Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

438 lines
14 KiB
Plaintext

/obj/item/clothing/head/helmet/space/rig/industrial
camera = /obj/machinery/camera/network/mining
light_overlay = "helmet_light_dual"
light_color = "#ffcf2f"
light_range = 6
/obj/item/clothing/head/helmet/space/rig/industrial/himeo
light_overlay = "helmet_light_himeo"
/obj/item/clothing/suit/space/rig/industrial/himeo
flags_inv = HIDEEARS|BLOCKHEADHAIR|HIDETAIL
/obj/item/clothing/head/helmet/space/rig/ce
camera = /obj/machinery/camera/network/engineering
/obj/item/clothing/head/helmet/space/rig/eva
light_overlay = "helmet_light_dual"
camera = /obj/machinery/camera/network/engineering
/obj/item/clothing/head/helmet/space/rig/hazmat
light_overlay = "hardhat_light"
camera = /obj/machinery/camera/network/research
/obj/item/clothing/head/helmet/space/rig/medical
camera = /obj/machinery/camera/network/medbay
/obj/item/clothing/head/helmet/space/rig/hazard
light_overlay = "helmet_light_dual"
camera = /obj/machinery/camera/network/security
/obj/item/rig/internalaffairs
name = "augmented tie"
suit_type = "augmented suit"
desc = "Prepare for paperwork."
icon = 'icons/obj/item/clothing/rig/tie.dmi'
icon_state = "internalaffairs_rig"
icon_supported_species_tags = null
armor = null
siemens_coefficient = 0.9
slowdown = 0
offline_slowdown = 0
offline_vision_restriction = TINT_HEAVY
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/briefcase,/obj/item/storage/secure/briefcase)
req_access = list()
req_one_access = list()
helm_type = null
glove_type = null
boot_type = null
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
/obj/item/rig/internalaffairs/equipped
req_access = list(ACCESS_LAWYER)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/device/flash,
/obj/item/rig_module/device/paperdispenser,
/obj/item/rig_module/device/pen,
/obj/item/rig_module/device/stamp
)
glove_type = null
helm_type = null
boot_type = null
/obj/item/rig/industrial
name = "industrial suit control module"
suit_type = "industrial hardsuit"
desc = "A heavy, powerful hardsuit used by construction crews and mining corporations."
icon = 'icons/obj/item/clothing/rig/industrial.dmi'
icon_state = "industrial_rig"
icon_supported_species_tags = list("ipc", "skr", "taj", "una")
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_PISTOL,
LASER = ARMOR_LASER_SMALL,
ENERGY = ARMOR_ENERGY_MINOR,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_RESISTANT
)
siemens_coefficient = 0.35
slowdown = 2
offline_slowdown = 7
offline_vision_restriction = TINT_HEAVY
emp_protection = -20
max_pressure_protection = FIRESUIT_MAX_PRESSURE
min_pressure_protection = 0
helm_type = /obj/item/clothing/head/helmet/space/rig/industrial
chest_type = /obj/item/clothing/suit/space/rig/industrial
boot_type = /obj/item/clothing/shoes/magboots/rig/medium
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/pickaxe, /obj/item/gun/custom_ka,/obj/item/material/twohanded/fireaxe,/obj/item/gun/energy/vaurca/thermaldrill,/obj/item/storage/backpack/cell,/obj/item/rfd/mining)
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
/obj/item/clothing/suit/space/rig/industrial
flags_inv = HIDETAIL
/obj/item/rig/industrial/equipped
initial_modules = list(
/obj/item/rig_module/mounted/plasmacutter,
/obj/item/rig_module/device/drill,
/obj/item/rig_module/device/orescanner,
/obj/item/rig_module/device/rfd_c,
/obj/item/rig_module/actuators
)
/obj/item/rig/industrial/dequipped
cell_type = null
air_type = null
/obj/item/rig/industrial/syndicate
helm_type = /obj/item/clothing/head/helmet/space/rig
/obj/item/rig/industrial/himeo
name = "himean industrial suit control module"
suit_type = "himean industrial hardsuit"
desc = "A variant of the industrial suit used by the United Syndicates of Himeo."
desc_extended = "A little too clunky, a little too slow; the Type-86 \"Cicada\" industrial hardsuit was released about a decade too late to be competitive. \
Still, it enjoys modest popularity among those dissatisfied with the limits of the Type-76 'Fish Fur', such as Guard sappers or asteroid miners."
