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Wowzewow (Wezzy)andGitHub f57278ad5a Head loadout debloat v2 (#20600)
**JUST BECAUSE IT SAYS "DELETED" IN ICONDIFFBOT DOESN'T MEAN IT'S BEEN
REMOVED. IT CAN BE RENAMED OR MOVED SOMEWHERE ELSE. PLEASE STOP
SPREADING MISINFORMATION THAT I'M DELETING EVERYTHING. JESUS CHRIST.**

- **The only hats removed are from budg's hat bloat (except the newsboy
hat, which has been touched up)**

- Human origin lore hats have been moved to Human - Xenowear. **NOT
REMOVED. MOVED.**
(It was kind of strange anyway they got special treatment. They aren't
restricted in any way, though, so essentially no difference.)

- Vysokan hats all rolled together into one selection.
- Beanies rolled into one selection.
- Miscellaneous, colorable hats rolled into one selection.
- Miscallaneous hats rolled into one selection.
- Dominian consular clothing items moved to be jobspawn items, like
every other consular. (Alt uniform outfits should be out from the
loadout anyway.)
- Pilotka caps, and whatever else they're called are all now named as
sidecaps.
- Renamed the Visegradi Nyakas to ear-flap cap. (I understand the
sentiment of blending lore into stuff, but putting it in the name isn't
helpful. I tried looking up Nyakas and all I'm getting is an obscure
brand of wine.) (Description unchanged.)
- Renamed padded cap to tanker cap.
- Bucket hats rolled together into one selection. (Removed pre-colored
boonies because it's just a clone of recolorabled ones.)
- And anything else I can't remember.

**Please don't spread misinformation after me and send the goon squad
after me.**
**Please just fucking message me and ask. Oh my god.**

