mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-21 12:02:31 +01:00
This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
292 lines
11 KiB
Plaintext
292 lines
11 KiB
Plaintext
/obj/item/clothing/head/helmet/space/rig/ert
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light_overlay = "helmet_light_dual"
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camera = /obj/machinery/camera/network/ert
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/obj/item/rig/ert
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name = "ERT-C hardsuit control module"
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desc = "A suit worn by the commander of an Emergency Response Team. Has blue highlights."
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suit_type = "ERT commander"
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icon = 'icons/obj/item/clothing/rig/nt_ert/commander.dmi'
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icon_state = "ert_commander_rig"
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icon_supported_species_tags = list("skr")
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emp_protection = 35
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helm_type = /obj/item/clothing/head/helmet/space/rig/ert
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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req_access = list(ACCESS_CENT_SPECOPS)
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species_restricted = list(BODYTYPE_SKRELL,BODYTYPE_HUMAN)
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_PISTOL,
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LASER = ARMOR_LASER_SMALL,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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siemens_coefficient = 0.1
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allowed = list(
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/obj/item/flashlight, /obj/item/tank, /obj/item/t_scanner, /obj/item/rfd/construction, /obj/item/crowbar, \
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/obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/multitool, \
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/obj/item/radio, /obj/item/analyzer, /obj/item/storage/bag/inflatable, /obj/item/melee/baton, /obj/item/gun, \
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/obj/item/storage/firstaid, /obj/item/reagent_containers/hypospray, /obj/item/roller,/obj/item/material/twohanded/fireaxe)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/nvg,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/recharger
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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/obj/item/rig/ert/engineer
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name = "ERT-E suit control module"
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desc = "A suit worn by the engineering division of an Emergency Response Team. Has orange highlights. Less armored than the security variant, but offers full radiation protection."
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suit_type = "ERT engineer"
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icon = 'icons/obj/item/clothing/rig/nt_ert/engineer.dmi'
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icon_state = "ert_engineer_rig"
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emp_protection = 30
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_PISTOL,
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LASER = ARMOR_LASER_SMALL,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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glove_type = /obj/item/clothing/gloves/rig/eva
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/meson,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/mounted/plasmacutter,
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/obj/item/rig_module/device/rfd_c,
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/obj/item/rig_module/actuators,
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/obj/item/rig_module/recharger
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_UTILITY
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/obj/item/rig/ert/medical
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name = "ERT-M suit control module"
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desc = "A suit worn by the medical division of an Emergency Response Team. Has white highlights. Less armored than the security variant, but offers full radiation protection."
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suit_type = "ERT medic"
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icon = 'icons/obj/item/clothing/rig/nt_ert/medical.dmi'
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icon_state = "ert_medical_rig"
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emp_protection = 30
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_PISTOL,
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LASER = ARMOR_LASER_SMALL,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/medhud,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/healthscanner,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/actuators,
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/obj/item/rig_module/recharger
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL
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/obj/item/rig/ert/security
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name = "ERT-S suit control module"
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desc = "A suit worn by the security division of an Emergency Response Team. Has red highlights. Trades full radiation protection for a slightly better armor."
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suit_type = "ERT security"
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icon = 'icons/obj/item/clothing/rig/nt_ert/security.dmi'
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icon_state = "ert_security_rig"
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emp_protection = 30
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_PISTOL,
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LASER = ARMOR_LASER_PISTOL,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/sechud,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/actuators,
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/obj/item/rig_module/recharger
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
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/obj/item/rig/ert/scc
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name = "\improper SCC ERT-C hardsuit control module"
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desc = "A suit worn by the commander of an Emergency Response Team sent to crisis situations by the Stellar Corporate Conglomerate. This one features SCC colouring."