icon_supported_species_tags = list("taj")
icon = 'icons/obj/item/clothing/rig/himeo_industrial.dmi'
icon_state = "himeo_rig"
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_TAJARA)
helm_type = /obj/item/clothing/head/helmet/space/rig/industrial/himeo
chest_type = /obj/item/clothing/suit/space/rig/industrial/himeo
/obj/item/rig/industrial/himeo/equipped
initial_modules = list(
/obj/item/rig_module/mounted/plasmacutter,
/obj/item/rig_module/device/drill,
/obj/item/rig_module/device/orescanner,
/obj/item/rig_module/device/rfd_c,
/obj/item/rig_module/actuators,
/obj/item/rig_module/maneuvering_jets
)
/obj/item/rig/industrial/himeo/dequipped
cell_type = null
air_type = null
/obj/item/rig/eva
name = "EVA suit control module"
suit_type = "EVA hardsuit"
desc = "A light hardsuit for repairs and maintenance to the outside of habitats and vessels."
icon = 'icons/obj/item/clothing/rig/eva.dmi'
icon_state = "eva_rig"
icon_supported_species_tags = list("ipc", "skr", "taj", "una")
armor = list(
MELEE = ARMOR_MELEE_RESISTANT,
BULLET = ARMOR_BALLISTIC_MINOR,
LASER = ARMOR_LASER_SMALL,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_MINOR,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
slowdown = 0
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
helm_type = /obj/item/clothing/head/helmet/space/rig/eva
glove_type = /obj/item/clothing/gloves/rig/eva
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/bag/inflatable,/obj/item/t_scanner,/obj/item/rfd/construction,/obj/item/material/twohanded/fireaxe,/obj/item/storage/backpack/cell)
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
/obj/item/rig/eva/equipped
req_access = list(ACCESS_ENGINE_EQUIP)
initial_modules = list(
/obj/item/rig_module/device/basicdrill,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/rfd_c
)
/obj/item/clothing/gloves/rig/eva
siemens_coefficient = 0
/obj/item/rig/eva/equipped/pirate
req_access = list(ACCESS_SYNDICATE)
helm_type = /obj/item/clothing/head/helmet/space/rig/eva/pirate
/obj/item/clothing/head/helmet/space/rig/eva/pirate
camera = /obj/machinery/camera/network/mercenary
/obj/item/rig/eva/pilot
name = "pilot suit control module"
suit_type = "Pilot hardsuit"
desc = "A light hardsuit issued to SCC pilots, known as the wyvern hardsuit. It features light armor designed to protect the wearer from flak and shrapnel."
icon = 'icons/obj/item/clothing/rig/pilotsuit.dmi'
icon_state = "pilot_rig"
icon_supported_species_tags = list("ipc", "skr", "taj", "una")
armor = list(
MELEE = ARMOR_MELEE_RESISTANT,
BULLET = ARMOR_BALLISTIC_PISTOL,
LASER = ARMOR_LASER_SMALL,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
boot_type = /obj/item/clothing/shoes/magboots/rig/medium // Its almost on par with typical combat hardsuits for armor.
/obj/item/rig/eva/pilot/equipped
req_access = list(ACCESS_BRIDGE_CREW)
initial_modules = list(
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/cooling_unit
)
/obj/item/rig/ce
name = "advanced voidsuit control module"
suit_type = "advanced voidsuit"
desc = "An advanced voidsuit that protects against hazardous, low pressure environments. Shines with a high polish."
icon = 'icons/obj/item/clothing/rig/ce.dmi'
icon_state = "ce_rig"
icon_supported_species_tags = list("ipc", "skr", "taj", "una")
armor = list(
MELEE = ARMOR_MELEE_RESISTANT,
BULLET = ARMOR_BALLISTIC_SMALL,
LASER = ARMOR_LASER_SMALL,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
slowdown = 0
offline_slowdown = 3
offline_vision_restriction = 0
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE / 1.5 // Good against fires, but not as good as a proper firesuit / atmos voidsuit
max_pressure_protection = FIRESUIT_MAX_PRESSURE
min_pressure_protection = 0
helm_type = /obj/item/clothing/head/helmet/space/rig/ce
glove_type = /obj/item/clothing/gloves/rig/ce
boot_type = /obj/item/clothing/shoes/magboots/rig/advanced
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/t_scanner,/obj/item/pickaxe,/obj/item/material/twohanded/fireaxe,/obj/item/rfd/construction,/obj/item/storage/backpack/cell,/obj/item/storage/toolbox,/obj/item/storage/bag/inflatable)
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
/obj/item/rig/ce/equipped
req_access = list(ACCESS_CE)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/drill,
/obj/item/rig_module/device/rfd_c,
/obj/item/rig_module/cooling_unit,
/obj/item/rig_module/actuators
)
/obj/item/clothing/gloves/rig/ce
siemens_coefficient = 0
/obj/item/rig/hazmat
name = "AMI control module"
suit_type = "hazmat hardsuit"
desc = "An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it."
