rig_module/power_sink,
|
|
/obj/item/rig_module/device/door_hack,
|
|
/obj/item/rig_module/mounted/plasma
|
|
)
|
|
|
|
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
|
|
|
|
/obj/item/rig/bunker
|
|
name = "bunker suit control module"
|
|
desc = "A powerful niche-function hardsuit utilized by Ceres' Lance to apprehend synthetics. Unstoppable in the right circumstances, and nothing more than a burden anywhere else."
|
|
icon = 'icons/obj/item/clothing/rig/bunker.dmi'
|
|
icon_state = "bunker"
|
|
suit_type = "bunker suit"
|
|
armor = list(
|
|
MELEE = ARMOR_MELEE_VERY_HIGH,
|
|
BULLET = ARMOR_BALLISTIC_RIFLE,
|
|
LASER = ARMOR_LASER_RIFLE,
|
|
ENERGY = ARMOR_ENERGY_SHIELDED,
|
|
BOMB = ARMOR_BOMB_PADDED,
|
|
BIO = ARMOR_BIO_SHIELDED,
|
|
RAD = ARMOR_RAD_SMALL
|
|
)
|
|
offline_vision_restriction = TINT_HEAVY
|
|
emp_protection = -30
|
|
slowdown = 8
|
|
offline_slowdown = 10
|
|
|
|
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
|
|
|
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_UTILITY
|
|
|
|
species_restricted = list(BODYTYPE_HUMAN)
|
|
|
|
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
|
|
|
|
glove_type = /obj/item/clothing/gloves/powerfist
|
|
boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
|
|
|
|
/obj/item/rig/bunker/equipped
|
|
initial_modules = list(
|
|
/obj/item/rig_module/actuators/combat,
|
|
/obj/item/rig_module/device/drill,
|
|
/obj/item/rig_module/fabricator/energy_net
|
|
)
|
|
|
|
/obj/item/rig/bunker/ninja // Ninjas have breachers, so it was approved they can have the unnerfed version.
|
|
initial_modules = list(
|
|
/obj/item/rig_module/actuators/combat,
|
|
/obj/item/rig_module/vision/thermal,
|
|
/obj/item/rig_module/maneuvering_jets,
|
|
/obj/item/rig_module/recharger,
|
|
/obj/item/rig_module/mounted/ion,
|
|
/obj/item/rig_module/fabricator/energy_net,
|
|
/obj/item/rig_module/device/drill,
|
|
)
|
|
|
|
/obj/item/rig/bunker/nerfed
|
|
name = "bunker suit control module"
|
|
desc = "A powerful niche-function hardsuit utilized by Ceres' Lance to apprehend synthetics. This is a lighter version with more standard hardsuit plating."
|
|
armor = list(
|
|
MELEE = ARMOR_MELEE_MAJOR,
|
|
BULLET = ARMOR_BALLISTIC_MAJOR,
|
|
LASER = ARMOR_LASER_MEDIUM,
|
|
ENERGY = ARMOR_ENERGY_SMALL,
|
|
BOMB = ARMOR_BOMB_PADDED,
|
|
BIO = ARMOR_BIO_SHIELDED,
|
|
RAD = ARMOR_RAD_SMALL
|
|
)
|
|
offline_vision_restriction = TINT_HEAVY
|
|
slowdown = 1
|
|
|
|
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
|
|
|
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
|
|
|
|
/obj/item/rig/bunker/nerfed/equipped
|
|
initial_modules = list(
|
|
/obj/item/rig_module/actuators/combat,
|
|
/obj/item/rig_module/vision/thermal,
|
|
/obj/item/rig_module/maneuvering_jets,
|
|
/obj/item/rig_module/recharger,
|
|
/obj/item/rig_module/mounted/ion
|
|
)
|
|
|
|
/obj/item/rig/jinxiang
|
|
name = "jinxiang-pattern combat suit control module"
|
|
desc = "An off-shoot of the core Bunker Suit design, utilized by the Imperial Dominian military and painted accordingly. This is a powerful suit specializing in melee confrontations."