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
2025-07-15 17:49:34 +00:00

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8.6 KiB
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/obj/item/clothing/head/wizard
name = "wizard hat"
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
icon_state = "wizard"
item_state_slots = list(
slot_l_hand_str = "wizhat",
slot_r_hand_str = "wizhat"
)
body_parts_covered = 0
/obj/item/clothing/head/wizard/red
name = "red wizard hat"
desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user."
icon_state = "redwizard"
/obj/item/clothing/head/wizard/fake
name = "wizard hat"
desc = "It has WIZZARD written across it in sequins. Comes with a cool beard."
icon_state = "wizard-fake"
body_parts_covered = HEAD|FACE
/obj/item/clothing/head/wizard/magus
name = "magus Helm"
desc = "A mysterious helmet that hums with an unearthly power"
icon_state = "magus"
item_state = "magus"
item_state_slots = list(
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet"
)
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/wizard/amp
name = "psychic amplifier"
desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
icon_state = "amp"
item_state_slots = list(
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet"
)
/obj/item/clothing/suit/wizrobe
name = "wizard robe"
desc = "A magnificant, gem-lined robe that seems to radiate power."
icon_state = "wizard"
item_state = "wizrobe"
allowed = list(/obj/item/tank/emergency_oxygen, /obj/item/material/knife/ritual)
flags_inv = HIDEJUMPSUIT
/obj/item/clothing/suit/wizrobe/red
name = "red wizard robe"
desc = "A magnificant, red, gem-lined robe that seems to radiate power."
icon_state = "redwizard"
item_state = "redwizrobe"
/obj/item/clothing/suit/wizrobe/magusblue
name = "magus robe"
desc = "A set of armored robes that seem to radiate a dark power"
icon_state = "magusblue"
item_state = "magusblue"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
/obj/item/clothing/suit/wizrobe/magusred
name = "magus robe"
desc = "A set of armored robes that seem to radiate a dark power"
icon_state = "magusred"
item_state = "magusred"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
/obj/item/clothing/suit/wizrobe/psypurple
name = "purple robes"
desc = "Heavy, royal purple robes threaded with psychic amplifiers and weird, bulbous lenses. Do not machine wash."
icon_state = "psyamp"
item_state = "psyamp"
/obj/item/clothing/suit/storage/toggle/wizrobe/gentlecoat
name = "gentlemans coat"
desc = "A heavy threaded tweed gray jacket. For a different sort of Gentleman."
icon_state = "gentlecoat"
item_state = "gentlecoat"
allowed = list(/obj/item/tank/emergency_oxygen, /obj/item/material/knife/ritual)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/wizrobe/fake
name = "wizard robe"
desc = "A rather dull, blue robe meant to mimick real wizard robes."
icon_state = "wizard-fake"
item_state = "wizrobe"
//black robes
/obj/item/clothing/head/wizard/black
name = "black wizard hat"
desc = "Strange-looking, black, hat-wear that most certainly belongs to a real dark magic user."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "blackwizardhat"
item_state = "blackwizardhat"
contained_sprite = TRUE
/obj/item/clothing/suit/wizrobe/black
name = "black wizard robe"
desc = "An unnerving black gem-lined robe that reeks of death and decay."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "blackwizard"
item_state = "blackwizard"
contained_sprite = TRUE
// - Kyres and Geeves -
// Storm Outfit
/obj/item/clothing/head/wizard/storm
name = "storm cowl"
desc = "A grey cowl exuding potent magickal energy, or maybe it just hides your identity well."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "storm_cowl"
item_state = "storm_cowl"
contained_sprite = TRUE
/obj/item/clothing/suit/wizrobe/storm
name = "storm robes"
desc = "A fashionable set of robes that makes your hair stand on end. Positively electrifying."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "storm_robes"
item_state = "storm_robes"
contained_sprite = TRUE
// Nature Outfit
/obj/item/clothing/head/wizard/nature
name = "nature crown"
desc = "Simple, sleek, elegant. Smells a bit like honey and aloe."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "nature_crown"
item_state = "nature_crown"
contained_sprite = TRUE
/obj/item/clothing/suit/wizrobe/nature
name = "nature robes"
desc = "A green set of robes that sets the wearer apart from the rest. Doesn't itch! Somehow. Must be magic."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "nature_robes"
item_state = "nature_robes"
contained_sprite = TRUE
/obj/item/clothing/accessory/poncho/nature
name = "nature scarf"
desc = "A beautiful scarf that threatens to puncture the wearer's neck with thorns."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "nature_scarf"
item_state = "nature_scarf"
icon_override = null
contained_sprite = TRUE
protects_against_weather = FALSE
// Techno Outfit
/obj/item/clothing/head/wizard/techno
name = "techno headwear"
desc = "A glowing set of eyes on the sides of this helmet makes you positively look like a pillock. On the plus side, you can see a lot."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "techno_headwear"
item_state = "techno_headwear"
contained_sprite = TRUE
/obj/item/clothing/suit/wizrobe/techno
name = "techno robes"
desc = "A heavy set of robes made of some metallic material, who knows really. Comes with a useless LED strapped to the side as well."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "techno_robes"
item_state = "techno_robes"
contained_sprite = TRUE
flags_inv = 0
/obj/item/clothing/under/techo
name = "techno suit"
desc = "A fantastically complex suit with a million moving parts, and it even glows faintly enough to not cast any light. Truly magical."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "techno_suit"
worn_state = "techno_suit"
item_state = "techno_suit"
contained_sprite = TRUE
/obj/item/clothing/shoes/techno
name = "techno shoes"
desc = "Shoes! Nothing special, they just complete the techno look."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "techno_shoes"
item_state = "techno_shoes"
contained_sprite = TRUE
// Cobra Outfit
/obj/item/clothing/head/wizard/cobra
name = "cobra hood"
desc = "A badass red hood, worn by badass people, in badass places, like Skrellpop conventions."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "cobra_hood"
item_state = "cobra_hood"
contained_sprite = TRUE
/obj/item/clothing/suit/wizrobe/cobra
name = "cobra robes"
desc = "A set of red robes that has nothing to do with actual cobras. Looks cool though."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "cobra_robes"
item_state = "cobra_robes"
contained_sprite = TRUE
// Brawler Outfit
/obj/item/clothing/head/wizard/brawler
name = "brawler mask"
desc = "A brawler MASK that goes onto your HEAD. It makes you look like an insane plonker, and that's probably what you want."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "brawler_mask"
item_state = "brawler_mask"
contained_sprite = TRUE
/obj/item/clothing/suit/wizrobe/brawler
name = "brawler robes"
desc = "A set of so-called robes that makes the wearer look like a ruthless gladiatorial warrior. Give them hell."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "brawler_robes"
item_state = "brawler_robes"
contained_sprite = TRUE
// Shimmer Outfit
/obj/item/clothing/head/wizard/shimmer
name = "shimmer helm"
desc = "A cool off-gold helmet that makes the wearer look like they control fate. Wait, do they actually control fate?"
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "shimmer_helm"
item_state = "shimmer_helm"
flags_inv = BLOCKHAIR|BLOCKHEADHAIR
contained_sprite = TRUE
/obj/item/clothing/suit/wizrobe/shimmer
name = "shimmer robes"
desc = "A set of off-gold robes that shimmers in the light, making the wearer to harder and easier see. Must be very well polished."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "shimmer_robes"
item_state = "shimmer_robes"
contained_sprite = TRUE
// Sorceress Outfit
/obj/item/clothing/head/wizard/sorceress
name = "sorceress crown"
desc = "A spikey crown that looks like it came directly off the set of an under-budget over-produced film. Looks great though."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "blackwizardhat"
item_state = "blackwizardhat"
contained_sprite = TRUE
/obj/item/clothing/suit/wizrobe/sorceress
name = "sorceress robes"
desc = "A set of black and red robes, when the director gives up and buys off the New Hai Phong exports list."
icon = 'icons/obj/wizard_gear.dmi'
icon_state = "sorceress_robes"
item_state = "sorceress_robes"
contained_sprite = TRUE