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It always bothered me how the webbings (is that a proper plural form for them?) poked out from under suit items. But then I remembered that I am a spriter (allegedly) and can change that, so I did. Hello. From the changelog: > - imageadd: "Resprited engineering, medical and security webbings (which are now thinner to not poke out from under suit clothing) and drop pouches." > - imageadd: "Added a proper colorable sprite for the colorable drop pouches." Images, as always, in the details below. Old (current) sprites on the top, new on the bottom unless stated otherwise. <details> <summary> Webbings: </summary> <img width="2304" height="1536" alt="webbings" src="https://github.com/user-attachments/assets/03942dff-2deb-4071-992d-f42531d753cb" /> </details> <details> <summary> Drop pouches: </summary> <img width="2304" height="1536" alt="drop" src="https://github.com/user-attachments/assets/8ab8f5f7-2f29-4cc7-babb-e845b9ee1d44" /> </details> As far as attributions go, I referenced the medical webbing from Shiptest, and modified it for for engineering, security and medical. I do not know which PR in particular that webbing was added added in, but I will link the PR which I _believe_ did it: https://github.com/shiptest-ss13/Shiptest/pull/2748
232 lines
7.5 KiB
Plaintext
232 lines
7.5 KiB
Plaintext
/obj/item/clothing/accessory/storage
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name = "load bearing equipment"
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desc = "Used to hold things when you don't have enough hands."
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icon_state = "webbing"
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slot = ACCESSORY_SLOT_UTILITY
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var/slots = 3
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var/obj/item/storage/internal/hold
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/clothing/accessory/storage/Initialize()
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. = ..()
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hold = new/obj/item/storage/internal(src)
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hold.storage_slots = slots
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hold.max_storage_space = DEFAULT_BOX_STORAGE
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hold.max_w_class = WEIGHT_CLASS_SMALL
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/obj/item/clothing/accessory/storage/Destroy()
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QDEL_NULL(hold)
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return ..()
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/obj/item/clothing/accessory/storage/attack_hand(mob/user as mob)
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if (has_suit) //if we are part of a suit
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hold.open(user)
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return
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if (hold.handle_attack_hand(user)) //otherwise interact as a regular storage item
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..(user)
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/obj/item/clothing/accessory/storage/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
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if (has_suit)
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return
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if (hold.handle_mousedrop(user, over))
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..()
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/obj/item/clothing/accessory/storage/attackby(obj/item/attacking_item, mob/user)
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return hold.attackby(attacking_item, user)
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/obj/item/clothing/accessory/storage/emp_act(severity)
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. = ..()
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hold.emp_act(severity)
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/obj/item/clothing/accessory/storage/attack_self(mob/user as mob)
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if(length(hold.contents))
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to_chat(user, SPAN_NOTICE("You empty \the [src]."))
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var/turf/T = get_turf(src)
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hold.hide_from(usr)
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for(var/obj/item/I in hold.contents)
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hold.remove_from_storage(I, T)
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src.add_fingerprint(user)
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else
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..()
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/obj/item/clothing/accessory/storage/webbing
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name = "webbing"
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desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden."
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icon = 'icons/obj/item/clothing/accessory/webbing.dmi'
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contained_sprite = TRUE
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icon_state = "webbing"
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item_state = "webbing"
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/obj/item/clothing/accessory/storage/webbing/grayscale
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icon_state = "webbing_g"
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item_state = "webbing_g"
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/obj/item/clothing/accessory/storage/black_vest
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name = "black webbing vest"
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desc = "Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands."
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icon = 'icons/obj/item/clothing/accessory/webbing.dmi'
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contained_sprite = TRUE
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icon_state = "vest_black"
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item_state = "vest_black"
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slots = 5
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/obj/item/clothing/accessory/storage/brown_vest
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name = "brown webbing vest"
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desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands."
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icon = 'icons/obj/item/clothing/accessory/webbing.dmi'
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contained_sprite = TRUE
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icon_state = "vest_brown"
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item_state = "vest_brown"
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slots = 5
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/obj/item/clothing/accessory/storage/white_vest
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name = "white webbing vest"
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desc = "Durable white synthcotton vest with lots of pockets to carry essentials."
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icon = 'icons/obj/item/clothing/accessory/webbing.dmi'
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contained_sprite = TRUE
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icon_state = "vest_white"
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item_state = "vest_white"
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slots = 5
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/obj/item/clothing/accessory/storage/webbingharness
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name = "webbing harness"
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desc = "Durable mess of synthcotton belts and buckles. Has some pouches, but not a lot."
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icon = 'icons/obj/item/clothing/accessory/webbing.dmi'
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contained_sprite = TRUE
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icon_state = "vest_harness"
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item_state = "vest_harness"
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/obj/item/clothing/accessory/storage/webbingharness/alt
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icon_state = "vest_harness_alt"
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item_state = "vest_harness_alt"
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/obj/item/clothing/accessory/storage/webbingharness/pouches
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icon_state = "vest_harness_pouches"
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item_state = "vest_harness_pouches"
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/obj/item/clothing/accessory/storage/webbingharness/pouches/ert
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desc = "Durable mess of synthcotton belts and buckles. To better satiate the need for storage and stability."
