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In an effort to make the way our sprites are organized make a little bit more sense, this takes ALL the sprites in `icons/clothing` and moves them over `icons/obj/item/clothing` or another appropriate file in the case of non-clothing items. A lot of these files had to be split since they lumped everything into the same dmi which had to be changed since people, reasonably, expect to find a hat in the folder named `hat` and not in the one where we're supposed to keep uniforms in. A lot of smaller files were also merged into already existing dmis where it made sense. Lastly, all the colourable items kept in `icons/obj/item/clothing` were updated to the new palette. Those items were: **Backpacks:** - GD Sacred Icon **Belts:** - Fannypack **Gloves:** - Gloves - Single Glove **Hats:** - GD Cowl - GD Cube Hood - Furred Crown - Surgeon Cap - Kippah - Plain Hood **Shoes:** - Konyanger Gomusin **Coats:** - GD Eccentric Coat **Uniforms:** - Colourable Dress - Shortsleeve Dress - Evening Gown - Open Shoulder Dress - Assymetric Dress - Tea Dress - Long Sleeve Dress - Colourable Scrubs - Colourable Jumpsuit
73 lines
2.7 KiB
Plaintext
73 lines
2.7 KiB
Plaintext
//Contains: Engineering department jumpsuits
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/obj/item/clothing/under/rank/chief_engineer
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name = "chief engineer's jumpsuit"
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desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief Engineer\". It has minor radiation shielding."
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icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
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icon_state = "chief_engineer"
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item_state = "chief_engineer"
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contained_sprite = TRUE
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armor = list(
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RAD = ARMOR_RAD_MINOR
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)
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siemens_coefficient = 0.75
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/obj/item/clothing/under/rank/atmospheric_technician
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name = "atmospheric technician's jumpsuit"
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desc = "It's a jumpsuit worn by atmospheric technicians."
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icon = 'icons/obj/item/clothing/department_uniforms/engineering.dmi'
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icon_state = "nt_atmos"
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item_state = "nt_atmos"
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contained_sprite = TRUE
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siemens_coefficient = 0.75
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/obj/item/clothing/under/rank/atmospheric_technician/heph
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icon_state = "heph_atmos"
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item_state = "heph_atmos"
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/obj/item/clothing/under/rank/atmospheric_technician/zavod
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icon_state = "zav_atmos"
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item_state = "zav_atmos"
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/obj/item/clothing/under/rank/engineer
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name = "engineer's jumpsuit"
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desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
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icon = 'icons/obj/item/clothing/department_uniforms/engineering.dmi'
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icon_state = "nt_engineer"
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item_state = "nt_engineer"
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contained_sprite = TRUE
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armor = list(
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RAD = ARMOR_RAD_MINOR
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)
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siemens_coefficient = 0.75
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/obj/item/clothing/under/rank/engineer/heph
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icon_state = "heph_engineer"
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item_state = "heph_engineer"
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/obj/item/clothing/under/rank/engineer/zavod
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icon_state = "zav_engineer"
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item_state = "zav_engineer"
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/obj/item/clothing/under/rank/engineer/einstein
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name = "einstein engineer's jumpsuit"
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desc = "It's a grey-green high visibility jumpsuit worn by engineers. It has minor radiation shielding."
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desc_extended = "Usually, but not necessarily worn by Einstein's Taipei Engineering Industrial subsidiary. Subsidiary or not, \
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whoever wears this uniform probably knows a lot about the latest warp drives."
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icon = 'icons/obj/item/clothing/under/human/corporation/einstein.dmi'
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icon_state = "ee_engineer"
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item_state = "ee_engineer"
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/obj/item/clothing/under/rank/engineer/apprentice
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name = "engineering apprentice's jumpsuit"
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desc = "It's a noticeably cheaper high visibility jumpsuit worn by engineering apprentices. It has minor radiation shielding."
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icon_state = "nt_apprentice"
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item_state = "nt_apprentice"
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/obj/item/clothing/under/rank/engineer/apprentice/heph
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icon_state = "heph_apprentice"
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item_state = "heph_apprentice"
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/obj/item/clothing/under/rank/engineer/apprentice/zavod
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icon_state = "zav_apprentice"
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item_state = "zav_apprentice"
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