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aa9793217e Removes old mech sprites, adds new previews. (#20824)
Adds new preview mech sprites, deletes the old deprecated ones, edits
the Horizon Z-4 to not have an old broken mech.

This was quite a lot of changes, so I veeeery likely missed something? I
searched to see if I left any mentions of mecha.dmi around, but I very
well could've missed some. It compiles fine for me at least.


![image](https://github.com/user-attachments/assets/30431f04-5bb9-459a-b27d-8da92a1921be)

![image](https://github.com/user-attachments/assets/adf42e7d-2612-4d39-adfd-34909a02b8b7)

![image](https://github.com/user-attachments/assets/e147d9da-b6ca-454a-b101-082fe7e26fdd)
Yes this only shows up while editing maps, it just annoyed me ok.

Co-authored-by: steviii <cormallenfield123@gmail.com>
2025-06-16 22:18:58 +00:00

77 lines
2.6 KiB
Plaintext

// adminspawn only
/mob/living/heavy_vehicle/premade/cult
name = "Daemon Exosuit"
desc = "An unholy construction, a mecha ripped from the jaws of the underworld, here to wreak havoc on the living."
icon_state = "cult"
e_head = /obj/item/mech_component/sensors/cult
e_body = /obj/item/mech_component/chassis/cult
e_arms = /obj/item/mech_component/manipulators/cult
e_legs = /obj/item/mech_component/propulsion/cult
e_color = null // Uses pre-coloured assets
h_head = /obj/item/mecha_equipment/light/cult
h_back = /obj/item/mecha_equipment/quick_enter
h_r_hand = /obj/item/mecha_equipment/doomblade
/mob/living/heavy_vehicle/premade/cult/super
h_l_hand = /obj/item/mecha_equipment/mounted_system/soul_javelin
/obj/item/mech_component/manipulators/cult
name = "daemon arms"
desc = "Forged by the Great Unknown, these arms wield dark weapons gifted by Nar'Sie."
exosuit_desc_string = "bloodpact reinforced manipulators"
icon_state = "cult_arms"
melee_damage = 50
action_delay = 5
max_damage = 90
power_use = 3500
punch_sound = 'sound/mecha/mech_punch_slow.ogg'
/obj/item/mech_component/propulsion/cult
name = "daemon legs"
desc = "Moving with purpose, these legs can take a follower of Nar'Sie where judgement must be executed."
exosuit_desc_string = "bloodbound hydraulic legs"
icon_state = "cult_legs"
move_delay = 5
max_damage = 90
power_use = 2500
trample_damage = 45
/obj/item/mech_component/sensors/cult
name = "daemon sensors"
desc = "A hard shell to protect those that follow the Great One, these sensors assist in the slaughter."
exosuit_desc_string = "oozing sensor array"
icon_state = "cult_head"
max_damage = 120
power_use = 0
/obj/item/mech_component/sensors/cult/prebuild()
..()
software = new(src)
software.installed_software = list(MECH_SOFTWARE_WEAPONS, MECH_SOFTWARE_CULT)
/obj/item/mech_component/chassis/cult
name = "daemon exosuit chassis"
desc = "Despite its looks, this protective chassis provides supreme comfort to its pilot during their conquest."
hatch_descriptor = "bloodied ribcage"
pilot_coverage = 100
exosuit_desc_string = "a bloodied chassis"
icon_state = "cult_body"
max_damage = 150
mech_health = 500
power_use = 500
/obj/item/mech_component/chassis/cult/prebuild()
. = ..()
mech_armor = new /obj/item/robot_parts/robot_component/armor/mech/combat(src)
/obj/item/mecha_equipment/light/cult
name = "daemon floatlights"
desc = "Levitating floatlamps held aloft by daemon energy. Casts a crimson light."
icon_state = "mecha_bulb"
mech_layer = MECH_GEAR_LAYER
restricted_software = list(MECH_SOFTWARE_CULT)
light_color = LIGHT_COLOR_EMERGENCY