Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

292 lines
11 KiB
Plaintext

/obj/item/clothing/head/helmet/space/rig/ert
light_overlay = "helmet_light_dual"
camera = /obj/machinery/camera/network/ert
/obj/item/rig/ert
name = "ERT-C hardsuit control module"
desc = "A suit worn by the commander of an Emergency Response Team. Has blue highlights."
suit_type = "ERT commander"
icon = 'icons/obj/item/clothing/rig/nt_ert/commander.dmi'
icon_state = "ert_commander_rig"
icon_supported_species_tags = list("skr")
emp_protection = 35
helm_type = /obj/item/clothing/head/helmet/space/rig/ert
boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
req_access = list(ACCESS_CENT_SPECOPS)
species_restricted = list(BODYTYPE_SKRELL,BODYTYPE_HUMAN)
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_PISTOL,
LASER = ARMOR_LASER_SMALL,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
siemens_coefficient = 0.1
allowed = list(
/obj/item/flashlight, /obj/item/tank, /obj/item/t_scanner, /obj/item/rfd/construction, /obj/item/crowbar, \
/obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/multitool, \
/obj/item/radio, /obj/item/analyzer, /obj/item/storage/bag/inflatable, /obj/item/melee/baton, /obj/item/gun, \
/obj/item/storage/firstaid, /obj/item/reagent_containers/hypospray, /obj/item/roller,/obj/item/material/twohanded/fireaxe)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/vision/nvg,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/datajack,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/recharger
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
/obj/item/rig/ert/engineer
name = "ERT-E suit control module"
desc = "A suit worn by the engineering division of an Emergency Response Team. Has orange highlights. Less armored than the security variant, but offers full radiation protection."
suit_type = "ERT engineer"
icon = 'icons/obj/item/clothing/rig/nt_ert/engineer.dmi'
icon_state = "ert_engineer_rig"
emp_protection = 30
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_PISTOL,
LASER = ARMOR_LASER_SMALL,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
glove_type = /obj/item/clothing/gloves/rig/eva
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/vision/meson,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/mounted/plasmacutter,
/obj/item/rig_module/device/rfd_c,
/obj/item/rig_module/actuators,
/obj/item/rig_module/recharger
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_UTILITY
/obj/item/rig/ert/medical
name = "ERT-M suit control module"
desc = "A suit worn by the medical division of an Emergency Response Team. Has white highlights. Less armored than the security variant, but offers full radiation protection."
suit_type = "ERT medic"
icon = 'icons/obj/item/clothing/rig/nt_ert/medical.dmi'
icon_state = "ert_medical_rig"
emp_protection = 30
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_PISTOL,
LASER = ARMOR_LASER_SMALL,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/vision/medhud,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/healthscanner,
/obj/item/rig_module/chem_dispenser/injector,
/obj/item/rig_module/actuators,
/obj/item/rig_module/recharger
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL
/obj/item/rig/ert/security
name = "ERT-S suit control module"
desc = "A suit worn by the security division of an Emergency Response Team. Has red highlights. Trades full radiation protection for a slightly better armor."
suit_type = "ERT security"
icon = 'icons/obj/item/clothing/rig/nt_ert/security.dmi'
icon_state = "ert_security_rig"
emp_protection = 30
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_PISTOL,
LASER = ARMOR_LASER_PISTOL,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/vision/sechud,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/mounted/egun,
/obj/item/rig_module/actuators,
/obj/item/rig_module/recharger
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
/obj/item/rig/ert/scc
name = "\improper SCC ERT-C hardsuit control module"
desc = "A suit worn by the commander of an Emergency Response Team sent to crisis situations by the Stellar Corporate Conglomerate. This one features SCC colouring."
