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FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

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/obj/item/clothing/accessory/locket
name = "silver locket"
desc = "A silver locket that seems to have space for a photo within."
icon_state = "locket"
item_state = "locket"
slot_flags = SLOT_MASK | SLOT_TIE
w_class = WEIGHT_CLASS_SMALL
var/open
var/obj/item/held //Item inside locket.
drop_sound = 'sound/items/drop/ring.ogg'
pickup_sound = 'sound/items/pickup/ring.ogg'
/obj/item/clothing/accessory/locket/get_mask_examine_text(mob/user)
return "around [user.get_pronoun("his")] neck"
/obj/item/clothing/accessory/locket/attack_self(mob/user as mob)
if(!base_icon)
base_icon = icon_state
if(!("[base_icon]_open" in icon_states(icon)))
to_chat(user, "\The [src] doesn't seem to open.")
return
open = !open
to_chat(user, "You flip \the [src] [open?"open":"closed"].")
if(open)
icon_state = "[base_icon]_open"
if(held)
to_chat(user, "\The [held] falls out!")
held.forceMove(get_turf(user))
src.held = null
else
icon_state = "[base_icon]"
/obj/item/clothing/accessory/locket/attackby(obj/item/attacking_item, mob/user)
if(!open)
to_chat(user, "You have to open it first.")
return
if(istype(attacking_item,/obj/item/paper) || istype(attacking_item, /obj/item/photo))
if(held)
to_chat(usr, "\The [src] already has something inside it.")
else
to_chat(usr, "You slip [attacking_item] into [src].")
user.drop_from_inventory(attacking_item, src)
src.held = attacking_item
return
..()