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https://github.com/Aurorastation/Aurora.3.git
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This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
73 lines
2.4 KiB
Plaintext
73 lines
2.4 KiB
Plaintext
/obj/item/rig/hunter_killer
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name = "\improper Purpose combat layer"
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desc = "An unknown, sleek mechanical construction that doesn't conform to any technology, culture, or even creature you know. \
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It seems largely impervious to any wear and tear."
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icon = 'icons/obj/item/clothing/rig/hunter_killer.dmi'
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icon_state = "hunterkiller_rig"
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suit_type = "synthetic exoskeleton"
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armor = list(
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MELEE = ARMOR_MELEE_VERY_HIGH,
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BULLET = ARMOR_BALLISTIC_RIFLE,
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LASER = ARMOR_LASER_RIFLE,
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energy = ARMOR_MELEE_MINOR,
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BOMB = ARMOR_BOMB_SHIELDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_RESISTANT
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)
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siemens_coefficient = 0 // Ok this is the only exception. Got it? Good.
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offline_slowdown = 3
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offline_vision_restriction = TINT_HEAVY
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has_sealed_state = TRUE
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allowed = list(
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/obj/item/flashlight,
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/obj/item/tank,
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/obj/item/suit_cooling_unit,
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/obj/item/gun,
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/obj/item/ammo_magazine,
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/obj/item/ammo_casing,
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/obj/item/melee/baton,
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/obj/item/melee/energy/sword,
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/obj/item/handcuffs
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)
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helm_type = /obj/item/clothing/head/helmet/space/rig/hunter_killer
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher/frag,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/stealth_field,
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/obj/item/rig_module/vision,
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/obj/item/rig_module/voice,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/mounted/plasmacutter,
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/obj/item/rig_module/actuators/combat
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)
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species_restricted = list(BODYTYPE_IPC_INDUSTRIAL)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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/obj/item/clothing/head/helmet/space/rig/hunter_killer
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species_restricted = list(BODYTYPE_IPC_INDUSTRIAL)
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light_overlay = "helmet_light_terminator"
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light_color = LIGHT_COLOR_RED
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/obj/item/rig/hunter_killer/equipped
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher/frag,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/stealth_field,
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/obj/item/rig_module/vision,
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/obj/item/rig_module/voice,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/mounted/plasmacutter,
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/obj/item/rig_module/actuators/combat
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)
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