mirror of
https://github.com/Aurorastation/Aurora.3.git
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This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
164 lines
5.8 KiB
Plaintext
164 lines
5.8 KiB
Plaintext
/obj/item/clothing/head/helmet/space/rig/merc
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light_overlay = "merc_rig_lights"
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light_color = "#ffffff"
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camera = /obj/machinery/camera/network/mercenary
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/obj/item/rig/merc
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name = "crimson hardsuit control module"
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desc = "A blood-red hardsuit featuring some fairly illegal technology."
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icon = 'icons/obj/item/clothing/rig/merc_crimson.dmi'
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icon_state = "merc_rig"
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icon_supported_species_tags = list("ipc", "skr", "taj", "una")
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suit_type = "crimson hardsuit"
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_MAJOR,
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LASER = ARMOR_LASER_MEDIUM,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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offline_slowdown = 3
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offline_vision_restriction = TINT_HEAVY
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emp_protection = 30
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helm_type = /obj/item/clothing/head/helmet/space/rig/merc
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
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req_access = list(ACCESS_SYNDICATE)
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/actuators/combat
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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//Has most of the modules removed
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/obj/item/rig/merc/empty
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/electrowarfare_suite, //might as well
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/obj/item/rig_module/actuators/combat // What the dude above me said.
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)
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/obj/item/rig/merc/trulyempty
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initial_modules = list()
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/obj/item/rig/merc/ninja
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/actuators/combat
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)
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/obj/item/clothing/head/helmet/space/rig/merc/distress
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light_overlay = "helmet_light_rhino"
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light_color = "#7ffbf7"
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/obj/item/rig/merc/distress
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name = "rhino hardsuit control module"
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desc = "A combat hardsuit utilized by many private military companies, packing some seriously heavy plating."
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icon = 'icons/obj/item/clothing/rig/rhino.dmi'
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icon_state = "rhino"
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suit_type = "rhino hardsuit"
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_MAJOR,
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LASER = ARMOR_LASER_MEDIUM,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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offline_slowdown = 3
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offline_vision_restriction = TINT_HEAVY
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emp_protection = 20
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
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helm_type = /obj/item/clothing/head/helmet/space/rig/merc/distress
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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req_access = list(ACCESS_DISTRESS)
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/actuators/combat
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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/obj/item/rig/merc/distress/ninja
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req_access = null
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/actuators/combat
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)
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/obj/item/rig/merc/einstein //For the Einstein Merc kit
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name = "paragon suit control module"
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desc = "A back mounted control mechanism of an Einstein Engines hardsuit. This model is issued to the leaders of security teams within the corporation."
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suit_type = "paragon"
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icon = 'icons/obj/item/clothing/rig/einstein_merc.dmi'
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icon_state = "paragon"
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icon_supported_species_tags = null
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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initial_modules = list(
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/mounted/ion,
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/obj/item/rig_module/cooling_unit,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/multi,
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/obj/item/rig_module/electrowarfare_suite
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)
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/obj/item/rig/merc/einstein/ninja
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initial_modules = list(
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/mounted/ion,
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/obj/item/rig_module/cooling_unit,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/multi,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/chem_dispenser/combat
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)
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/obj/item/rig/merc/einstein/empty
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initial_modules = list()
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