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ccbfbdc50a Ported the Microlathe from Bay, and began autolathe refactor: Take II (#21668)
Continued from #19839

> Part 1 of a refactor to try and make our various fabricators use the
same system and basic code. This adds the microlathe as a proof of
concept to the whole refactor, ported from Baystation. Currently not
mapped anywhere.

> This also ports over Nebula's autolathe working sound, however it is
adapted to fit our code. As such, I went to the original sound and
re-cut it, now including start and stop sounds.

Plan is overall to make it much easier to add new types of fabricators. 

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/machinery/fabricators/microlathe.dmi |
[BloodyMan](https://github.com/BloodyMan) (Baystation 12) | CC-BY-SA |
| sound/machines/fabricators/autolathe/ |
[pencilina](https://freesound.org/people/pencilina/) | CC-0 |

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2026-01-14 19:29:32 +00:00

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ABSTRACT_TYPE(/singleton/fabricator_recipe/dinnerware)
name = "Abstract Dinnerware"
category = "Dinnerware"
fabricator_types = list(FABRICATOR_CLASS_MICRO, FABRICATOR_CLASS_GENERAL)
/singleton/fabricator_recipe/dinnerware/jar
name = "jar"
path = /obj/item/glass_jar
/singleton/fabricator_recipe/dinnerware/bowl
name = "bowl"
path = /obj/item/reagent_containers/cooking_container/board/bowl
/singleton/fabricator_recipe/dinnerware/bottle
name = "bottle"
path = /obj/item/reagent_containers/food/drinks/bottle
/singleton/fabricator_recipe/dinnerware/ashtray_glass
name = "glass ashtray"
path = /obj/item/material/ashtray/glass