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This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
56 lines
2.1 KiB
Plaintext
56 lines
2.1 KiB
Plaintext
//Syndicate rig
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/obj/item/clothing/head/helmet/space/void/merc
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name = "blood-red voidsuit helmet"
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desc = "An advanced helmet designed for work in special operations. Property of Hammertail Smiths."
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icon = 'icons/obj/clothing/voidsuit/mercenary.dmi'
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icon_state = "syndie_helm"
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item_state = "syndie_helm"
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contained_sprite = TRUE
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icon_supported_species_tags = list("skr", "taj", "una", "ipc")
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refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
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armor = list(
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MELEE = ARMOR_MELEE_RESISTANT,
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BULLET = ARMOR_BALLISTIC_MEDIUM,
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LASER = ARMOR_LASER_PISTOL,
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ENERGY = ARMOR_ENERGY_MINOR,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.35
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species_restricted = list(BODYTYPE_HUMAN)
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light_overlay = "merc_voidsuit_lights"
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camera = /obj/machinery/camera/network/mercenary
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light_range = 6
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light_color = "#ffffff"
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/obj/item/clothing/suit/space/void/merc
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name = "blood-red voidsuit"
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desc = "An advanced suit that protects against injuries during special operations. Property of Hammertail Smiths."
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icon = 'icons/obj/clothing/voidsuit/mercenary.dmi'
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icon_state = "syndie"
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item_state = "syndie"
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contained_sprite = TRUE
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icon_supported_species_tags = list("skr", "taj", "una", "ipc")
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slowdown = 1
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w_class = WEIGHT_CLASS_NORMAL
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armor = list(
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MELEE = ARMOR_MELEE_RESISTANT,
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BULLET = ARMOR_BALLISTIC_MEDIUM,
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LASER = ARMOR_LASER_PISTOL,
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ENERGY = ARMOR_ENERGY_MINOR,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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siemens_coefficient = 0.35
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL)
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refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
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/obj/item/clothing/head/helmet/space/void/merc/unathi
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refit_initialize = BODYTYPE_UNATHI
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/obj/item/clothing/suit/space/void/merc/unathi
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refit_initialize = BODYTYPE_UNATHI
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