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Continued from #19839 > Part 1 of a refactor to try and make our various fabricators use the same system and basic code. This adds the microlathe as a proof of concept to the whole refactor, ported from Baystation. Currently not mapped anywhere. > This also ports over Nebula's autolathe working sound, however it is adapted to fit our code. As such, I went to the original sound and re-cut it, now including start and stop sounds. Plan is overall to make it much easier to add new types of fabricators. ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | icons/obj/machinery/fabricators/microlathe.dmi | [BloodyMan](https://github.com/BloodyMan) (Baystation 12) | CC-BY-SA | | sound/machines/fabricators/autolathe/ | [pencilina](https://freesound.org/people/pencilina/) | CC-0 | --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
50 lines
1.9 KiB
Plaintext
50 lines
1.9 KiB
Plaintext
ABSTRACT_TYPE(/singleton/fabricator_recipe/drinking_glass)
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name = "Abstract Drinking Glasses"
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category = "Drinking Glasses"
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fabricator_types = list(FABRICATOR_CLASS_MICRO, FABRICATOR_CLASS_GENERAL)
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build_time = 3 SECONDS
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/singleton/fabricator_recipe/drinking_glass/regular_glass
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name = "drinking glass"
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path = /obj/item/reagent_containers/food/drinks/drinkingglass
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/singleton/fabricator_recipe/drinking_glass/half_pint_glass
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name = "half pint glass"
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path = /obj/item/reagent_containers/food/drinks/drinkingglass/newglass/square
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/singleton/fabricator_recipe/drinking_glass/rocks_glass
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name = "rocks glass"
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path = /obj/item/reagent_containers/food/drinks/drinkingglass/newglass/rocks
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/singleton/fabricator_recipe/drinking_glass/sherry_glass
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name = "sherry glass"
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path = /obj/item/reagent_containers/food/drinks/drinkingglass/newglass/shake
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/singleton/fabricator_recipe/drinking_glass/cocktail_glass
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name = "cocktail glass"
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path = /obj/item/reagent_containers/food/drinks/drinkingglass/newglass/cocktail
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/singleton/fabricator_recipe/drinking_glass/shot_glass
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name = "shot glass"
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path = /obj/item/reagent_containers/food/drinks/drinkingglass/newglass/shot
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/singleton/fabricator_recipe/drinking_glass/pint_glass
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name = "pint glass"
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path = /obj/item/reagent_containers/food/drinks/drinkingglass/newglass/pint
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/singleton/fabricator_recipe/drinking_glass/mug_glass
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name = "mug glass"
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path = /obj/item/reagent_containers/food/drinks/drinkingglass/newglass/mug
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/singleton/fabricator_recipe/drinking_glass/flute_glass
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name = "flute glass"
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path = /obj/item/reagent_containers/food/drinks/drinkingglass/newglass/flute
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/singleton/fabricator_recipe/drinking_glass/cognac_glass
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name = "cognac glass"
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path = /obj/item/reagent_containers/food/drinks/drinkingglass/newglass/cognac
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/singleton/fabricator_recipe/drinking_glass/goblet_glass
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name = "goblet glass"
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path = /obj/item/reagent_containers/food/drinks/drinkingglass/newglass/goblet
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