mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 20:43:10 +01:00
This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
131 lines
4.6 KiB
Plaintext
131 lines
4.6 KiB
Plaintext
/obj/item/clothing/head/helmet/space/rig/skrell
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light_overlay = "helmet_light_nralakk_rig"
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light_color = LIGHT_COLOR_CYAN
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/obj/item/rig/skrell
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name = "qukala assault hardsuit control module"
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desc = "A Nralakk-manufactured combat hardsuit, designed for use by elite operatives of the Qukala. Due to their expense and classified design, these suits are rarely seen outside of Qukala hands."
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icon = 'icons/obj/item/clothing/rig/nralakk.dmi'
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icon_state = "nralakk_rig"
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_MAJOR,
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LASER = ARMOR_LASER_MEDIUM,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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emp_protection = 30
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vision_restriction = TINT_NONE
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slowdown = 0
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offline_slowdown = 3
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species_restricted = list(BODYTYPE_SKRELL)
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helm_type = /obj/item/clothing/head/helmet/space/rig/skrell
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
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/obj/item/rig/skrell/equipped
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req_access = list(ACCESS_SKRELL)
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/mounted/ion,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/recharger,
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/obj/item/rig_module/mounted/skrell_gun
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)
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/obj/item/rig/skrell/equipped/merc
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req_access = list(ACCESS_SYNDICATE)
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/obj/item/clothing/head/helmet/space/rig/skrell/tup
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light_overlay = "helmet_light_tadpole"
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/obj/item/clothing/head/helmet/space/rig/skrell/tup/modern
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light_overlay = "tup2_rig_helmetlight"
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/obj/item/rig/skrell/tup
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name = "tupkala infiltration suit control module"
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desc = "An old yet reliable suit control module, designed by the Nralakk Federation for clandestine operations. The best of the best, albeit outdated now."
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icon = 'icons/obj/item/clothing/rig/tup.dmi'
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icon_state = "tup_rig"
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suit_type = "tup suit"
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emp_protection = 95
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helm_type = /obj/item/clothing/head/helmet/space/rig/skrell/tup
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
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/obj/item/rig/skrell/tup/equipped
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req_access = list(ACCESS_SKRELL)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/vision/multi,
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/obj/item/rig_module/mounted/pulse,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/device/rfd_c,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/teleporter/skrell,
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/obj/item/rig_module/recharger
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)
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/obj/item/rig/skrell/tup/ninja
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/teleporter/skrell,
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/obj/item/rig_module/mounted/skrell_gun,
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/obj/item/rig_module/stealth_field
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)
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/obj/item/rig/skrell/tup/modern
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name = "tupkala suit control module"
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desc = "This is the suit control module for the Tupkala RIG. It's one of the most advanced pieces of technology in the Spur."
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icon_state = "tup2_rig"
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helm_type = /obj/item/clothing/head/helmet/space/rig/skrell/tup/modern
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_RIFLE,
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LASER = ARMOR_LASER_RIFLE,
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ENERGY = ARMOR_ENERGY_STRONG,
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BOMB = ARMOR_BOMB_RESISTANT,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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/obj/item/rig/skrell/tup/modern/equipped
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req_access = list(ACCESS_SKRELL)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/vision/multi,
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/obj/item/rig_module/mounted/pulse,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/device/rfd_c,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/teleporter/skrell
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)
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