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This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
119 lines
4.3 KiB
Plaintext
119 lines
4.3 KiB
Plaintext
/obj/item/clothing/suit/storage/hazardvest
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name = "hazard vest"
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desc = "A high-visibility vest used in work zones."
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icon = 'icons/mob/clothing/suit/hazardvest.dmi'
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icon_state = "hazard"
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item_state = "hazard"
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contained_sprite = TRUE
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blood_overlay_type = "armor"
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allowed = list (/obj/item/analyzer, /obj/item/flashlight, /obj/item/multitool, /obj/item/pipe_painter, /obj/item/radio, /obj/item/t_scanner, \
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/obj/item/crowbar, /obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/tank/emergency_oxygen, \
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/obj/item/clothing/mask/gas, /obj/item/taperoll/engineering, /obj/item/storage/bag/inflatable)
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body_parts_covered = UPPER_TORSO
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var/opened
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/obj/item/clothing/suit/storage/hazardvest/verb/Toggle() //copied from storage toggle
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set name = "Toggle Hazard Vest"
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set category = "Object.Equipped"
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set src in usr
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if(use_check_and_message(usr))
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return 0
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opened = !opened
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to_chat(usr, SPAN_NOTICE("You [opened ? "unzip" : "zip"] \the [src]."))
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playsound(src, 'sound/items/zip.ogg', EQUIP_SOUND_VOLUME, TRUE)
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icon_state = "[initial(icon_state)][opened ? "_open" : ""]"
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item_state = icon_state
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update_clothing_icon()
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/obj/item/clothing/suit/storage/hazardvest/get_mob_overlay(mob/living/carbon/human/H, mob_icon, mob_state, slot)
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var/image/I = ..()
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if(slot == slot_wear_suit_str)
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var/image/emissive_overlay = emissive_appearance(mob_icon, "[opened ? "hazard_open-emissive" : "hazard-emissive"]", alpha = src.alpha)
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I.AddOverlays(emissive_overlay)
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return I
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/obj/item/clothing/suit/storage/hazardvest/blue
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name = "blue hazard vest"
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desc = "A high-visibility vest used in work zones. This one is blue."
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icon_state = "hazard_b"
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item_state = "hazard_b"
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/obj/item/clothing/suit/storage/hazardvest/blue/atmos
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name = "atmospheric hazard vest"
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desc = "A high-visibility vest used in work zones. This one is used by atmospheric technicians."
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/obj/item/clothing/suit/storage/hazardvest/white
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name = "white hazard vest"
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desc = "A high-visibility vest used in work zones. This one is white."
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icon_state = "hazard_w"
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item_state = "hazard_w"
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/obj/item/clothing/suit/storage/hazardvest/green
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name = "green hazard vest"
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desc = "A high-visibility vest used in work zones. This one is green."
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icon_state = "hazard_g"
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item_state = "hazard_g"
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/obj/item/clothing/suit/storage/hazardvest/purple
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name = "purple hazard vest"
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desc = "A high-visibility vest used in work zones. This one is purple."
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icon_state = "hazard_p"
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item_state = "hazard_p"
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/obj/item/clothing/suit/storage/hazardvest/nblue
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name = "navy blue hazard vest"
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desc = "A high-visibility vest used in work zones. This one is navy blue."
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icon_state = "hazard_nb"
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item_state = "hazard_nb"
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/obj/item/clothing/suit/storage/hazardvest/red
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name = "red hazard vest"
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desc = "A high-visibility vest used in work zones. This one is red."
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icon_state = "hazard_r"
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item_state = "hazard_r"
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/obj/item/clothing/suit/storage/hazardvest/teal
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name = "teal hazard vest"
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desc = "A high-visibility vest used in work zones. This one is teal."
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icon_state = "hazard_t"
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item_state = "hazard_t"
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/obj/item/clothing/suit/storage/hazardvest/ce
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name = "chief engineer's hazard vest"
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desc = "A high-visibility vest used in work zones. This one is white with a gold stripe."
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icon_state = "hazard_ce"
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item_state = "hazard_ce"
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// Misc
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/obj/item/clothing/suit/storage/hazardvest/fsf
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name = "gunner's mate vest"
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desc = "A high-visibility vest worn by a gunner's mate in the Solarian Navy. This one is green.";
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icon_state = "hazard_fsf"
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item_state = "hazard_fsf"
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/obj/item/clothing/suit/storage/hazardvest/iac
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desc = "It's a lightweight vest. Made of a dark, navy mesh with highly-reflective white material, designed to be worn by the Interstellar Aid Corps as a high-visibility vest, over any other clothing. The I.A.C. logo is prominently displayed on the back of the vest, between the shoulders."
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name = "IAC hazard vest"
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icon_state = "hazard_iac"
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item_state = "hazard_iac"
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permeability_coefficient = 0.50
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armor = list(
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BIO = ARMOR_BIO_MINOR
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)
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/obj/item/clothing/suit/storage/hazardvest/colorable
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icon_state = "hazard_colorable"
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item_state = "hazard_colorable"
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build_from_parts = TRUE
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worn_overlay = "stripes"
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/obj/item/clothing/suit/storage/hazardvest/colorable/alt
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icon_state = "hazard_colorable_alt"
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item_state = "hazard_colorable_alt"
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has_accents = TRUE
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build_from_parts = FALSE
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