icon = 'icons/obj/item/clothing/rig/hazmat.dmi'
icon_state = "hazmat_rig"
icon_supported_species_tags = list("ipc", "skr", "taj", "una")
armor = list(
MELEE = ARMOR_MELEE_RESISTANT,
BULLET = ARMOR_BALLISTIC_MINOR,
LASER = ARMOR_LASER_PISTOL,
ENERGY = ARMOR_ENERGY_STRONG,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
siemens_coefficient = 0.50
offline_vision_restriction = TINT_HEAVY
emp_protection = 40
helm_type = /obj/item/clothing/head/helmet/space/rig/hazmat
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/stack/flag,/obj/item/storage/box/unique/excavation,/obj/item/pickaxe,/obj/item/healthanalyzer,/obj/item/measuring_tape,/obj/item/ano_scanner,/obj/item/depth_scanner,/obj/item/core_sampler,/obj/item/gps,/obj/item/beacon_locator,/obj/item/radio/beacon,/obj/item/pickaxe/hand,/obj/item/storage/bag/fossils,/obj/item/material/twohanded/fireaxe,/obj/item/breath_analyzer)
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
anomaly_protection = TRUE
/obj/item/rig/hazmat/equipped
req_access = list(ACCESS_RD)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/anomaly_scanner
)
/obj/item/rig/medical
name = "rescue suit control module"
suit_type = "rescue hardsuit"
desc = "A durable suit designed for medical rescue in high risk areas."
icon = 'icons/obj/item/clothing/rig/medical.dmi'
icon_state = "medical_rig"
icon_supported_species_tags = list("ipc", "skr", "taj", "una")
armor = list(
MELEE = ARMOR_MELEE_RESISTANT,
BULLET = ARMOR_BALLISTIC_MINOR,
LASER = ARMOR_LASER_SMALL,
ENERGY = ARMOR_ENERGY_RESISTANT,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
siemens_coefficient = 0.50
slowdown = 1
offline_slowdown = 2
offline_vision_restriction = TINT_HEAVY
helm_type = /obj/item/clothing/head/helmet/space/rig/medical
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/firstaid,/obj/item/healthanalyzer,/obj/item/stack/medical,/obj/item/roller,/obj/item/material/twohanded/fireaxe,/obj/item/breath_analyzer,/obj/item/reagent_containers/blood)
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_MEDICAL
/obj/item/rig/medical/equipped
req_access = list(ACCESS_PARAMEDIC)
initial_modules = list(
/obj/item/rig_module/chem_dispenser/injector/paramedic,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/healthscanner,
/obj/item/rig_module/vision/medhud,
/obj/item/rig_module/actuators,
/obj/item/rig_module/cooling_unit
)
/obj/item/rig/hazard
name = "hazard hardsuit control module"
suit_type = "hazard hardsuit"
desc = "A security hardsuit designed for prolonged EVA in dangerous environments."
icon = 'icons/obj/item/clothing/rig/hazard.dmi'
icon_state = "hazard_rig"
icon_supported_species_tags = list("ipc", "skr", "taj", "una")
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_MEDIUM,
LASER = ARMOR_LASER_MEDIUM,
ENERGY = ARMOR_ENERGY_RESISTANT,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_RESISTANT
)
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
helm_type = /obj/item/clothing/head/helmet/space/rig/hazard
boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton)
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT
/obj/item/rig/hazard/equipped
req_access = list(ACCESS_BRIG)
initial_modules = list(
/obj/item/rig_module/vision/sechud,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/mounted/taser
)
/obj/item/rig/hazard/equipped/pirate
req_access = list(ACCESS_SYNDICATE)
helm_type = /obj/item/clothing/head/helmet/space/rig/hazard/pirate
/obj/item/clothing/head/helmet/space/rig/hazard/pirate
camera = /obj/machinery/camera/network/mercenary
/obj/item/rig/diving
name = "diving suit control module"
suit_type = "diving suit"
desc = "A heavy hardsuit designated for operations under the water, you are not sure what it is doing here however."
icon = 'icons/obj/item/clothing/rig/diving.dmi'
icon_state = "diving_rig"
armor = list(
MELEE = ARMOR_MELEE_RESISTANT,
BULLET = ARMOR_BALLISTIC_MINOR,
LASER = ARMOR_LASER_SMALL,
ENERGY = ARMOR_ENERGY_RESISTANT,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
slowdown = 3
offline_slowdown = 4
offline_vision_restriction = TINT_HEAVY
boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/bag/inflatable,/obj/item/t_scanner,/obj/item/rfd/construction)
req_access = list()
req_one_access = list()
species_restricted = list(BODYTYPE_HUMAN)