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slots = 5
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/obj/item/clothing/accessory/storage/webbingharness/grayscale
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icon_state = "vest_harness_g"
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item_state = "vest_harness_g"
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/obj/item/clothing/accessory/storage/webbingharness/alt/grayscale
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icon_state = "vest_harness_alt_g"
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item_state = "vest_harness_alt_g"
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/obj/item/clothing/accessory/storage/webbingharness/pouches/grayscale
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icon_state = "vest_harness_pouches_g"
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item_state = "vest_harness_pouches_g"
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/obj/item/clothing/accessory/storage/overalls
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name = "overalls"
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desc = "Heavy-duty overalls for use on the work site, with plenty of convenient pockets to boot."
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icon_state = "mining_overalls"
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overlay_state = "mining_overalls"
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slots = 5
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/obj/item/clothing/accessory/storage/overalls/mining
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name = "shaft miner's overalls"
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desc = "Heavy-duty overalls. Ostensibly for your protection, not vacuum-rated. Comes with convenient pockets for miscellaneous tools."
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/obj/item/clothing/accessory/storage/overalls/engineer
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name = "engineer's overalls"
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desc = "Heavy-duty overalls to keep all your extra tools and notes in place, and keep the inevitable oil off your jumpsuit."
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icon_state = "engineering_overalls"
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overlay_state = "engineering_overalls"
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/obj/item/clothing/accessory/storage/overalls/chief
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name = "chief engineer's overalls"
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desc = "Heavy duty overalls, bleached white to signify a \"Chief Engineer.\" Keeping them clean until the end of shift is a challenge unto itself."
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icon_state = "ce_overalls"
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overlay_state = "ce_overalls"
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/obj/item/clothing/accessory/storage/pouches
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name = "drop pouches"
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desc = "Synthcotton bags to hold whatever you need, but cannot hold in hands."
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icon = 'icons/obj/item/clothing/accessory/holster.dmi'
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icon_state = "thigh_brown"
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item_state = "thigh_brown"
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flippable = TRUE
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contained_sprite = TRUE
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/obj/item/clothing/accessory/storage/pouches/black
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name = "black drop pouches"
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desc = "Robust black synthcotton bags to hold whatever you need, but cannot hold in hands."
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icon_state = "thigh_black"
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item_state = "thigh_black"
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slots = 5
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/obj/item/clothing/accessory/storage/pouches/brown
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name = "brown drop pouches"
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desc = "Worn brownish synthcotton bags to hold whatever you need, but cannot hold in hands."
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icon_state = "thigh_brown"
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item_state = "thigh_brown"
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slots = 5
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/obj/item/clothing/accessory/storage/pouches/white
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name = "white drop pouches"
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desc = "Durable white synthcotton bags to hold whatever you need, but cannot hold in hands."
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icon_state = "thigh_white"
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item_state = "thigh_white"
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slots = 5
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/obj/item/clothing/accessory/storage/pouches/colour
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icon_state = "thigh_colour"
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item_state = "thigh_colour"
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/obj/item/clothing/accessory/storage/knifeharness
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name = "decorated harness"
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desc = "A heavily decorated harness of sinew and leather with two knife-loops."
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icon_state = "unathiharness2"
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slots = 2
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/obj/item/clothing/accessory/storage/knifeharness/Initialize()
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. = ..()
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hold.max_storage_space = BASE_STORAGE_COST(WEIGHT_CLASS_NORMAL)
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hold.can_hold = list(
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/obj/item/material/hatchet/unathiknife,
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/obj/item/material/kitchen/utensil/knife,
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/obj/item/material/kitchen/utensil/knife/plastic,
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/obj/item/material/knife,
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/obj/item/material/knife/ritual
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)
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new /obj/item/material/hatchet/unathiknife(hold)
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new /obj/item/material/hatchet/unathiknife(hold)
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/obj/item/clothing/accessory/storage/bayonet
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name = "bayonet sheath"
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desc = "A leather sheath designated to hold a bayonet."
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icon_state = "holster_machete"
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slots = 1
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/obj/item/clothing/accessory/storage/bayonet/Initialize()
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. = ..()
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hold.max_storage_space = BASE_STORAGE_COST(WEIGHT_CLASS_NORMAL)
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hold.max_w_class = WEIGHT_CLASS_NORMAL
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hold.can_hold = list(
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/obj/item/material/knife/bayonet
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)
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new /obj/item/material/knife/bayonet(hold)
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/obj/item/clothing/accessory/storage/bandolier
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name = "bandolier"
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desc = "A pocketed belt designated to hold shotgun shells."
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icon_state = "bandolier"
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item_state = "bandolier"
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slots = 16
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/obj/item/clothing/accessory/storage/bandolier/Initialize()
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. = ..()
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hold.max_storage_space = 16
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hold.can_hold = list(
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/obj/item/ammo_casing/shotgun
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)
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