Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

131 lines
4.6 KiB
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/obj/item/clothing/head/helmet/space/rig/skrell
light_overlay = "helmet_light_nralakk_rig"
light_color = LIGHT_COLOR_CYAN
/obj/item/rig/skrell
name = "qukala assault hardsuit control module"
desc = "A Nralakk-manufactured combat hardsuit, designed for use by elite operatives of the Qukala. Due to their expense and classified design, these suits are rarely seen outside of Qukala hands."
icon = 'icons/obj/item/clothing/rig/nralakk.dmi'
icon_state = "nralakk_rig"
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_MAJOR,
LASER = ARMOR_LASER_MEDIUM,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.1
emp_protection = 30
vision_restriction = TINT_NONE
slowdown = 0
offline_slowdown = 3
species_restricted = list(BODYTYPE_SKRELL)
helm_type = /obj/item/clothing/head/helmet/space/rig/skrell
boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
/obj/item/rig/skrell/equipped
req_access = list(ACCESS_SKRELL)
initial_modules = list(
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/mounted/ion,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/chem_dispenser/injector,
/obj/item/rig_module/datajack,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/recharger,
/obj/item/rig_module/mounted/skrell_gun
)
/obj/item/rig/skrell/equipped/merc
req_access = list(ACCESS_SYNDICATE)
/obj/item/clothing/head/helmet/space/rig/skrell/tup
light_overlay = "helmet_light_tadpole"
/obj/item/clothing/head/helmet/space/rig/skrell/tup/modern
light_overlay = "tup2_rig_helmetlight"
/obj/item/rig/skrell/tup
name = "tupkala infiltration suit control module"
desc = "An old yet reliable suit control module, designed by the Nralakk Federation for clandestine operations. The best of the best, albeit outdated now."
icon = 'icons/obj/item/clothing/rig/tup.dmi'
icon_state = "tup_rig"
suit_type = "tup suit"
emp_protection = 95
helm_type = /obj/item/clothing/head/helmet/space/rig/skrell/tup
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
/obj/item/rig/skrell/tup/equipped
req_access = list(ACCESS_SKRELL)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/vision/multi,
/obj/item/rig_module/mounted/pulse,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/chem_dispenser/injector,
/obj/item/rig_module/device/drill,
/obj/item/rig_module/device/rfd_c,
/obj/item/rig_module/datajack,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/teleporter/skrell,
/obj/item/rig_module/recharger
)
/obj/item/rig/skrell/tup/ninja
initial_modules = list(
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/chem_dispenser/injector,
/obj/item/rig_module/datajack,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/teleporter/skrell,
/obj/item/rig_module/mounted/skrell_gun,
/obj/item/rig_module/stealth_field
)
/obj/item/rig/skrell/tup/modern
name = "tupkala suit control module"
desc = "This is the suit control module for the Tupkala RIG. It's one of the most advanced pieces of technology in the Spur."
icon_state = "tup2_rig"
helm_type = /obj/item/clothing/head/helmet/space/rig/skrell/tup/modern
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_RIFLE,
LASER = ARMOR_LASER_RIFLE,
ENERGY = ARMOR_ENERGY_STRONG,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
/obj/item/rig/skrell/tup/modern/equipped
req_access = list(ACCESS_SKRELL)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/vision/multi,
/obj/item/rig_module/mounted/pulse,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/chem_dispenser/injector,
/obj/item/rig_module/device/drill,
/obj/item/rig_module/device/rfd_c,
/obj/item/rig_module/datajack,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/teleporter/skrell
)