Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

164 lines
5.8 KiB
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/obj/item/clothing/head/helmet/space/rig/merc
light_overlay = "merc_rig_lights"
light_color = "#ffffff"
camera = /obj/machinery/camera/network/mercenary
/obj/item/rig/merc
name = "crimson hardsuit control module"
desc = "A blood-red hardsuit featuring some fairly illegal technology."
icon = 'icons/obj/item/clothing/rig/merc_crimson.dmi'
icon_state = "merc_rig"
icon_supported_species_tags = list("ipc", "skr", "taj", "una")
suit_type = "crimson hardsuit"
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_MAJOR,
LASER = ARMOR_LASER_MEDIUM,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.1
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
emp_protection = 30
helm_type = /obj/item/clothing/head/helmet/space/rig/merc
boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
req_access = list(ACCESS_SYNDICATE)
initial_modules = list(
/obj/item/rig_module/mounted,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/actuators/combat
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
//Has most of the modules removed
/obj/item/rig/merc/empty
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/electrowarfare_suite, //might as well
/obj/item/rig_module/actuators/combat // What the dude above me said.
)
/obj/item/rig/merc/trulyempty
initial_modules = list()
/obj/item/rig/merc/ninja
initial_modules = list(
/obj/item/rig_module/mounted,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/device/door_hack,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/actuators/combat
)
/obj/item/clothing/head/helmet/space/rig/merc/distress
light_overlay = "helmet_light_rhino"
light_color = "#7ffbf7"
/obj/item/rig/merc/distress
name = "rhino hardsuit control module"
desc = "A combat hardsuit utilized by many private military companies, packing some seriously heavy plating."
icon = 'icons/obj/item/clothing/rig/rhino.dmi'
icon_state = "rhino"
suit_type = "rhino hardsuit"
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_MAJOR,
LASER = ARMOR_LASER_MEDIUM,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.1
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
emp_protection = 20
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
helm_type = /obj/item/clothing/head/helmet/space/rig/merc/distress
boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
req_access = list(ACCESS_DISTRESS)
initial_modules = list(
/obj/item/rig_module/mounted,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/actuators/combat
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
/obj/item/rig/merc/distress/ninja
req_access = null
initial_modules = list(
/obj/item/rig_module/mounted,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/device/door_hack,
/obj/item/rig_module/actuators/combat
)
/obj/item/rig/merc/einstein //For the Einstein Merc kit
name = "paragon suit control module"
desc = "A back mounted control mechanism of an Einstein Engines hardsuit. This model is issued to the leaders of security teams within the corporation."
suit_type = "paragon"
icon = 'icons/obj/item/clothing/rig/einstein_merc.dmi'
icon_state = "paragon"
icon_supported_species_tags = null
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
initial_modules = list(
/obj/item/rig_module/power_sink,
/obj/item/rig_module/mounted/ion,
/obj/item/rig_module/cooling_unit,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/vision/multi,
/obj/item/rig_module/electrowarfare_suite
)
/obj/item/rig/merc/einstein/ninja
initial_modules = list(
/obj/item/rig_module/power_sink,
/obj/item/rig_module/mounted/ion,
/obj/item/rig_module/cooling_unit,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/vision/multi,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/device/door_hack,
/obj/item/rig_module/mounted/egun,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/chem_dispenser/combat
)
/obj/item/rig/merc/einstein/empty
initial_modules = list()