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Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

73 lines
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/obj/item/rig/hunter_killer
name = "\improper Purpose combat layer"
desc = "An unknown, sleek mechanical construction that doesn't conform to any technology, culture, or even creature you know. \
It seems largely impervious to any wear and tear."
icon = 'icons/obj/item/clothing/rig/hunter_killer.dmi'
icon_state = "hunterkiller_rig"
suit_type = "synthetic exoskeleton"
armor = list(
MELEE = ARMOR_MELEE_VERY_HIGH,
BULLET = ARMOR_BALLISTIC_RIFLE,
LASER = ARMOR_LASER_RIFLE,
energy = ARMOR_MELEE_MINOR,
BOMB = ARMOR_BOMB_SHIELDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_RESISTANT
)
siemens_coefficient = 0 // Ok this is the only exception. Got it? Good.
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
has_sealed_state = TRUE
allowed = list(
/obj/item/flashlight,
/obj/item/tank,
/obj/item/suit_cooling_unit,
/obj/item/gun,
/obj/item/ammo_magazine,
/obj/item/ammo_casing,
/obj/item/melee/baton,
/obj/item/melee/energy/sword,
/obj/item/handcuffs
)
helm_type = /obj/item/clothing/head/helmet/space/rig/hunter_killer
initial_modules = list(
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher/frag,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/mounted/egun,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/stealth_field,
/obj/item/rig_module/vision,
/obj/item/rig_module/voice,
/obj/item/rig_module/datajack,
/obj/item/rig_module/mounted/plasmacutter,
/obj/item/rig_module/actuators/combat
)
species_restricted = list(BODYTYPE_IPC_INDUSTRIAL)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
/obj/item/clothing/head/helmet/space/rig/hunter_killer
species_restricted = list(BODYTYPE_IPC_INDUSTRIAL)
light_overlay = "helmet_light_terminator"
light_color = LIGHT_COLOR_RED
/obj/item/rig/hunter_killer/equipped
initial_modules = list(
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher/frag,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/mounted/egun,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/stealth_field,
/obj/item/rig_module/vision,
/obj/item/rig_module/voice,
/obj/item/rig_module/datajack,
/obj/item/rig_module/mounted/plasmacutter,
/obj/item/rig_module/actuators/combat
)