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Continued from #19839 > Part 1 of a refactor to try and make our various fabricators use the same system and basic code. This adds the microlathe as a proof of concept to the whole refactor, ported from Baystation. Currently not mapped anywhere. > This also ports over Nebula's autolathe working sound, however it is adapted to fit our code. As such, I went to the original sound and re-cut it, now including start and stop sounds. Plan is overall to make it much easier to add new types of fabricators. ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | icons/obj/machinery/fabricators/microlathe.dmi | [BloodyMan](https://github.com/BloodyMan) (Baystation 12) | CC-BY-SA | | sound/machines/fabricators/autolathe/ | [pencilina](https://freesound.org/people/pencilina/) | CC-0 | --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
21 lines
640 B
Plaintext
21 lines
640 B
Plaintext
ABSTRACT_TYPE(/singleton/fabricator_recipe/dinnerware)
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name = "Abstract Dinnerware"
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category = "Dinnerware"
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fabricator_types = list(FABRICATOR_CLASS_MICRO, FABRICATOR_CLASS_GENERAL)
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/singleton/fabricator_recipe/dinnerware/jar
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name = "jar"
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path = /obj/item/glass_jar
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/singleton/fabricator_recipe/dinnerware/bowl
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name = "bowl"
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path = /obj/item/reagent_containers/cooking_container/board/bowl
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/singleton/fabricator_recipe/dinnerware/bottle
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name = "bottle"
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path = /obj/item/reagent_containers/food/drinks/bottle
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/singleton/fabricator_recipe/dinnerware/ashtray_glass
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name = "glass ashtray"
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path = /obj/item/material/ashtray/glass
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