|
|
icon = 'icons/obj/item/clothing/rig/dominia.dmi'
|
|
icon_state = "dominia"
|
|
icon_supported_species_tags = list("una")
|
|
suit_type = "jinxiang combat suit"
|
|
armor = list(
|
|
MELEE = ARMOR_MELEE_MAJOR,
|
|
BULLET = ARMOR_BALLISTIC_MAJOR,
|
|
LASER = ARMOR_LASER_MEDIUM,
|
|
ENERGY = ARMOR_ENERGY_SMALL,
|
|
BOMB = ARMOR_BOMB_PADDED,
|
|
BIO = ARMOR_BIO_SHIELDED,
|
|
RAD = ARMOR_RAD_SMALL
|
|
)
|
|
offline_vision_restriction = TINT_HEAVY
|
|
offline_slowdown = 10
|
|
|
|
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
|
|
|
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
|
|
|
|
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_UNATHI)
|
|
|
|
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
|
|
|
|
glove_type = /obj/item/clothing/gloves/powerfist
|
|
boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
|
|
|
|
/obj/item/rig/jinxiang/equipped
|
|
initial_modules = list(
|
|
/obj/item/rig_module/actuators/combat
|
|
)
|
|
|
|
/obj/item/rig/jinxiang/ninja
|
|
initial_modules = list(
|
|
/obj/item/rig_module/vision/thermal,
|
|
/obj/item/rig_module/actuators/combat,
|
|
/obj/item/rig_module/maneuvering_jets,
|
|
/obj/item/rig_module/fabricator/energy_net,
|
|
/obj/item/rig_module/power_sink,
|
|
/obj/item/rig_module/device/door_hack,
|
|
/obj/item/rig_module/mounted/energy_blade
|
|
)
|
|
|
|
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
|
|
|
|
/obj/item/rig/nanotrasen
|
|
name = "\improper NanoTrasen military-grade hardsuit control module"
|
|
desc = "A sleek and dangerous hardsuit, used by NanoTrasen's navy and emergency response teams."
|
|
suit_type = "\improper NanoTrasen military-grade hardsuit"
|
|
icon = 'icons/obj/item/clothing/rig/nt_ert/commander.dmi'
|
|
icon_state = "ert_commander_rig"
|
|
icon_supported_species_tags = list("skr")
|
|
species_restricted = list(BODYTYPE_SKRELL, BODYTYPE_HUMAN)
|
|
armor = list(
|
|
MELEE = ARMOR_MELEE_MAJOR,
|
|
BULLET = ARMOR_BALLISTIC_MAJOR,
|
|
LASER = ARMOR_LASER_MEDIUM,
|
|
ENERGY = ARMOR_ENERGY_MINOR,
|
|
BOMB = ARMOR_BOMB_RESISTANT,
|
|
BIO = ARMOR_BIO_SHIELDED,
|
|
RAD = ARMOR_RAD_RESISTANT
|
|
)
|
|
siemens_coefficient = 0.1
|
|
|
|
helm_type = /obj/item/clothing/head/helmet/space/rig/nanotrasen
|
|
boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
|
|
|
|
slowdown = 1
|
|
offline_slowdown = 2
|
|
offline_vision_restriction = TINT_HEAVY
|
|
|
|
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
|
|
|
|
/obj/item/clothing/head/helmet/space/rig/nanotrasen
|
|
light_overlay = "helmet_light_dual"
|
|
|
|
/obj/item/rig/nanotrasen/nexus
|
|
name = "\improper Nexus RTRT hardsuit control module"
|
|
desc = "A variant of NanoTrasen's military-grade hardsuit, designed for usage by Nexus Corporate Security's rapid trauma response teams."
|
|
suit_type = "\improper Nexus RTRT hardsuit"
|
|
icon = 'icons/obj/item/clothing/rig/nt_ert/medical.dmi'
|
|
icon_state = "ert_medical_rig"
|
|
|
|
helm_type = /obj/item/clothing/head/helmet/space/rig/nanotrasen/nexus
|
|
|
|
/obj/item/clothing/head/helmet/space/rig/nanotrasen/nexus
|
|
light_overlay = "helmet_light_dual"
|
|
|
|
/obj/item/rig/nanotrasen/corporate_auxiliary
|
|
name = "\improper NanoTrasen corporate auxiliary hardsuit control module"
|
|
desc = "A variant of NanoTrasen's military-grade hardsuit, designed for usage by NanoTrasen's contributions to the Republic of Biesel's corporate auxiliary forces."
