Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

100 lines
4.3 KiB
Plaintext

/obj/item/rig/xanu
name = "dNAXS-52 combat hardsuit control module"
desc = "A sleek and dangerous hardsuit for active combat. This one is a d.N.A Defense design in color scheme and make."
desc_extended = "The dNAXS-52 combat hardsuit is designed for the All-Xanu Spacefleet's interstellar infantry. It is specially designed for boarding operations, close quarters combat, and demolitions."
suit_type = "dNAXS-52 combat hardsuit"
icon_supported_species_tags = null
icon = 'icons/obj/item/clothing/rig/xanu/xanu_rig.dmi'
icon_state = "xanu_rig"
helm_type = /obj/item/clothing/head/helmet/space/rig/combat/xanu
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_MAJOR,
LASER = ARMOR_LASER_MEDIUM,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL,
)
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
siemens_coefficient = 0.2
offline_slowdown = 2
offline_vision_restriction = TINT_HEAVY
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
/obj/item/clothing/head/helmet/space/rig/combat/xanu
light_overlay = "helmet_light_xanu"
/obj/item/rig/xanu/equipped
req_access = list(ACCESS_COALITION_NAVY)
initial_modules = list(
/obj/item/rig_module/cooling_unit,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/actuators,
/obj/item/rig_module/mounted/egun,
)
/obj/item/rig/xanu/equipped/ert //ERT variant
name = "dNAXS-52E combat hardsuit control module"
desc = "A heavily-equipped sleek and dangerous hardsuit for active combat. This one is a d.N.A Defense design in color scheme and make."
initial_modules = list(
/obj/item/rig_module/cooling_unit,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/actuators,
/obj/item/rig_module/mounted,
/obj/item/rig_module/mounted/egun,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/chem_dispenser/combat,
)
/obj/item/rig/zero/xanu
name = "dNAXS-26 null hardsuit control module"
suit_type = "dNAXS-26 null hardsuit"
desc = "A very lightweight suit designed to allow use inside mechs and starfighters, designed specially for the Xanan spacefleet. It feels like you're wearing nothing at all."
desc_extended = "The dNAXS-26 'null' hardsuit was designed by d.N.A Defense at the request of the All-Xanu Spacefleet, for its spaceborne mech and starfighter pilots. Designed with comfort and mobility in mind, this suit allows pilots their full range of motion, while protecting them from minor radiation hazards and the vacuum of space."
icon = 'icons/obj/item/clothing/rig/xanu/xanu_zero_suit.dmi'
icon_state = "xanu_zero"
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
//This suit has no slowdown. These armor values are intentionally terrible as a result.
armor = list(
BOMB = ARMOR_BOMB_MINOR,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_MINOR
)
slowdown = 0
offline_slowdown = 1
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
chest_type = /obj/item/clothing/suit/space/rig/zero/xanu
helm_type = /obj/item/clothing/head/helmet/space/rig/zero/xanu
boot_type = null
glove_type = null
max_pressure_protection = null
min_pressure_protection = 0
/obj/item/clothing/head/helmet/space/rig/zero/xanu
camera = null
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
desc = "A specially designed helmet, allowing a full range of vision. A state of the art holographic display provides a stream of information."
light_overlay = "helmet_light_xanu_zero"
//All in one suit
/obj/item/clothing/suit/space/rig/zero/xanu
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
//Worse protection than most hardsuits, due to no slowdown
breach_threshold = 18
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(
/obj/item/flashlight,
/obj/item/tank,
/obj/item/suit_cooling_unit
)