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suit_type = "SCC ERT commander"
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icon = 'icons/obj/item/clothing/rig/scc_ert/commander.dmi'
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icon_state = "scc_rig"
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icon_supported_species_tags = null
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species_restricted = list(BODYTYPE_HUMAN)
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_RIFLE,
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LASER = ARMOR_LASER_RIFLE,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_RESISTANT,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/nvg,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/storage,
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/obj/item/rig_module/recharger
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)
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/obj/item/rig/ert/scc/engineer
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name = "\improper SCC ERT-E hardsuit control module"
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desc = "A suit worn by the engineer of an Emergency Response Team sent to crisis situations by the Stellar Corporate Conglomerate. This one features SCC colouring."
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suit_type = "SCC ERT engineer"
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icon = 'icons/obj/item/clothing/rig/scc_ert/engineer.dmi'
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icon_state = "scc_rig"
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_UTILITY
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/obj/item/rig/ert/scc/medical
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name = "\improper SCC ERT-M hardsuit control module"
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desc = "A suit worn by the medical specialist of an Emergency Response Team sent to crisis situations by the Stellar Corporate Conglomerate. This one features SCC colouring."
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suit_type = "SCC ERT medic"
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icon = 'icons/obj/item/clothing/rig/scc_ert/medic.dmi'
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icon_state = "scc_rig"
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL
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/obj/item/rig/ert/scc/security
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name = "\improper SCC ERT-S hardsuit control module"
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desc = "A suit worn by the security specialist of an Emergency Response Team sent to crisis situations by the Stellar Corporate Conglomerate. This one features SCC colouring."
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suit_type = "SCC ERT security"
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icon = 'icons/obj/item/clothing/rig/scc_ert/security.dmi'
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icon_state = "scc_rig"
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
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/obj/item/rig/ert/einstein
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name = "apotheosis suit control module"
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desc = "A heavy suit with Einstein Engines branding coating it, not to mention the obvious colors."
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suit_type = "apotheosis"
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icon = 'icons/obj/item/clothing/rig/apotheosis.dmi'
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icon_state = "apotheosis"
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_RIFLE,
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LASER = ARMOR_LASER_RIFLE,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_RESISTANT,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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req_access = list()
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req_one_access = list()
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_UTILITY
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/nvg,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/storage,
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/obj/item/rig_module/recharger
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)
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/obj/item/rig/ert/assetprotection
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name = "\improper heavy asset protection suit control module"
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desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armored and space ready."
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suit_type = "heavy asset protection"
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icon = 'icons/obj/item/clothing/rig/asset_protection.dmi'
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icon_state = "asset_protection_rig"
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icon_supported_species_tags = null
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armor = list(
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MELEE = ARMOR_MELEE_SHIELDED,
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BULLET = ARMOR_BALLISTIC_RIFLE,
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LASER = ARMOR_LASER_RIFLE,
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ENERGY = ARMOR_ENERGY_STRONG,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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slowdown = 0
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emp_protection = 50
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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species_restricted = list(BODYTYPE_HUMAN)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/vision/multi,
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/obj/item/rig_module/mounted/pulse,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/device/rfd_c,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/recharger
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA // all modules
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/obj/item/rig/ert/assetprotection/empty
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initial_modules = list()
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/obj/item/rig/ert/ntassetprotection
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name = "\improper heavy asset protection suit control module"
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desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armored and space ready."
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suit_type = "heavy asset protection"
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icon = 'icons/obj/item/clothing/rig/nt_asset_protection.dmi'
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icon_state = "asset_protection_rig"
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icon_supported_species_tags = null
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armor = list(
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MELEE = ARMOR_MELEE_SHIELDED,
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BULLET = ARMOR_BALLISTIC_RIFLE,
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LASER = ARMOR_LASER_HEAVY,
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ENERGY = ARMOR_ENERGY_SHIELDED,
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BOMB = ARMOR_BOMB_RESISTANT,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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slowdown = 0
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emp_protection = 50
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species_restricted = list(BODYTYPE_HUMAN)
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/vision/multi,
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/obj/item/rig_module/mounted/pulse,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/device/rfd_c,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/recharger
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA // all modules
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/obj/item/rig/ert/ntassetprotection/lead
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icon = 'icons/obj/item/clothing/rig/nt_asset_protection_commander.dmi'
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icon_state = "c_asset_protection_rig"
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