suit_type = "SCC ERT commander"
icon = 'icons/obj/item/clothing/rig/scc_ert/commander.dmi'
icon_state = "scc_rig"
icon_supported_species_tags = null
species_restricted = list(BODYTYPE_HUMAN)
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_RIFLE,
LASER = ARMOR_LASER_RIFLE,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/vision/nvg,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/storage,
/obj/item/rig_module/recharger
)
/obj/item/rig/ert/scc/engineer
name = "\improper SCC ERT-E hardsuit control module"
desc = "A suit worn by the engineer of an Emergency Response Team sent to crisis situations by the Stellar Corporate Conglomerate. This one features SCC colouring."
suit_type = "SCC ERT engineer"
icon = 'icons/obj/item/clothing/rig/scc_ert/engineer.dmi'
icon_state = "scc_rig"
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_UTILITY
/obj/item/rig/ert/scc/medical
name = "\improper SCC ERT-M hardsuit control module"
desc = "A suit worn by the medical specialist of an Emergency Response Team sent to crisis situations by the Stellar Corporate Conglomerate. This one features SCC colouring."
suit_type = "SCC ERT medic"
icon = 'icons/obj/item/clothing/rig/scc_ert/medic.dmi'
icon_state = "scc_rig"
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL
/obj/item/rig/ert/scc/security
name = "\improper SCC ERT-S hardsuit control module"
desc = "A suit worn by the security specialist of an Emergency Response Team sent to crisis situations by the Stellar Corporate Conglomerate. This one features SCC colouring."
suit_type = "SCC ERT security"
icon = 'icons/obj/item/clothing/rig/scc_ert/security.dmi'
icon_state = "scc_rig"
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
/obj/item/rig/ert/einstein
name = "apotheosis suit control module"
desc = "A heavy suit with Einstein Engines branding coating it, not to mention the obvious colors."
suit_type = "apotheosis"
icon = 'icons/obj/item/clothing/rig/apotheosis.dmi'
icon_state = "apotheosis"
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_RIFLE,
LASER = ARMOR_LASER_RIFLE,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_UTILITY
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/vision/nvg,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/storage,
/obj/item/rig_module/recharger
)
/obj/item/rig/ert/assetprotection
name = "\improper heavy asset protection suit control module"
desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armored and space ready."
suit_type = "heavy asset protection"
icon = 'icons/obj/item/clothing/rig/asset_protection.dmi'
icon_state = "asset_protection_rig"
icon_supported_species_tags = null
armor = list(
MELEE = ARMOR_MELEE_SHIELDED,
BULLET = ARMOR_BALLISTIC_RIFLE,
LASER = ARMOR_LASER_RIFLE,
ENERGY = ARMOR_ENERGY_STRONG,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
slowdown = 0
emp_protection = 50
boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
species_restricted = list(BODYTYPE_HUMAN)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/vision/multi,
/obj/item/rig_module/mounted/pulse,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/chem_dispenser/injector,
/obj/item/rig_module/device/drill,
/obj/item/rig_module/device/rfd_c,
/obj/item/rig_module/datajack,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/recharger
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA // all modules
/obj/item/rig/ert/assetprotection/empty
initial_modules = list()
/obj/item/rig/ert/ntassetprotection
name = "\improper heavy asset protection suit control module"
desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armored and space ready."
suit_type = "heavy asset protection"
icon = 'icons/obj/item/clothing/rig/nt_asset_protection.dmi'
icon_state = "asset_protection_rig"
icon_supported_species_tags = null
armor = list(
MELEE = ARMOR_MELEE_SHIELDED,
BULLET = ARMOR_BALLISTIC_RIFLE,
LASER = ARMOR_LASER_HEAVY,
ENERGY = ARMOR_ENERGY_SHIELDED,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
slowdown = 0
emp_protection = 50
species_restricted = list(BODYTYPE_HUMAN)
boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/vision/multi,
/obj/item/rig_module/mounted/pulse,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/chem_dispenser/injector,
/obj/item/rig_module/device/drill,
/obj/item/rig_module/device/rfd_c,
/obj/item/rig_module/datajack,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/recharger
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA // all modules
/obj/item/rig/ert/ntassetprotection/lead
icon = 'icons/obj/item/clothing/rig/nt_asset_protection_commander.dmi'
icon_state = "c_asset_protection_rig"