|
|
suit_type = "\improper NanoTrasen corporate auxiliary hardsuit"
|
|
icon = 'icons/obj/item/clothing/rig/nt_ert/corporate_auxiliary.dmi'
|
|
icon_state = "corporate_auxiliary_rig"
|
|
|
|
helm_type = /obj/item/clothing/head/helmet/space/rig/nanotrasen/corporate_auxiliary
|
|
|
|
/obj/item/clothing/head/helmet/space/rig/nanotrasen/corporate_auxiliary
|
|
light_overlay = "helmet_light_dual"
|
|
|
|
/obj/item/rig/combat/legionnaire
|
|
name = "\improper Legionnaire Hardsuit"
|
|
desc = "An armored combat hardsuit in the blue colors of the Tau Ceti Armed Forces. The red shoulder pad dignifying the individual as a member of rank. \
|
|
Its golden visor reflecting the shining liberty the TCAF stands for."
|
|
desc_extended = "This hardsuit is brimming with modules and material. Manufactured initially by NanoTrasen, and later modified by Zavodskoi, \
|
|
the Legionnaire hardsuit comes in many shapes and sizes to accommodate its missions. Seeing both action in orbit and on the ground. \
|
|
The blue armored plates are layered with brown ballistic padding, and finally a tightly woven black armored liner to keep out any hazardous environment, from air to space."
|
|
icon = 'icons/obj/item/clothing/rig/tcaf_legionnaire.dmi'
|
|
icon_state = "legionnaire_rig"
|
|
icon_supported_species_tags = null
|
|
suit_type = "\improper Legionnaire Hardsuit"
|
|
armor = list(
|
|
MELEE = ARMOR_MELEE_MAJOR,
|
|
BULLET = ARMOR_BALLISTIC_MAJOR,
|
|
LASER = ARMOR_LASER_MEDIUM,
|
|
ENERGY = ARMOR_ENERGY_SMALL,
|
|
BOMB = ARMOR_BOMB_PADDED,
|
|
BIO = ARMOR_BIO_SHIELDED,
|
|
RAD = ARMOR_RAD_SMALL
|
|
)
|
|
siemens_coefficient = 0.1
|
|
offline_slowdown = 3
|
|
offline_vision_restriction = TINT_HEAVY
|
|
|
|
helm_type = /obj/item/clothing/head/helmet/space/rig/legionnaire
|
|
|
|
allowed = list(
|
|
/obj/item/flashlight,
|
|
/obj/item/tank,
|
|
/obj/item/suit_cooling_unit,
|
|
/obj/item/gun,
|
|
/obj/item/ammo_magazine,
|
|
/obj/item/ammo_casing,
|
|
/obj/item/melee/baton,
|
|
/obj/item/melee/energy/sword,
|
|
/obj/item/handcuffs,
|
|
/obj/item/material/twohanded/fireaxe,
|
|
/obj/item/rfd/construction,
|
|
/obj/item/material/twohanded/pike/flag
|
|
)
|
|
|
|
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
|
|
|
|
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
|
|
|
|
/obj/item/clothing/head/helmet/space/rig/legionnaire
|
|
light_overlay = "helmet_light_tcaf_legionnaire"
|
|
camera = /obj/machinery/camera/network/tcfl
|
|
|
|
/obj/item/rig/combat/legionnaire/equipped
|
|
|
|
initial_modules = list(
|
|
/obj/item/rig_module/actuators,
|
|
/obj/item/rig_module/mounted/egun,
|
|
/obj/item/rig_module/fabricator/energy_net,
|
|
/obj/item/rig_module/device/drill,
|
|
/obj/item/rig_module/vision/nvg,
|
|
/obj/item/rig_module/storage,
|
|
/obj/item/rig_module/cooling_unit,
|
|
/obj/item/rig_module/recharger
|
|
)
|